This game is disgusting. It rarly works and most of the time sound only plays through one of your ears. You can barly do anything you read about in the description and the screenshots do not look anything like the game itself. DO NOT BUY!. It is the WarZ of plane simulators!
This is, easily and by a wide margin, the single worst "game" that was ever sold on Steam.
This is magnitudes worse than "Bad Rats", it is more broken than the infamous "Stalin vs. Martians", it makes "Big Rigs Over The Road Racing" look like a competent racing game with text written by an Oxford English professor. This isn't merely "Ride to Hell: Retribution" bad, this is worse than anything that came before it on Steam and it will be a long time until someone manages to make a game worse than this.
Imagine the worst possible "game" someone with nearly zero experience, zero skills, zero budget and zero motivation could throw together in the free Unity Engine with some free assets in a weekend ... Air Control is several magnitudes worse than that.
Every single thing one could possibly get wrong in making a game, the developers managed to screw up even worse than one could have previously imagined. There is not a single redeeming feature about this, none.
The "gaming experience" consists of staring at shockingly long loading screens (on a modern and powerful gaming PC with all bells and whistles), watching the most incompetent and broken cutscenes I have ever seen and then being greeted by the worst UI I have ever experienced just about anywhere. It's proof that Dilbert's "Interface Poisoning" may be a real thing and I may not have more than a week to live ...
Stumbling through the cabin at single digit frames per second and with staggeringly bad mouse and keyboard controls I realized that I should stop and not dare go any further after just a few minutes. The same thing I'm now realizing with this review, I have to end this, now.
Unless you want to own the worst possible game that was and hopefully ever will be released on Steam, please avoid everything about this game.
0/10 would be too generous for something that basically defines the new bottom of the barrel - this should be negative two of ten because it's magnitudes worse than anything I have ever seen.
P.S.: The "voiceover" was lifted from a Delta Airlines safety video on Youtube and almost certainly used without permission:
We collectively failed. Steam failed to even check the most basic aspects of this game and the community failed to successfully voice enough concerns to keep this from happening. Everyone is a loser in this situation.
Air Control is without any hyperbole the worst game currently on Steam and it sets a precedent for anyone wanting to sell a product without actually delivering a game. This is terrible.
Horrible audio, controls, ui, texturing and lighting. Strange cursor lock buttons all over the place. Your mouse controls both the cursor and your view at the same time, making you look around as you're trying to click on "ui elements".
Gameplay in realistic mode makes no sense.
1. Taxi plane straight into walkway. 2. Teleport to inflight safety speach. 3. Walk around as what I assume is the flight attendant closing the already closed doors (Any flight I've been on they generally close the doors before they taxi into the walkway) 4. Teleport to the pilot's seat. "Space" to start the engines, "Y" to hover like a UFO until the plane decides to flip inverted and crash into the runway. 5. Alt-f4 to quit your bugged upside down plane and uninstall
A developer and his game. Two different things but connected. Good games has been tainted by bad developer conduct, and developers with great attitude has made bad games in the past.
Killjoys conduct seems to follow the same pattern as the game itself. It is pieced together from other developers arsenal on how to deal with a hostile community or customer base. It is consistently inconsistent and chaotic. Game and conduct lack a core principle, everything seems to be pieced together ready made chunks without any coherent plan.
The lack of original material, in game and conduct alike, is quite overwhelming. But still it is possible to piece together unoriginal material and create something new and exciting, mostly by having some kind of core idea to bring all the pieces together. Principles for what is allowed into the product, and what is kept out.
The amazing thing about Air Control is the utter lack of this core. The game and developer conduct seems almost without soul.
It makes the game unique and difficult to review as a game. Air Control is maybe not a game at all, but it does allow for some interesting discussions. That doesn't make the title any good as a game of course.
The game consist of a set of different modes. Casual mode can best be described as a series of scenes all situated inside an airplane. All NPCs are lifeless dummies, adding to the sense of soullessness of the whole. Any interaction are made through text and button clicks, like RPGs from before voice acting. You get small tasks by visiting a red exclamation mark, as if the plane itself is a quest giver. The tasks mainly consist of walking back and forth from one end of the plane to the other, clicking a few buttons at each end.
A few of these scenes can bring a smile or even a small laugh, but most of the time my brain was just struggling to make any sense of the scene, and mostly the existence of the title itself. Why do this exist? Why is it on Steam? Why am I playing this? And more.
Also anger to imagine anyone pay full price for this, when you know what other titles are available for less than what is asked here. Feelings of insult is common too. Any normal mind will struggle to find any sense in this experience, in the broadest meaning of the word. The lack of soul makes it difficult to find a direction for these feelings. Who or what should I be mad at?
Realistic and Killjoy mode has been pieced together using other ressources than in casual mode. Here you get to fly a plane. Well, you get to control a model of a plane using keyboard controls. It could've been anything really, moving an object through three-dimensional space using keyboard controls for acceleration and direction. That is if you actually manage to get the mode to actually run without the client crashing. leading to yet another jaw dropping moment of disbelief. How did the developer manage to mess up a Unity engine game to this degree?
The history of this game is interesting, the existence of it too. But it doesn't make it a good game on it's own. In it's Desura iteration it was the worst game I have ever played. This version did improve things a little bit. The title could have a future for a very low price, like one or two dollars. It could work as a joke gift, and a reference point for discussions about the gaming industry.
As you may notice I am currently friends with the developer on Steam. We had a civil discussion after he permanently banned me from the game forum, after I made a post about the history of the game itself, and developer conduct, from early days on Desura to Greenlight, and finally release on Steam. I am still banned.
This game is so terrible, it barely qualifies as a game. The English is so bad it borders on nonsense. The controls aren't explained, and the cursor moves all over BOTH monitors even though it also moves the camera.
This should not be on Steam. Nobody should be buying this.