Master of Orion

Master of Orion

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s_omara Jul 19, 2016 @ 1:56pm
Sakkra Tribe Territory
The key to decoding the motivations of the Sakkra race ultimately boil down to two truths about the scaled beasts: they are hyper-aggressive warriors who solve issues with violence and that their rapid reproduction rates means they often live in close quarters. Protection and community often comes in the form of alliances within and between Tribes, which sharpen their teeth on the conflicts over territorial claims.

Tribe alliances are handed down through generations or gained by a show of great strength. The Sakkra thrive in a state of constant fighting and competition, allowing themselves to grow stronger by sharpening the blade against worthy opponents and culling the weak. Control of Sssla, the overcrowded home world of the Sakkra, has always been the singular goal of Tribes through the ages. The Tribes have always had to fight for their access to the precious resources on Sssla, ranging from basic items such as food and shelter up to high technology and access to off world travel.

Tribes are ruled over by Lords, who command all and are accountable for providing the resources for the Tribe. Lords are responsible for creating alliances which are bonded and broken frequently. Even as Tribes battle each other for territory, internal divisions within a Tribe can lead to new Tribes, power moves, and even bloody coups.

When enough Lords follow another Sakkra, a candidacy for the role of Hierarch is established. When one of the Lords gains enough power and notoriety, they may use their allies to approach the Hierarch in battle – but they must be respected and have enough influence to truly effect the tides of regime change. For those who attain the role of Hierarch, a new hornet’s nest of issues emerges. While the Lords and general population continue to battle for scraps of territory and resources, the Hierarch must look beyond the limitations of the Sakkra’s current predicament.

As the Father to the Brood, the Hierarch maintains his control over the Lords, and by extension the population, by leading them into the skies. Bringing new planets under the Brood’s control means new land to be allotted at the Hierarch’s discretion, as well as appointing a new High Lord to manage the Hierarch’s affairs on colony planets.

The reach of the Tribes now expands to new planets, but the warring nature of the Sakkra Tribes is as much a part of the Brood as their very scales and claws. They wrest control of new horizons only to see their newly hatched brethren coming to battle for the spoils of war they had liberated. While the Tribes practice formidable warfare among themselves, when they unite under the banner of the Brood to battle a common enemy, the universe will spill enough blood to fill the Great Sea of Sssla.
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Showing 1-8 of 8 comments
conqueroradams Jul 20, 2016 @ 2:02am 
What I do not really get is that Why does not the Sakkra get a bonus for ground combat? Like, okay Humans, Meklar, Psilon, Alkari, Darlok and Klackon have normal ground combat strength. Like yeah, the Meklar/Psilon would have mainly robotic armies with drones and stuff, Like the Tau. The Alkari/Darlok would be highly mobile/stealthy hit and run tactics like the Eldar/Dark Eldar. The Klackon would have Tyranid-like tactics, but without their sheer number and people melting biotoxins. While the Humans/Terrans would just be really god damn good at war, because of their continuos wars at Sol.

And the Bulrathi/Mrrshan have higher ground combat strength. Yeah I get it. They are space bears and space cats, fighting like the Orcs, Waging war for the sake of waging war.

But then there's the Sakkra. Really high birth rates makes them constantly fight, They are also a warlike and expansionist species. I understand their traits in the game, I just do not get Why aren't they get a bonus for ground combat?

Everything I've read so far about them, tells me that They are just as warlike as the Mrrshan, but without style. They lack the Bulrathi's honor, but nearly as large and strong as They are.

So what gives?
Last edited by conqueroradams; Jul 20, 2016 @ 2:03am
Davor Jul 20, 2016 @ 2:27am 
Nice little story. If this was in actual game, I could see the Sakkra be having revolutions alot or alot of Civil Wars, which would add to great story telling. Not sure if that would be much fun playing as the Sakkra and if you don't hold your happiness properly that planet would revolt and cause a civil war.

Then again, it might make happiness more important then.
seabo_76 Jul 20, 2016 @ 5:32pm 
Raise a good point Conqueror

Sakkra look like they should be extremely good at drunk combat
Birdie_Sparrow Jul 21, 2016 @ 9:23am 
Sakkra have some significant disadvantages in ground combat. They are indeed very strong and savage. However, they have major disadvantages that are inherent to their race and culture which turns a potential premier ground combat force into an average one.

They are extremely attached to their tribes so it makes co-ordination a real problem. The "generals" rule through strength and it is not unheard of for them to be challenged even in the middle of a battle if weakness is perceived. Such a challenge leads to problems as the new leader may completely countermand the previous leaders orders. Leaders in charge of overall planning also have to take into account some tribes have terminal blood fueds with others so putting them next to each other will end up with two decimated units. Then there is the tendency for a tribe to "stake a claim" to land they have conquered to the point they may refuse to leave the area and will fight all comers no matter who they are.

Sakkra fight like the Russians at Stalingrad - waves of them where quantity equals quality. In other words they use their sheer numbers to overwhelm their opponents. They are the masters of brute force tactics but with rare subtelty such as feints, probing attacks, and so on being part of their make-up. This is not to say they dont do it but that it is rare.

So these brute force wave attacks, a more or less 2 dimensional method of waging war, and the problems inherent with Sakkra tribes means it is relatively easy for the other races to counter a Sakkra assault (or at least blunt it). The main prayer that non-Sakkra races mutter to themselves is "Please let us have enough ammunition" when faced with Sakkra ground combat.

The disadvantages of the Sakkra method of ground combatcounter any advantages they have in brute strength and savagery. As such they are a wash as far as MOO is concerned in ground combat - the ads vs disads cancel each other to make them just "normal" in combat.
conqueroradams Jul 21, 2016 @ 9:37am 
So..uhm...They are just dumb.

Yeah, now I am just wondering how the hell could they even advance to the point where they have FTL drives.
Birdie_Sparrow Jul 21, 2016 @ 9:54am 
Originally posted by conqueroradams:
So..uhm...They are just dumb.

Yeah, now I am just wondering how the hell could they even advance to the point where they have FTL drives.

Not dumb - they just fight as their millenia of culture and genetics taught them too. When you have teeming masses to support this method of fighting culls the weak (thus allowing your tribe to take and hold more resources) and ensures only the strongest get those resources.

Sakkra DO co-operate with each other but through strength. But even in Sakkra culture you will have those that gravitate towards other pursuits then pure fighting. There are many Sakkra sub-species that over time become specialized in various pursuits including science and tech. Even the Sakkra understand the worth of a team of scientists and craftsman who can develop weapons to strengthen the tribe or construction techniques allowing more to live in an area.

But in ground combat - they are not subtle in planning or execution. Which sometimes in not a bad thing!
Davor Jul 21, 2016 @ 10:20am 
Originally posted by Birdie_Sparrow:
Sakkra have some significant disadvantages in ground combat. They are indeed very strong and savage. However, they have major disadvantages that are inherent to their race and culture which turns a potential premier ground combat force into an average one.

They are extremely attached to their tribes so it makes co-ordination a real problem. The "generals" rule through strength and it is not unheard of for them to be challenged even in the middle of a battle if weakness is perceived. Such a challenge leads to problems as the new leader may completely countermand the previous leaders orders. Leaders in charge of overall planning also have to take into account some tribes have terminal blood fueds with others so putting them next to each other will end up with two decimated units. Then there is the tendency for a tribe to "stake a claim" to land they have conquered to the point they may refuse to leave the area and will fight all comers no matter who they are.

Sakkra fight like the Russians at Stalingrad - waves of them where quantity equals quality. In other words they use their sheer numbers to overwhelm their opponents. They are the masters of brute force tactics but with rare subtelty such as feints, probing attacks, and so on being part of their make-up. This is not to say they dont do it but that it is rare.

So these brute force wave attacks, a more or less 2 dimensional method of waging war, and the problems inherent with Sakkra tribes means it is relatively easy for the other races to counter a Sakkra assault (or at least blunt it). The main prayer that non-Sakkra races mutter to themselves is "Please let us have enough ammunition" when faced with Sakkra ground combat.

The disadvantages of the Sakkra method of ground combatcounter any advantages they have in brute strength and savagery. As such they are a wash as far as MOO is concerned in ground combat - the ads vs disads cancel each other to make them just "normal" in combat.

That sounds like 40K Orks. I never pictured the Sakkra like this at all.
conqueroradams Jul 21, 2016 @ 10:33am 
Originally posted by Birdie_Sparrow:
Originally posted by conqueroradams:
So..uhm...They are just dumb.

Yeah, now I am just wondering how the hell could they even advance to the point where they have FTL drives.

Not dumb - they just fight as their millenia of culture and genetics taught them too. When you have teeming masses to support this method of fighting culls the weak (thus allowing your tribe to take and hold more resources) and ensures only the strongest get those resources.

Sakkra DO co-operate with each other but through strength. But even in Sakkra culture you will have those that gravitate towards other pursuits then pure fighting. There are many Sakkra sub-species that over time become specialized in various pursuits including science and tech. Even the Sakkra understand the worth of a team of scientists and craftsman who can develop weapons to strengthen the tribe or construction techniques allowing more to live in an area.

But in ground combat - they are not subtle in planning or execution. Which sometimes in not a bad thing!


Uhh. I tried.
I cannot explain this without writing down a book's worth of stuff about evolution and group survival.
Pff
Okay It's something like:

They cannot fight together-> They hamper the survival of the tribe-> They all die

A Tribe which can cooperate and fight together will more likely to survive or come out of the battle with fewer casualties-> They get the top spot->Their DNA will more likely to survive as well-> Ultimately All tribes will cooperate.

It's just evolution really.
Cooperation helps survival immensely. The better they can cooperate, the higher their chance of survival.

The clans that are full of power hungry individuals would just fade out from their society, because They are not fit enough to survive.
Last edited by conqueroradams; Jul 21, 2016 @ 10:35am
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Date Posted: Jul 19, 2016 @ 1:56pm
Posts: 8