Posted: March 22
Early Access Review
NOTE: This review of mine is written using a key given by the publisher for reviewing purposes.
EARLY ACCESS REVIEW – CRAWL
Genre: Action / RPG
Mode: Single-player / Local Co-op and Multi-player
Release year: 2014 (Early Access)
I don't usually recommend Early Access games for others, simply due to fact that most of them are in really, really bad shape, despite being under the development for a long time, even for a year or two. Good news for you, because Crawl
is an exception!
Crawl is a local co-op dungeon crawler roguelike game for up to 4 people. That's right, it's a roguelike game more or less, which means that everytime a game is over, you will have to start again from the beginning! Sounds fun, doesnt it? It really is, trust me.
Point of the game is that one person gets to be a "Hero" while your friends and / or AI will be monsters and are trying to kill you. When the hero is killed by a monster, that monster becomes the hero and everybody else are fighting against that player, and so on...
The intense battles happen in randomized rooms. As the hero goes to a new room, the monsters are able to choose their spawning points by floating around as ghosts. After that the deadly battle begins! Every player are able to do regular and special attacks. When the monsters get slayed, they will become back to ghosts, which basically just a "spectator mode".
Every now and then you can go to a shop room and buy some weapons and upgrades for your hero. There are also traps all over the rooms and you can use them for your advantage. These mechanics will make every battle feel unique and different from each other.
Each stage is finished by going down and deeper for the next stage through the trapdoor, similiar to how The Binding of Isaac
works in that regard. When a stage is finished, players are given a chance to evolve their monsters to become stronger. The better you fight, the more points you can spend to upgrade your abilities.
Once the player reaches level 10, he is able to challenge the game's "Final Boss" by going to a portal room. There are currently only two different bosses in this build, but there will be most likely more in the future. Also there are some unlockables such as weapons and it feels rewarding when you get them.
The game has really a classical feel, thanks to the old school graphics and soundtrack. There's already a good selection of monsters and weapons and a solid variety in levels. Despite all that though, more content to the game would be welcome, just to make the whole experience bigger, better and replayable, so that you and your friends would come back for more!
All in all, the game's concept is excellent and it has potential to become a modern day classic. It is already in a very good state, but let's just hope that it'll be even better after the official release!
☺Extremely well developed and smart AI
☺Simple and fun gameplay with really unique concept
☺Great pixelated artwork and graphics
☺Fantastic oldschool sound effects and soundtrack
☺Smooth silk performance without bugs and crashings
☹Currently lacks on content, which is understandable
☹No online multiplayer, even though it MIGHT happen
- A reminder once again, the game is an Early Access title, which means it's a work in progress and isn't finished yet.
- The game has a local co-op mode and there's a chance that the game might receive online multiplayer update later on. As the developers stated: "Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait."
Early Rating: "Worth supporting""A rare Early Access title that is in a great shape and actually worth supporting. Give us more content and online multiplayer mode and this will become a classic."