Posted: June 14, 2014
Early Access Review
this game has a lot of potential, but it's too hesitant to embrace its ridiculousness. it's sitting between literally showing what the player's avatar is doing and showing what they imagine they're doing. we get to turn into flying plane-totems, but we can't see our bullets. we can get thrown into the air by powerups, but we can barely jump.
just picked this up. i've been tracking it since greenlight, and i thought it was a great concept, but now that i've played, i'm going to have to say the implementation's not great (at the moment). in fact, if nothing changes, i'll probably never play it again. i'm still giving it a positive review because it's in early access, i think it's an excellent concept, and it could be an incredible game, but it just needs some work.
my major issue with the game is that it is inconsistent. the main, underlying idea is that you're a group of people pretending to be airplanes, but there's the question of how that actually works out: for instance, on the less literal side, the game fits into a kind of pretend-magic system, where the player becomes a member of the cult of the wind, and sees their imagined dogfights as reality. on this side of things are several of the powerups: for instance, we can turn into totemic airplanes for a short duration, collect speed bursts, and get catapulted up into the air. we hear plane sounds, gunfire, and plane crashes, but we experience the joke of the game through our character models: they remind us that we're still just people running about pretending to be planes.
on the more literal side (cf. the game's description in the store), we as players see the real world, and we're not inside our characters heads. they're stuck off in their own worlds, playing a game that we can't see, so we just witness what they're physically doing. they're running around, jumping to no great heights (there's a little bit of floatiness, but nothing much), miming bullet fire, and are just generally limited by human capabilities.
now, the game could go either way; we could either see a game that's very literal about the player perspective, where we no longer turn into airplanes or get shields, or we could see a game that actually puts us in the head of a cultist. right now, the player can turn into a plane
but they cannot see their bullets fly. they can get thrown forty feet into the air, but they can't jump more than a normal person. the player is limited also by the fuel resource; if you run out (without resupplying at randomly-selected powerups), you die. i hope the game fits into the second idea, because i won't be playing a game where people pretend to be airplanes: i could do that at my house. i want to be inside someone's head when they turn into an airplane and fly around.
(edit: saw i used "it's" incorrectly, had to change it.)