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I'm keen to see how the supply radius system plays out. Will raider/scout officers have any affect on the system? How far a units 'disruption' extends?
How do sieges play out with they new system? I take it we can't just block the gates and starve them out anymore when supply routes aren't made necessary.
I also look forward to crushing rebellions and actually having regular enemy generals to battle against! Now only if the AI made attempts for experienced unit preservation by changing brigade home city and it would be perfect!
Great job for the game, good luck
I also agree with bersoua about the razing. It is somewhat strange that there would be a rebellion in your core lands because you razed your mortal enemies capital after it was captured.
Right now the size of a city's territory is mostly controlled by the population, but can also be affected by general/building bonuses.
We're still experimenting with how much territory a single unit can block. Right now it's a fixed 3x3 block but that might change.
You've got it right. Blockading large cities will likely take more units now since you'll need to surround the city completely.
Thanks for the feedback. [EDIT] I looked into the script that controls that event and the game wasn't properly accounting for the fact that you were the one doing the razing. We've made a few changes now so the event should only happen when it's someone else razing your native cities.
If it does that is a LOT of income saved which would otherwise go to planning and networking your empire.
Will it be open to tweaking before the release becomes final? That might lead to some comical sieges on the AI's part which is my only concern xD It seems way too easy to abuse on the players part.
Supply lines are still necessary to connect between territories (like power lines in some city builders), but you'll definitely have a lot less overall. This was an intentional move to try and reduce clutter on the strategy map to make it easier to follow where your supplies are moving.
Theoretically this should save you some money on supply lines, but the new taxation system also makes it harder to raise revenue from hostile cities so don't expect a ton of extra money. I also cut the cost of supply lines significantly in 3.1 because i found it was accounting for a disproportional amount of expenses, but I might raise that again now that we have fewer of them.
While we're trying to get everything working as well as possible before the beta, we can't anticipate everything so I'm definitely expecting some balance, AI and bug fixes before release. However, unless something really serious comes up, any significant feature changes will be held for 3.2.1 or even 3.3.
How will this update be released to non-steam-buyers? Will I be able to download it in the humble store? Or will it be an automatic game update once I start the game?
-pac