Oblitus

Oblitus

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Oblitus > General Discussions > Topic Details
SocioPsycho Mar 16, 2015 @ 7:46pm
Disappointing game, heres why!
https://www.youtube.com/watch?v=DUWes0u2WIM

Oblitus is a hardcore permadeath simplistic platformer in a 2d spear chucking adventure. The game centers around two core mechanics; throwing your spear, or wielding it in melee. The art style is interesting; not quite dark, but not light and fluffy either. Somewhere in the middle. The music is actually very good; one might consider purchasing the game simply for the music rather than the actual gameplay. Disappointing that it runs only in 1280x720 or window mode with unmoveable boarders.

While the game claims to be procedurally generated, all the times that I played the game it was identical. Not quite sure what they are referring to when they say procedurally generated. During the entire gameplay, you can block the enemy, roll left or right, or attack the enemy with your spear. That's about it. There are no checkpoints to the game, meaning that if you die, you
will have to start over at the beginning.

There is no story or motivation to carry out your task, an I never felt as if I was increasing in power. What might appeal to some is the challenge of learning the precision required to defeat the enemies, but even that doesn't motivate me enough to care about completing the tasks or defeating the game. Yes, there is a hardcore element in the permadeath, but the game was misleading in what it offers and I felt that it wasted my time more than enhanced my enjoyment. I cannot recommend this game.

This is a summary of my review video, which I encourage you to watch
if you are looking for a more in-depth review.

Thanks for your viewership and support; for more videos click here:

http:/www.youtube.com/user/SocioPyscho
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Showing 1-5 of 5 comments
Scratch Mar 17, 2015 @ 9:58am 
I did some reading on Connor Ullman his private blog.And it turns out they have more than just a few sharp looking games released for market.
It read more like a biography than a blog about his research " "on releasing games for a particular genre.It's simplistic platform game releases are meant for windows7 only with emphasis on using a controller and no keyboard and mouse.
A poll for THE most popular OS systems in use seems to be windows7 users so thats his target audience,shame on us for thinking he's trolling and abusing the opportunity to make sales on Steamgames from non suspecting windows8 stuck with it for what it's worth losers.Beware of "Ori And The Blind Forest"this game too has the video controller and windows 7 only tag.
Originally posted by SocioPsycho:
https://www.youtube.com/watch?v=DUWes0u2WIM

Oblitus is a hardcore permadeath simplistic platformer in a 2d spear chucking adventure. The game centers around two core mechanics; throwing your spear, or wielding it in melee. The art style is interesting; not quite dark, but not light and fluffy either. Somewhere in the middle. The music is actually very good; one might consider purchasing the game simply for the music rather than the actual gameplay. Disappointing that it runs only in 1280x720 or window mode with unmoveable boarders.

While the game claims to be procedurally generated, all the times that I played the game it was identical. Not quite sure what they are referring to when they say procedurally generated. During the entire gameplay, you can block the enemy, roll left or right, or attack the enemy with your spear. That's about it. There are no checkpoints to the game, meaning that if you die, you
will have to start over at the beginning.

There is no story or motivation to carry out your task, an I never felt as if I was increasing in power. What might appeal to some is the challenge of learning the precision required to defeat the enemies, but even that doesn't motivate me enough to care about completing the tasks or defeating the game. Yes, there is a hardcore element in the permadeath, but the game was misleading in what it offers and I felt that it wasted my time more than enhanced my enjoyment. I cannot recommend this game.

This is a summary of my review video, which I encourage you to watch
if you are looking for a more in-depth review.

Thanks for your viewership and support; for more videos click here:

http:/www.youtube.com/user/SocioPyscho
Gome  [developer] Mar 17, 2015 @ 1:10pm 
@SocioPsycho: I'm sorry you didn't enjoy the game. I read your post (haven't watched the video yet!) but I just wanted to correct a couple things.

A) The game is procedural; you were playing different enemies and seeing different areas but didn't notice the difference if they looked identical. Much of each area stays the same, but portions swap out, and these are more present in the "meat" areas of the levels (so if you didn't get very far into them, such as only on cliff-faces or at the first-half of the forest area, you're unlikely to see them. Similarly, if you don't do much exploring you won't find them either).

B) There is a story in the game and an NPC who explains much of it to you, as well as many background elements that explain more about the world if you pay attention to them. The story is not spoon-fed, so you have to do a lot of the legwork yourself to figure it out.

C) The character does increase dramatically in power before you beat the game, unless you're very unlucky in your drops, but that requires a good run with several enchantments earned (and many bosses killed to get some of the good ones out of the boss pool).

I hope you'll give it another try, but if not, I'm sorry you didn't enjoy it!


@Scratch: I'm not 100% sure what you're trying to say here, but the game functions perfectly fine on Windows 8 computers; any issues you or any other users are having are not linked to your Windows OS version, as I've tried to tell you across several other threads. I repeat: Windows 8 users have no trouble playing Oblitus because of their operating system. I can't stress enough how ridiculous it is to think I'm trying to trick a bunch of unsuspecting Windows 8 users into buying a game I know doesn't function on their OS; there are plenty of conspiracies out there to believe that are just as silly and a lot more fun than to spend your time latching onto something ludicrous like that.

Also, this is the first time I've released a premium game; all of the other 12+ games I've released are free to play on the internet, so nothing else I've made has been "released for market." Also, I don't do research, and so my website doesn't have anything like that. It's a portfolio site, so it actually is meant to be biographical to some extent. Lastly, this is my first game ever made to use a controller and not keyboard/mouse and the only one that wasn't functional across nearly every platform out there.
SocioPsycho Mar 17, 2015 @ 3:37pm 
Originally posted by Scratch:
" "on releasing games for a particular genre.It's simplistic platform game releases are meant for windows7 only with emphasis on using a controller and no keyboard and mouse.
A poll for THE most popular OS systems in use seems to be windows7 users so thats his target audience,.Beware of "Ori And The Blind Forest"this game too has the video controller and windows 7 only tag.


Good info to know. I can understand why people would like windows 7 over 8, but even if ones goal was to only make a game for mac, not having keyboard is just down right silly. I didnt even think to look at needed specs such has windows 7 and 8 before making a review. I should keep this in mind for future games. Thanks for your post.
SocioPsycho Mar 17, 2015 @ 4:45pm 
Hello Connor Ullmann its always nice to hear back from a dev or thee dev :) First as stated my written review is a brief summary of my video review and does not cover as much depth as I do in the video.

Originally posted by ConnorUllmann:
The game is procedural; you were playing different enemies and seeing different areas but didn't notice the difference if they looked identical. Much of each area stays the same, but portions swap out, and these are more present in the "meat" areas of the levels (so if you didn't get very far into them you're unlikely to see them. Similarly, if you don't do much exploring you won't find them either).


As I stated in the video, about the procedural generated content, "perhaps I am just not seeing or understanding it." If you make it small or just have the change in what items drop on chance but not from where or whom then it never feels random or fresh in the eyes of the player. The two most important parts of the game is the starting zone and the end. In this case if every time you die you go back to the start, and it feels the exact same, it gets stale or a chore to progress ( yes some may like it and that's fine). Logistically you may have me, but if the player can not feel the weight of the world shifting under their feet in a similar manner, then it makes what they face relatively the same, in the same scenery.

If your game was an open world adventure game where you had to find clues by exploring the back of a cave system then perhaps having a smaller procedural generated content would have worked. Your game is about fighting and jumping and as you said "unlikely to see them," then it falls down to feeling more as if you just threw something procedural small in order to put that title on the game. if you did or didn't I don't care, but the procedural doesn't work in enriching the gameplay.

Originally posted by ConnorUllmann:
B) There is a story in the game and an NPC who explains much of it to you, as well as many background elements that explain more about the world if you pay attention to them. The story is not spoon-fed, so you have to do a lot of the legwork yourself to figure it out.

Again perhaps others enjoy this aspect of the game and that's fine if they do. When it comes to this style of gameplay people do not come, nor were enthralled by the games ideals for a story. People came mostly for the art style and combat. Having a story in any rogue-lite you need to do one of two things. One build the story up so it feels like an adventure and people will put up with a combat system which may be lacking in some areas because they want to find out what happens next. Or two make the combat so thrilling that even if there is no story, just mindless killing then people won't care due to the fun factor. Think of all the survival zombie games out there which just come down to blowing♥♥♥♥♥♥up or bashing in heads with little to no story, yet they work to a point.

My point being this, your combat is not that captivating leaving people with the question as to why the ♥♥♥♥ am I playing this game. Adding a story where the player has to fight even more in order to find a purpose in completing the game does not push people in doing that but rather dropping the game all together.


Originally posted by ConnorUllmann:
The character does increase dramatically in power before you beat the game, unless you're very unlucky in your drops, but that requires a good run with several enchantments earned (and many bosses killed to get some of the good ones out of the boss pool).

Becoming stronger after gaining gear and killing bosses but lacking in any satisfaction or accomplishment does not make me feel powerful. Let's look at your gear progression to something like Risk of Rain. Yes they are different games and they are different team sizes and no I am not saying your game should be like theirs.

As you progress you splatter enemies, you learn new abilities, and feel like your actions have weight behind them and its always an up hill battle to get stronger. Every time you get a new useful gear, item or learn a new spell you are thrilled to use it or see it in action to take down your enemies. In Oblitus you may get heavy armor or a new spell but it adds next to nothing in how the combat plays out.

It is easy in Oblitus (if you get lucky drops) to become a power house, but because the lack of any combat depth or tactical depth in the game you never feel like a bad♥♥♥♥♥powerful warrior. I am still doing the same actions more or less, chucking my spear for the entire gameplay. Simply put it gets boring.


Welcome to the PC market.
Last edited by SocioPsycho; Mar 17, 2015 @ 4:46pm
Dentorhedge Jan 25, 2016 @ 10:33pm 
THIS IS GORGEOUS! THIS IS THE BEST DISCUSSION BETWEEN-- a-hem -- a developer and critic I've ever read! Actual points made, actual effort to understanding each party! It makes my heart swell...

Mr. Ullmann? I've been a fan of your work since middle-school, and I am now in college.

I hope that this project did not put your team in too much dept... and even if you don't come back to it this summer for more bug-crushing I wish you the best of luck entering the upper-middle end of the industry.
Last edited by Dentorhedge; Jan 25, 2016 @ 10:33pm
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