Yes, it’s now live, all 10 Electroplate shapes available in T10 with the new 10.X series EP!
NB: This also introduces the retired T1 EP shape at T10 called the T10.1.ELECTROPLATE CHANGES
> Electroplates now Overclock SHIELD to 180% at OCL 13
> Recharge and Cooldown also remain Overclocked
> Electroplates now start off ‘uncharged’ when you respawn and when they are healed
Can you survive the early game to become a powerful offensive force for the late game push?
Will you be the first one to find the perfect EP build combination for ultimate late game toughness?CLOCK CYCLE BOOSTER & CLOCK CYCLE GENERATOR
New improvements to the Tower gameplay to help you shine if you’re playing well.
Makes good robot design, getting kills and dying less all matter more.
> Capture the 2nd Fusion Tower to engage the Clock Cycle Booster
> Clock Cycle Booster multiplies the Clock Cycles you earn from Kills, Assist, Damage, etc.
> Capture the 3rd Tower to engage the Clock Cycle Generator
> Clock Cycle Generator gives passive Clock Cycles to your team when you own three or more towers
> Capturing Towers will award Clock Cycles to your entire team, but it will award proportionally more to those with higher Overclock LevelPROTONIVITY ESCALATOR & RESPAWN ESCALATOR
New improvements to the new game mode to ensure that games end in a reasonable time frame (i.e. 10-20 mins) and aim to make cheese tactics harder to pull off against skilled teams.
> Protonivity escalates as you own more Towers, so the more towers you own the more damage you do to Crystals
> BUT, the Protonivity bonus gained from owning Towers escalates as the game goes on
> SO, if you and your team Overclocks well in ‘early game’ and works to deny the enemy team Clock Cycles and then pushes at the right time in ‘late game’ your team should win
> In late game when you own 4 towers and your weapons are fully Overclocked you can deal as much as 800% damage to Protonium Crystal
> Respawn Escalator works like the Protonivity, i.e. the more towers you own the faster your team respawns
> In ‘early game’ the reduction is just 1 second per tower, but in late game it’s as much as 10 seconds per tower for your whole teamFUSION TOWER IMPROVEMENTS
Some changes to the look and shape of the Fusion Towers.
> Umbrella shield is now transparent so you can see enemies beneath them from above, and fliers above them from below
> Increased the aperture to make it easier for fliers to attack them from the sky
> Lowered the Crystal cluster so that you can keep an eye on the horizon whilst you are shooting the Crystals to see incoming enemies
> Reduced the width of the trunk for more visibility beyond the tower whilst you are shooting the CrystalsCLASSIC MODE GETS SOME LOVE
Listening to your feedback about Classic mode we’ve spent some time improving it.
> Classic Mode now starts of at Overclock Level 4
> So, your speed and damage vs. armor should be around as close as we can get it to how it was prior to the new game mode launchCARBON-6 ARMOR & CARBON SERIES T10 SMG
New content for the Carbon 6 series.
> Carbon 6 matte black and orange armor cubes, available for both RP and GC
> New Carbon 6 letter cubes in both orange and black, also available for RP and GC
> New Carbon 6 ‘6’ cubes in both orange and black, also available for RP and GC
> All Carbon 6 armor cubes have T10 armor stats, so now you can look cool whilst you’re acting tough
> T10 Carbon 6 series SMG, this is GC only
> All of these automatically unlock and are available in the Depot when you unlock the equivalent cube on the Tech TreeSTEAM LOGIN & AUTO-REGISTRATION
We’ve added more support for Steam users so they can authenticate with Robocraft or create new accounts using via Steam ID.
> New users to Robocraft will be able to login without needing to register at our website if they launch through Steam.
> Existing users playing through Steam will be able to ‘link’ an existing account with their Steam ID allowing you to login with the click of a button and without username and password.
> NB: This uses Steam’s authentication API so we never receive any details about your Steam password etc.
> Linking your Steam account is totally optional so if you want to register with us, or login with your current username and password you still can.OTHER AWESOME IMPROVEMENTS
A bunch of other awesome improvements trying to address some of the feedback we’ve received from players via the forums and other Robocraft social spaces.
> Plasma Damage now Overclocks to 160%
> Plasma Reload time reduces less to 80% (whereas previously it was 60%)
> Hoverblades now turn more consistently (fixed a bug making this very variable depending on how fast you were going forwards)
> Tank Track top speed reduced by 10%, max Overclock of speed also reduced by 10%
> Improved the reliability of tank tracks’ contact with the ground so they don’t snag as much.
> Rail Cannon starts ‘armed’ on respawn (correction from yesterday, it does not start armed after a heal – we could add that later, but didn’t this time)
> Volume Slider added for the Voice in the Settings screen
> Leave Game button added
> When a player goes AFK, the remaining team will spawn 10 seconds faster for each AFK’d player
> NB: We are adding new features to improve AFK. We’ll be adding a ‘surrender’ system, a ‘karma’ system to reward users who consistently finish battles, a new loading system to ensure nobody goes AFK during the load, and a ‘wait & reconnect’ system meaning users cannot start a new battle whilst an existing battle is still in progress (and can reconnect if their game crashs or they’re disconnected), that will all come in the next few weeks part by part
> Ally HUD and health bars are visible on screen at all times
> Health bars have been made wider and visually more clear so it’s easier to see who’s on low health
> Tier 1 now starts off with the Overclocker feature
> Tier 2 now starts off with the Fusion Shield active, and automatically de-activated at 3 mins into battle
> Tier 3 now has the full Fusion Tower gameplay
> TX-1 SMG damage reduced by 10%
> 800×600 resolution supported againBUG FIXES
> Base added back into Challenge Mode and Megaboss Mode
> Fixed a major bug causing players to Overclock too much when killing players with a higher OCL
> Fixed a bug in Megaboss match-making so that Megabosses can fight more Robots at lower Tiers (vs. 10 x T7’s for example)
> Fixed a bug preventing players being able to shoot enemies inside their own shield with some weapons
> Fixed a bug causing Heal Assist, Spot and Scout bonuses not to be awarded after the first respawn
> Fixed a bug causing players not to connect to battles and see a ‘Connection Failed’ error message
> Fixed a bug resulting in users being sent to the wrong level when the battle starts
> Fixed a bug resulting in users failing to connect to the lobby and having to relog to get into battle