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Instinct  [developer] 29 Jul, 2015 @ 4:15pm
Change-log
We will post the changelogs in here.
Last edited by Instinct; 27 Aug, 2015 @ 9:30am
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Showing 1-15 of 33 comments
Instinct  [developer] 1 Aug, 2015 @ 5:50am 
Update 1
0.601.0

General

• Added new GRM t2 squad leader skin
• Added new garage building
• Added several new FX
• Added effect to mortar shells
• Added effect to 40mm grenades
• Increased damage of M39 EMR from 300 HP to 350 HP
• Reduced required level for Marksmen team from 15 to 14
• Reduced required level for Shotgunner team from 15 to 14
• Fixed that event log was still visible in menu
• Fixed several issues of the singleplayer missions
• Fixed several objects causing pathing issues
• Fixed crash on game launch
Last edited by Instinct; 6 Aug, 2015 @ 7:12am
Instinct  [developer] 6 Aug, 2015 @ 8:18am 
Update 2
0.602.0

General

• Added first batch of vehicles to multiplayer
• Added new skin for USA t4 squad leader
• Added new fuelstation roof
• Added depth of field
• Added proper play count for coop missions
• Added load map.info for coop missions
• Added separator to lobby chat context menu
• Added warnings on fsm state change errors
• Added background to multiplayer game hint
• Added separator to session context menu
• Changed rocks to be destructable
• Changed GRM Heavy At Team to use t4 infantry
• Changed third person control zoom
• Changed friend list sorting
• Changed background image for workshop preview
• Improved camera behaviour in third person
• Fixed mesh group update on silhouetted objects
• Fixed mismatched allocation/deallocation in mesh
• Fixed incorrect winner in cooperative
• Fixed not initialized dialog position
• Fixed several issues of sp missions
• Fixed several mp map issues
• Fixed several entities issues
• Fixed several issues with terrain FX
• Fixed access violation when no messages available
• Fixed crash on game shutdown
Last edited by Instinct; 13 Aug, 2015 @ 7:01am
Instinct  [developer] 7 Aug, 2015 @ 12:34pm 
Update 3
0.603.0

General

• Added AH-64 Apache
• Added new humanskin for USA t5 squad leader
• Added new FX
• Added z-near hiding disabled while scenario is active
• Fixed pointer in singleplayer
• Fixed halo occlusion by alpha-tested geometry
• Fixed halo occlusion by player's units (when silhouettes are on)
• Fixed DoF settings in options
• Fixed DoF causing crash on saving
Last edited by Instinct; 14 Aug, 2015 @ 11:50am
Instinct  [developer] 13 Aug, 2015 @ 7:31am 
Update 4
0.650.0

General

• Added new multiplayer map "Mountain Village"
• Added Unicode support
• Added USA t3 squad leader skin
• Added USA t2 squad leader skin
• Added initial zoom and view angle values to 3rd person control
• Added modifiable mouse sensitivity for 3rd person control to options
• Changed position rooster buttons in session dialog
• Changed humvees and technicals to use car properties
• Changed balancing of car damage
• Changed 3rd person max zoom to be larger
• Improved The internal setup of DoF and VSZReconstruction
• Improved Removed the getter/setter for the vs depth surface from the render context
• Improved visibilty of minimap pointer icons
• Fixed several issues with map objects
• Fixed several issues with civilian vehicles
• Fixed several sp mission issues
• Fixed several mp map issues
• Fixed wrong timer re-set of vehicle/infantry groups
• Fixed AT-4Cs to be one time use only
• Fixed M72 LAW to be one time use only
• Fixed pre-loading of AT rocket launchers
• Fixed that smoke grenades were not detected in interface
• Fixed that flashbangs were not detected in interface
• Fixed that you could enter some civilian vehicles in multiplayer
• Fixed portrait of USA t3 infantry
• Fixed some missing LODs for trees
• Fixed crash when calling eDialog::AutoSize() while text with '\n' at start
• Fixed crash related to entering a building
• Fixed crash of invalid ammo
• Fixed out of sync on light creation
• Fixed possible out of sync source on repair order start
Last edited by Instinct; 14 Aug, 2015 @ 11:51am
Instinct  [developer] 14 Aug, 2015 @ 11:55am 
Update 5
0.651.0

General

• Improved debugging trackers
• Improved Steam voice chat
• Fixed chat button not being disabled for spectators
• Fixed incorrect networking packet size calculation
• Fixed crash on steam profile synchronization
Last edited by Instinct; 14 Aug, 2015 @ 12:15pm
Instinct  [developer] 20 Aug, 2015 @ 8:19am 
Update 6
0.653.0

General

• Added 3rd singleplayer mission
• Added 1v1 Construction Yard multiplayer map
• Added 2v2 Market multiplayer map
• Added soft particles
• Added face variation on US infantry
• Added the ability to change video adapter through options menu
• Added unlimited firing range for 3rd person controls
• Added temporary 3rd person control on CTRL
• Added classic direct control camera mod support
• Added multiple window support for vehicles
• Added extended debugging info on error messages
• Changed camera settings for 3rd person for better overview
• Changed 3rd person LOD so objects won't be hidden earlier than in RTS view
• Changed RPG-7 muzzle speed to 250ms
• Improved several FX
• Removed broken ammo interface bar until new system is introduced
• Added new splash and main window style switch
• Fixed not initialized variable
• Fixed that sessions info button if game versions mismatched wasn't disabled (could lead to crash)
• Fixed that player leaves 3rd person automatically on vehicle destroyed or similar
• Fixed 3rd person move controls during scenarios
• Fixed that DoF is now off in default environments
• Fixed incorrect toWide with large input data
• Fixed that vehicles got damaged while driving through objects
• Fixed several objects causing pathing issues
• Fixed several trees without LODs
• Fixed several map/mission issues
• Fixed that vehicles wouldn't explode on certain parts when hit by a AT-rocket
• Fixed missing null termination character while copying text
• Fixed crash with some uncommon locales
Last edited by Instinct; 20 Aug, 2015 @ 8:21am
Instinct  [developer] 24 Aug, 2015 @ 10:41am 
Update 7
0.655.0

General

• Added face variations for GRM T2
• Added face variations for GRM T3
• Added environment specular power setting
• Addedenvironment specular color modulation
• Added glow effect for materials
• Changed environment sun light direction can be set effectively horizontal
• Changed game sync manager so that it saves snapshots for more precise state managing
• Improved specular settings
• Fixed that the spamfilter was active in session chats
• Fixed the animal demorale overhead icon
• Fixed window size calculation
• Fixed removed redundant render reinitialization during game startup
• Fixed missing minimap-compass/camera bitmap
• Fixed scene fader size
• Fixed do not try scan old replays
• Fixed sorting order in chat
• Fixed memory leaks on postprocess render layers
• Fixed File:Access returning false with unicode chars
• Fixed missing placeholders for ammo which could cause crash "ammo not found"
• Fixed crash with inactive combobox
• Fixed crash with invalid shadow type
Instinct  [developer] 27 Aug, 2015 @ 9:31am 
Update 8
0.660.0

General

• Added BMP-2 model
• Added Stryker MK19 to multiplayer
• Added Stryker M2HB to multiplayer
• Added BTR-80 to multiplayer
• Added BTR-82a to multiplayer
• Added HDR glow
• Added a button for non deluxe players to the single player menu to play a skirmish with bots
• Added color overlay/shading
• Added a simple dialog to the mission loading screen for the story of the mission
• Added a message to the console when a player leaves
• Added material glow strength setting
• Added Rim Light video option
• Added middle mouse button to switch between AI and user controlled fire mode (in third person control)
• Added hangar building
• Added new FX
• Added Rim Light to units only
• Added new zlib and reworked zip stream implementation
• Changed simplified third person control settings
• Changed enable fire mode switching only for third person control
• Changed disappearing parts use dithered transparency
• Changed initial camera zoom value for third person control
• Changed healthbars, silhouettes, squad icons and damage messages to be disabled when the scenario camera is running
• Improved overall visuals significantly
• Improved tracers
• Improved code dealing with version numbers
• Improved mod apply and game startup speed
• Improved missions
• Increased damage of Fal from 150 MP to 175 MP
• Increased damage of M4A1 Acog from 150 MP to 175 MP
• Removed restoring of camera orientation/zoom after leaving third person control
• Fixed input line maxTextLength behavior
• Fixed unlimited maxTextLength behavior
• Fixed preview render during savegame
• Fixed decal issues
• Fixed issues with objects
• Fixed multiplayer map issues
• Fixed crashon concurrent resource file access
• Fixed crash in minimap control
Last edited by Instinct; 27 Aug, 2015 @ 9:31am
Instinct  [developer] 29 Aug, 2015 @ 9:03am 
Update 9
0.661.0

General

• Improved tracers
• Increased price of BTR-80 from 450 MP to 550 MP
• Increased price of BTR-82A from 650 MP to 750 MP
• Reduced price of Stryker MK19 from 750 MP to 700 MP
• Fixed weapon and inventory of BTRs
• Fixed incorrect square math for degenerate triangles
• Fixed dithered opacity on water
• Fixed invalid file type
• Fixed incorrectly initialized structure
• Fixed particle generator being reset when have active particles
Instinct  [developer] 4 Sep, 2015 @ 2:34pm 
Update 10
0.663.0

General

• Added new effects
• Added new level of detail settings (complete rework)
• Added new level of detail support for multiplayer
• Added graphic options presets support (please use it before playing with new patch for better performance)
• Added usa tankcrew model
• Added new faces for GRM t5
• Added new grass
• Added auto lifting of third person camera depending on terrain height
• Changed minimal view distance
• Increased max view distance drastically
• Increased speed of SPG9 from 250ms to 612ms
• Reworked profiles and options
• Fixed that user was able to shoot while unit was controlled by AI
• Fixed window position not saved properly
• Fixed set texture quality before scene load
• Fixed textures not reloaded on video profile change
• Fixed view distance on low settings
• Fixed missing tree lods
• Fixed ammo for BTR80
• Fixed ammo for BTR82A
• Fixed bug with tank muzzle effects temporarily (could cause oos)
• Fixed a bug that causes a crash if you are in the ranked leaderboards
Last edited by Instinct; 4 Sep, 2015 @ 5:41pm
Instinct  [developer] 10 Sep, 2015 @ 2:38pm 
Update 11
0.664.0

General

• Added BMP-2
• Added M2A3 Bradley
• Added GRM tankman 3d model
• Added a new gamemode (work in progress)
• Added advanced debugging
• Added a first version of a selection circle, intended for steam controller
• Added right mouse menus for players in session slots
• Added the inactivity_timeout changeable though the gamemode .set files
• Added 30 sec charge timer to GRM t1
• Fixed workshop downloading (xx.x%) wasn't displayed correctly
• Fixed camera on release of third person control
• Fixed possible division by zero bug in CrewAbility
• Fixed actor panel not updated properly
• Fixed light scattering interfering with bloom effect
• Fixed refund settings for multiplayer modes
• Fixed several map/mission errors
Instinct  [developer] 12 Sep, 2015 @ 2:55am 
Update 12
0.665.0

General

• Added several improvements to Last Man Standing mode
• Added new FX
• Improved speculars on human skins
• Fixed pack/unpack on unicode systems
• Fixed mod maxGameVersion check
• Fixed grenade visualizer for multiple grenade throwers
Last edited by Instinct; 12 Sep, 2015 @ 2:58am
Instinct  [developer] 17 Sep, 2015 @ 8:57am 
Update 13
0.675.0

General

• Added 4th singleplayer mission
• Added PKMT
• Added M134D
• Added AGS30
• Added M2HB for auto turrets (increased range and accuracy)
• Added MK19 for auto turrets (increased range and accuracy)
• Added new model for meat
• Added version change detection
• Added story dialog in the load screen
• Added proper re-supply for singleplayer
• Added capping ammunition points now causes event history messages with green/red background (last man standing)
• Added several damage states to objects
• Added first improved loding for trees
• Changed improved third person control: objects between camera and vehicle don't affect aiming
• Changed temporarily remove AI controlled fire when in third person control (for testing)
• Fixed Ammo Drop, Enemy Capturing your base flag and base flag captured messages are now displayed in the top center of the screen (last man standing)
• Fixed no longer displays a message when you recap your own base flag (last man standing)
• Fixed captured ammo points lose their minimap icon and their icon (last man standing)
• Fixed the "enemy team is winning" message being displayed too soon (last man standing)
• Fixed delete empty files after syncing if I/O operation failed
• Fixed for copying entities with boarder animation in editor
• Fixed do not ping client with different game version
• Fixed game sometimes freeze on minidump creation
• Fixed crash in showchatwheel
• Fixed some model errors
Last edited by Instinct; 18 Sep, 2015 @ 5:47am
Instinct  [developer] 18 Sep, 2015 @ 5:47am 
Update 14
0.676.0

General

• Added several new objects
• Added shields to technicals
• Added PKMT to GRM vehicles
• Added additional LODS for trees
• Fixed issues with some models
• Fixed broken Last Man Standing mode
Instinct  [developer] 26 Sep, 2015 @ 3:30am 
Update 15
0.679.0

General

• Added Mil Mi-17
• Added new multiplayer map 4v4 Military Base
• Added a deathmatch mode (King of the Hill)
• Added all missing tree LODs
• Added new FX
• Added some clarification to the LOD selection menu in the editor
• Added Windows API instead of DirectInput
• Added new font rendering with textured trianglestrips
• Fixed temporarily disable of CrewAbility (source of oos)
• Fixed that chatwheel now deactivates if it loses focus
• Fixed crash wit hcustom antialiasing enabled
• Fixed crash when Steam disconnects
• Fixed particle generation for flamethrower
• Fixed drop down menu in user statistics
• Fixed performance issue with marks
• Fixed a few model issues
• Fixed some mission issues
Last edited by Instinct; 26 Sep, 2015 @ 3:31am
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