Geplaatst: 13 december
I really wanted to like this one because I loved the sequel (Bound in Blood), which I played first.
Overall, the production values were great. Voice acting, art style, story, etc. Switching between characters on both sides of the fence also made for interesting gamplay styles and narrative.
However, some of the gameplay mechanics are very flawed. Random difficulty spikes and changes in mechanics like fist fighting weren't really fun. There are some stretches of the game where you have to go a long time without heath pickups, and whether you take damage or not is dependent on a random dice roll of whether or not enemies hit your armor or head.
The maps are generally linear but whenever new path ways open up, it's not always evident where you are supposed to backtrack to find a new path. This leads to a lot of wandering around, and if you are in a sequence where you have a time limit, finding out where you need to go may lead to failure. There are also stuck in geometry problems if you wander off the the path.
It was probably great at the time it was new but it seems like the game didn't age very well by today's standards. By the end it felt like a boring (but very difficult) slog.
I'm still glad I got to get closure on this story, but if you are interested in a western themed shooter, play the sequel Bound in Blood first, and then decide whether you want to play this one to get the full story. The sequel is actually a prequel story-wise, so you don't really lose anything by playing them out of order, in my opinion. Playing this one really made me appreciate the sequel. The devs learned many lessons and improved upon pretty much every gameplay aspect.