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If not now then later.
Controller wise I am not sure. That part is quite unique to Vive and since we don't got one around it is hard to test. There might be built in UE4 support in which case it would more or less work automatically, but probably won't be perfect.
We are working on getting a Vive asap somehow.
QUOTE "Oculus Rift 1.3.0 SDK is coming soon in Unreal Engine 4.11.1 hotfix. (Oculus Rift SDK 0.8.0 beta in Unreal Engine 4.11.0) "
https://www.unrealengine.com/blog/unreal-engine-4-11-released
VR is still so super new that things are more complicated to make them work stable and long term than normal PC game functionality.
If your game just has positional head movement to beable to see the items your holding and things like a on helmet UI or floating UI to beable to work the game. We dont need vive controllers support its where things get complicated. All we want is you give it a shot VR might be early but we people are eager to support games with VR in. considering most of us have high end computers to begin with the performance in VR should be least of your concern.
Dont miss out on a hungry market in early days ;) You'll get a nice oculus/vive sticker with your game store page and your in a whole new market.
So here is the overview on where VR is at now:
1.) We need to update the engine + the VR SDks first. For this we need UE4.11.1. This is not yet out, ETA 1 or so week. We then need at least 1 week + 1 week of testing to go through this massive internal tech change.
2.) We just got Valve to ship us a Vive so we are going to be able to verify Vive functionality and improve that too. ETA 1-2 weeks before we have that.
So all in all we expect to have good VR support again for the release versions of the Vive and Rift towards the end of the month. DK2 still works fine right now, on SDK 0.8
So once those 3 are covered, we hope today, we intend to put up a build on Steam that you can opt-in to to try. We will then improve it as we go along.
I do have to add that we got tons of work left on the last 2 episodes and that work takes priority over VR. So we expect to get VR in a working state again asap, but it will likely be the end of May or start of June before we can put more effort into improving VR support.
Then I hit New Game and it crashed :o(
Looking forward to getting this back up and running as this is currently the only game I have that has not yet been updated for 1.3. I'll keep an eye out for the update later today (fingers crossed!)