安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Its works very good for me both windows and linux version.
I bought a product that worked. The "upgrade" destroyed the product without even a warning. If a car company would behave like this, people would sue the company and it's management out of existence.
But hey! It's just software, so let's destroy our customers property!
There are MANY onboard video chipsets that suffer from extremely poor performance (or complete lockups and crashes) when selecting the OpenGL video renderer for any of the GoldSource games.
Case(s) and point(s):
I have a Dell PC that was manufactured in early 2006 (well enough newer than your "2001+" cutoff date). The onboard Intel video chipset resulted in absolutely HORRID framerate in all of my GoldSource games (CS/CS:CZ/CS:CZ-DS/DoD) when using OpenGL (5FPS-20FPS).
The ONLY way that I could play them smoothly was by using the Direct3D graphics renderer, which brought my framerate up to a playable 80FPS-99FPS (depending on the architecture within any given map)... albeit with only SLIGHTLY lesser graphics quality (e.g. no "detail textures", and the lack of various "fog" effects... no big freakin' deal in my book).
Now, after I bought an ATI 9600 Radeon Pro AGP video card, I was finally able to use the OpenGL graphics renderer with smooth framerate... but on that onboard Intel video chipset (circa early 2006) was TOTALLY UNPLAYABLE using OpenGL.
Another that comes to mind, one of my family's PCs purchased in early 2005. The motherboard had an onboard S3 Savage Pro video chipset, same results... HORRID completely unplayable framerate.
(AND AN EDIT) So what does this mean to any players who can NOT use the OpenGL graphics renderer smoothly or with stability? the SOFTWARE GRAPHICS RENDERER <PUKE>! Oh, and as a side note... the minimap (as well as the Steam overlay) does NOT function with the Software graphics renderer.
If it ain't broke, don't "fix" it...
we get the point but i got my answer and it seems pretty obvious to everyone else why they hate it
That (the removal of the Direct3D graphics renderer) is one of the main (and one of the several) reasons why folks are complaining about the recent update(s)... so it's pertinent to the discussion at hand :wink: :)
yes but annother discussion could be started with a more focused topic that dosent have the occasional person just complaining about the banners being gone. good point though