安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
And what do the game modes do? I played rage for a little and I saw they take more hits, any other changes? Tooltipps would be nice ^^
Other than that, the patch is really good, thanks for investing more time into the game after you released it.
The game modes increase/decrease the amount of enemies in each room along with adjusting what level harder enemy types (increased health, shield variants, et al) will appear in.
It only works for New Challenger and journal-based achievements (unlocking all Breaths, etc.). I'll edit the update notes for clarification.
Baby Mode
- All characters start with an additional max heart
- Invulnerability Time (after being struck) is increased by 0.75 seconds
-Pots drop more loot
-Health pickups drop more frequently
-All damage is reduced by a quarter heart (down to a minimum of a quarter heart)
Normal Mode
-The same mode you have been playing since launch
Rage Mode
-Stronger enemy variants work their way in earlier
-Rooms generally have more enemies earlier
-Enemies have more hp
-Bosses have more hp
-All damage is increased by a quarter heart
Hope this helps. Get at those leaderboards!
I ll be back!