Master of Orion

Master of Orion

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76561198202081837 2016 年 6 月 16 日 下午 12:28
The Early Human Wars
Our creative team has been working on a new series of what we're calling "universe expanding" articles that cover a wide range of topics, many of them based on questions you asked during our short story series. This specific article deals with the Human race.


The Early Human Wars

Sol, or Earth as the native Humans call it, has been on the brink of destruction more times than the collective civilization can count. Early Human history is defined as a series of wars which pushed them to the stars, bringing them to the intergalactic stage. Saved by interstellar intervention and desperate policy changes, Humanity has kept the mentality of those who have narrowly dodged devastation.

The Early Wars began in a time where humanity was content to wage wars over the slightest offenses. Issues over cultural differences, land rights, and natural resources fed the fuels of war to the point where bullets and bandages became scarce. Frequent bombing scarred the face of Sol, turning farms into wastelands and cities into standing memorials.

Eventually Sol became so heavily damaged that global climate change ushered in the destruction of already scarce resources. The following Resource Wars saw humanity shed away all noble pretenses of war with troops from fragmented nations wandering the lands and savagely fighting for what little remained. Aftershocks and fallout from humanity’s bombs triggered waves of ecological crises, ushering in decades of droughts, fires, flooding, and unpredictable storms.

The Wars of Unification began as the last standing governments banded together to form the Unified Sol Government (USG), an ancient precursor of current the Human Republic. The USG protected civilians from roaming bands of terrorists and set out new policies to try and salvage the suffering Sol. The policies and protection of the USG brought hope to the people of Sol, but the scale of damage inflicted was simply too great to overcome alone.

At that point, alien contact offered Humans a second chance. The Bulrathi were the first to make contact with the flailing Humans and found common ground with them, as the Bulrathi had already survived their own home world’s near destruction. Humans had developed excellent force field technology that they exchanged for rudimentary planetology technology which they used to breathe life into Sol. Humanity was by no means saved, but at least they now had a precarious ledge to hold on to.

The USG strengthened in the years after the Bulrathi encounter, using the simple technology to reclaim what little swaths of land they could at a time. As humanity’s technology advanced, they were slowly able mend the wounds they inflicted on their planet. Radioactive zones were contained and minimized over time. Storm ravaged lands were rebuilt with the knowledge to help them withstand future onslaught.

Once they regained control of their home world, humanity rallied and used their combined resources to join the intergalactic stage with impressive speed. The ragged and ravaged history of Humanity made them eternal underdogs in their minds. Overcoming hardship, even if it was a direct result of their own actions, is a source of collective pride for Humans. Where lesser races would have died out or fled their home world, Humans held on to Sol. Stubborn and strong, they now face the stars with the same tenacity that assured their own survival.
最后由 elpozoleolmeca 编辑于; 2016 年 6 月 16 日 下午 12:28
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seabo_76 2016 年 6 月 16 日 下午 1:32 
Nice little historical tidbit!
So want more though :steammocking:
Vitor Bruno 2016 年 6 月 22 日 上午 9:07 
A History mode would help us engage in the History, do you think about implementing it?
76561198202081837 2016 年 6 月 22 日 上午 10:57 
引用自 feaglor
A History mode would help us engage in the History, do you think about implementing it?
Just out of curiosity, are you suggesting some sort of scenario mode?
Vitor Bruno 2016 年 6 月 24 日 下午 5:13 
引用自 elpozoleolmeca
引用自 feaglor
A History mode would help us engage in the History, do you think about implementing it?
Just out of curiosity, are you suggesting some sort of scenario mode?
Yes, it would ne nice
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发帖日期: 2016 年 6 月 16 日 下午 12:28
回复数: 4