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I can, at best, say that I enjoy this game in an ironic way. It's a CYOA with some light RPG elements (though good luck ever figuring that out from the available screenshots and videos) but that would be giving it more credit than it arguably deserves. You have a choice of three main characters to start with, but the only differences between them are a slight difference in starting stats. Once you're in the game proper, it's divided into five "Chapters" of three days each, and on each day you can go to one of six or so places and see an event (it was originally random which event you got, but has since been patched to allow you to choose). Each event has two different outcomes - sometimes you get nothing for your trouble, sometimes you learn information or get an item, and regardless of your choice you usually get a small stat boost/penalty.
Ostensibly, this is meant to be a setup where you can learn different information and do different actions along the way to make each playthrough unique, but the plot doesn't follow through with that at all. At the beginning and end of each chapter, you will always be in the correct spot for the game to continue, regardless of what you actually did over those three days. In fact, the only difference between playthroughs (aside from the events themselves) is your stat spread, and which options that opens and closes to you. There are more stat checks now than there were at launch, but the number of times that your strength or magic score actually matters can still be counted on both hands if we're being generous. There is also a morality system, though as far as I can tell the only thing it does is determine which of the two "promoted" classes you become.
Forgetting the game and its structure for now, the actual writing is laughably bad. The developers were going for "dark" (which is in-and-of-itself not a bad thing, considering the subject matter), but went straight past it into grimdark-trying-too-hard territory. I mean, for god's sake just read the "About the Game" section of the store page to see what I mean. To the game's credit, there are a couple points where it all comes together and actually works, but those moments are few and far between (and mostly in the second "half" of the game). For the most part, the writing is dull and grimdark for the sake of being edgy.
The one thing I will say that I like about the game is the decision to go with the all-greyscale artwork. There are times when it makes it kind of difficult to tell exactly what's going on, but on the whole it works. The music is entirely forgettable, all five or so tracks of it.