Sky Nations

Sky Nations

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Dahl Jun 8, 2016 @ 7:25am
Com1 is gone but we started a revival
Com1 down? Post here.
Both the developer and myself will get an alert so the first to see it can restart the server.


Hello friends.

Facewound has worked his magic and kindly started hosting a new server.

We invite you to the discord where you can get more information.
https://discord.gg/VmAgzQt

This is a passion project that a few of us have started together with zero tolerance rule.
We do things by community vote and we are all here to have fun together not be grieving turd's.


PS: This does require having played SN in the past.

As of this post, we've only gotten it working for those who had an existing SN account created.
Be it full game or demo version, if you logged into SN before you can now. But new people won't be able to. :really:
Last edited by Dahl; Aug 17, 2019 @ 2:59pm
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Showing 1-15 of 185 comments
->ZtrobE<- Jun 8, 2016 @ 1:21pm 
dare i type it again ?? no !!! u know the drill =)
->ZtrobE<- Jun 8, 2016 @ 1:33pm 
its the syphone miner me and suvarak built! (cant remeber were it is built) all hwo enters that biome will be kicked out of server)

















Last edited by ->ZtrobE<-; Jun 8, 2016 @ 1:39pm
Dahl Jun 8, 2016 @ 1:38pm 
Guessing Ben restarted it, cause it appears to be running.
Or you were updating us in the 2nd post that you crashed, not the server lol.
Last edited by Dahl; Jun 8, 2016 @ 1:40pm
->ZtrobE<- Jun 8, 2016 @ 1:45pm 
the game is running josh can enter but i cant get back!! here is the log


Objektreferensen har inte angetts till en instans av ett objekt.
vid SkyNations.World.Chunks.Multiblock.Machines.Entities.SyphonEntity.DrawTransparent(GameTime time, Matrix view, Matrix projection)
vid Bengine.Geometry.GeometryManager.DrawTransparent(GameTime time)
vid SkyNations.Screens.Gameplay.DrawRenderTargets(GameTime time)
vid Bengine.States.StateManager.DrawRenderTargets(GameTime time)
vid SkyNations.Game1.Draw(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid SkyNations.Program.Main()
->ZtrobE<- Jun 8, 2016 @ 1:52pm 
u may aswell rewind server by 1 hour its only me and suv in server by that time ( josh is in server now trying to help)


MrBenjammin  [developer] Jun 8, 2016 @ 3:28pm 
Looks like a client side bug. I'll check it out. The server's not been restarted by me.
MrBenjammin  [developer] Jun 8, 2016 @ 6:19pm 
ZTrobe if you right click the game in your Steam library and click Properties. Then click Betas and change the game to "sm4_build". That should fix your client crash from syphon miners. Let me know if you get the same crash with that beta, it's basically just a branch with a few fixes I am testing.
->ZtrobE<- Jun 9, 2016 @ 9:56am 
TNx alot my friend !, it worked, still having a list of bugs when u are ready =) ,josh is setting up a party in their nation ,Ze u there =)
->ZtrobE<- Jun 12, 2016 @ 2:47am 
it says disconected ?
Dahl Jun 12, 2016 @ 3:57am 
Originally posted by ->ZtrobE<-:
it says disconected ?
Restarted

Crash.log for ben

Object reference not set to an instance of an object.
Stack Trace:
at GameServer.World.Chunks.Chunk.CreateCreationMessage(NetOutgoingMessage packet, NetConnection connection)
at SharedGameData.Networking.PCNetworkManager.AddObjectToPlayer(NetPlayer player, SynchronisableObject obj, NetOutgoingMessage packetParam)
at SharedGameData.Networking.PCNetworkManager.SendEntitySet(UInt32 instanceID, UInt32[] ignoreAddOrRemoveObjects, NetPlayer player)
at SharedGameData.Networking.PCNetworkManager.Player_JoinInstance(UInt32 instanceID, NetPlayer player, UInt32[] ignoreAddOrRemoveObjects)
at GameServer.World.Systems.BiomeSystem.Join(NetPlayer p, UInt32[] ignoreNetworkObjects)
at GameServer.World.Actors.PlayerManager.PlayerJoined(NetPlayer player)
at SharedGameData.Networking.PCNetworkManager.OnPlayerJoinDel.Invoke(NetPlayer player)
at SharedGameData.Networking.PCNetworkManager.Update()
at GameServer.ServerInstance.Update()
at DedicatedServer.Program.Main(String[] args)
->ZtrobE<- Jun 19, 2016 @ 2:51pm 
here is another bug i was out in thosios and tryed to kill the qeen it crashed for me 3 times

Objektreferensen har inte angetts till en instans av ett objekt.
vid Bengine.Geometry.GeometryManager.DrawModelCustomEffect(GraphicsDevice device, Model model)
vid SkyNations.World.Actors.NPCs.Bosses.Magmasite.QueenSpike.Draw(GameTime time, Matrix view, Matrix projection)
vid Bengine.Geometry.GeometryManager.Draw(GameTime time)
vid SkyNations.Screens.Gameplay.DrawDeferred(GameTime time)
vid SkyNations.PostProcess.DeferredRenderer.Draw(GameTime time)
vid SkyNations.Screens.Gameplay.DrawRenderTargets(GameTime time)
vid Bengine.States.StateManager.DrawRenderTargets(GameTime time)
vid SkyNations.Game1.Draw(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid SkyNations.Program.Main()
Golden Dragon Jun 20, 2016 @ 4:41am 
Down. "Disconnected" after connection attempt...
->ZtrobE<- Jul 15, 2016 @ 8:33am 
if got alot of bugs to report where do i go ? '
(i want really want to help out here)
->ZtrobE<- Aug 3, 2016 @ 1:37pm 
com 1 is down ?
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