Hey everybody! After a super incredibly extended longtime without patching, I've been granted a patch for the Halloween season so I can fix some issues and clean up some graphics/effects stuff before the major update that's still planned for late November (here's hoping). The major patch is still coming, it's gonna add a bunch of major new features. This patch adds one of the new features as an apology for taking so long, it's called WALL MODE. It puts a wall at the end of the rock throw.
Features
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-Added spooky hat pack which unlocks automatically.
-Added pumpkin head and spooky dialogue for John Mallard to say on halloween
-Added two new secret hats that can be unlocked.
-Added in WALL MODE feature, makes a wall on the rock throw, when rocks hit it they stop. It causes draws to happen.
-Fixed bugs with mines not disappearing or working correctly online (nope they're still as broken as ever, another patch coming very soon)
-Synchronized death crates for online play
-Synchronized wires for online play
-Added Trumpet instrument, modified band level to have a trumpet. Make sure you hold your controller like a trumpet.
-Fixed bugs with swords killing players by accident
-Fixed bugs with sledge hammer disarming its user
-Fixed bugs with chainsaw killing it's user
-Updated graphics for smoke
-Updated UI for match settings
-Added screenshot option for mods
-Added AFK automatic host disconnect for online matches
-Updated teleporter effects
-Fixed bug with angle shots not being consistent between ducks with and without hats
-Fixed crash in item spawner
-Added a number of new levels
-Added 3 new songs
-Implemented steam cloud synchronization
-Added crash window that shows crash details immediately after the game crashes.
-Finished TV implementation, TV now has two channels, one for speed and one for double jumping.
-Wiremount with tamping weapons (muskets, bazookas) where causing crashes, fixed.
-Wired Trapdoors werent working online, fixed.
-Fixed particle crash with fire
-Made grenade shrapnel not count for angle shot hat unlock.
-Made F1 work for forcing start again
-New menu for changing graphics settings (fire glow, lighting)
-Updated lighting engine, fixes glitches at map borders
-Ion Cannons from death crates now destroy blocks properly in online mode.
-Mine synchronization should work much better now, mines shouldn't remain after they blow up
Coming Tomorrow
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-Fixed bug related to chat crash exploit in very specific contexts
-Made F1 hide and show connection status correctly, made Shift-F1 not show it.
-Made the trumpet a *little* quieter.
-Fixed bug where you could select hats you dont own by hovering the hat next to them, and pushing towards the hat you want and select at the same time.
If you have any trouble or crashing then definitely post on the forums and ping me and tweet me on twitter at @superjoebob and I will fix anything I can, there's likely to be another patch in the coming week to fix a few more issues and anything that goes wrong with this patch while it's live. Thank you everybody for playing Duck Game, you've changed my life and allowed me to keep making games and keep updating Duck Game and I couldn't ask for more than I've already been given
Personally I dont know what I expected, maybe the game taking control of your duck :p
There are some other things that dont work about Wires, but I'll leave everything about in the Update Request Thread.
@superjoebob sending you my ducklog asap.
Also, F1 stuff truly isn't working. Disappointed
Trapdoors appear to have serious issues in online Matches!
I currently made two Maps with Wires - one crashes completely (Climb Race) - but not for the host, only for the player you are connected with, and the other just has trapdoors which do not function.
If you wish to review them, they are called "Climb Race" and "Tech Bunker" available in my Workshop.
Both Maps work completely fine locally.
I have sent you the ducklog of the friend that crashed on the "Climb Race" Map, let's hope to get the issue resolved :(
-Wiremount with tamping weapons (muskets, bazookas) where causing crashes, fixed.
-Fixed bug where you could select a hat you didn't own if you hovered a hat next to it, and pressed its direction and select at the same time.
-Wired Trapdoors werent working online, fixed.
-Fixed particle crash with fire
-Made grenade shrapnel not count for angle shot hat unlock.
-Made F1 work for forcing start again
Likely to add more as the day progresses. If you guys want to test out the changes, they're on the beta branch! Just right click the game, go betas, and enter duckzoneforever
Get the angle shot hat while you can I guess, it gets harder tomorrow