FINAL FANTASY XIII-2

FINAL FANTASY XIII-2

View Stats:
Any news on a performance fix?
Anything?
< >
Showing 1-15 of 170 comments
Devek 2 Jan, 2015 @ 3:13pm 
No, and I wouldn't expect it happening anytime soon. I've disassembled a large chunk of the code, gone through it, and I am at a total loss. If the game used dx9 it would be a lot easier, but its damn near impossible to debug dx11 programs without source D: In the back of my mind i'm pondering writing a proxy renderer to intercept dx11, but I don't feel condident enough in it working to spend the effort.

SE would need to hand the source over to someone who knows what they are doing to fix it, but the guys they have working on it took a month to write a confirmation screen for when you hit escape.

I basically have no hope I'll ever get to play this game on my computer
Banana Warrior 2 Jan, 2015 @ 3:22pm 
Originally posted by Devek:
No, and I wouldn't expect it happening anytime soon. I've disassembled a large chunk of the code, gone through it, and I am at a total loss. If the game used dx9 it would be a lot easier, but its damn near impossible to debug dx11 programs without source D: In the back of my mind i'm pondering writing a proxy renderer to intercept dx11, but I don't feel condident enough in it working to spend the effort.

SE would need to hand the source over to someone who knows what they are doing to fix it, but the guys they have working on it took a month to write a confirmation screen for when you hit escape.

I basically have no hope I'll ever get to play this game on my computer

Damn, that's sad to hear... Thanks for the info tho.
Last edited by Banana Warrior; 2 Jan, 2015 @ 3:23pm
Devek 2 Jan, 2015 @ 3:36pm 
What's most daming to me(and why I stopped looking at the render code), is neither my cpu or gpu is closed to being maxed out... but by using cheat engine speed hack to slow down the game I get 60 instead of 20 lol.

It's clearly something in the timing, with a stroke of luck if I isolated the correct code I could have a fix in a few hours.
Fill Kessal 2 Jan, 2015 @ 3:37pm 
It is an older game selling at budget gaming prices. The entirety of the work they have and will do is to make the game launch on PC and be playable. I wouldn't expect any performance related fixes ever, as it will require far too much work for them to justify the amount of money it would generate.

I wouldn't expect Lightning Returns to be any different, either. It will be ported in the same fashion, with the same performance and be released for $15-$20 in a mostly playable but sometimes sluggish state, just like the others. All you can hope for is if you want XV released on PC they have developed it using an engine that was designed around PC, not a console game port.
Banana Warrior 2 Jan, 2015 @ 3:40pm 
Originally posted by Devek:
What's most daming to me(and why I stopped looking at the render code), is neither my cpu or gpu is closed to being maxed out... but by using cheat engine speed hack to slow down the game I get 60 instead of 20 lol.

It's clearly something in the timing, with a stroke of luck if I isolated the correct code I could have a fix in a few hours.

Wait, what? Cheat engine, get 60 fps instead of 20? Care to explain how to do it please? XD (My GPU get to like 70% max while i play)
Devek 2 Jan, 2015 @ 3:41pm 
Just select the game, click "enable speedhack" and set speed to 0.5. The rendering will go through the roof but it won't be playable due to fact you'll be running and attacking at half speed.
Banana Warrior 2 Jan, 2015 @ 3:44pm 
Originally posted by Devek:
Just select the game, click "enable speedhack" and set speed to 0.5. The rendering will go through the roof but it won't be playable due to fact you'll be running and attacking at half speed.

Will try it, and one more thing. "It's clearly something in the timing, with a stroke of luck if I isolated the correct code I could have a fix in a few hours." So basically you're telling me that there is a slight chance that you'll make a fix for this? :p
Devek 2 Jan, 2015 @ 3:48pm 
It's a very small needle in a pretty huge haystack, so like I said.. I'd need some luck :P I'm the worst at finding the code I'm looking for and I don't have a ton of free time right now.
Last edited by Devek; 2 Jan, 2015 @ 3:49pm
Tricks 2 Jan, 2015 @ 5:00pm 
Originally posted by JamboFrames:
It is an older game selling at budget gaming prices. The entirety of the work they have and will do is to make the game launch on PC and be playable. I wouldn't expect any performance related fixes ever, as it will require far too much work for them to justify the amount of money it would generate.

I wouldn't expect Lightning Returns to be any different, either. It will be ported in the same fashion, with the same performance and be released for $15-$20 in a mostly playable but sometimes sluggish state, just like the others. All you can hope for is if you want XV released on PC they have developed it using an engine that was designed around PC, not a console game port.

What's sad is that I'm sure that I'm not the only one who would have been willing to pay a higher price to make it a good port. They pretty much wanted to make a quick buck with a sloppy port.

Personally I won't be buying anymore SqEnix games on PC until they fix the games they already made, no matter how good the XV port is. If they never fix them, I guess I'll never be buying them. Buying more of their games without holding them accountable for the crap job they've done on others is basically saying I approve of how they handled these ports, which personally I won't do and I hope others will stand their ground as well. We need to send a message that they can't just get away with selling half-♥♥♥♥♥ products to us without any support or fixes.
Last edited by Tricks; 2 Jan, 2015 @ 9:45pm
Devek 2 Jan, 2015 @ 5:06pm 
Ya, I persuaded all my friends not to buy this or any of the 13 games.
Sugetsu 2 Jan, 2015 @ 10:46pm 
Originally posted by Devek:
Ya, I persuaded all my friends not to buy this or any of the 13 games.

The game doesnt run badly on all computers... It really depends on the system build. I am asuming this game was "emulated" as it seems to work well on high end machines like mine. Besides, this game is awesome, if you can run it of course.
mystiq 2 Jan, 2015 @ 11:07pm 
If I knew assembly better I would help, but I'm pretty useless with that these days. If I had some code in C++ I could help but I haven't looked at x86 assembly in like 10 years.
Last edited by mystiq; 2 Jan, 2015 @ 11:07pm
tm0Lif3 2 Jan, 2015 @ 11:32pm 
Originally posted by Banana Warrior:
Anything?

I seriously doubt Square give an f to be honest.
TheUltimateWaifu 3 Jan, 2015 @ 12:09am 
Originally posted by tm0Lif3:
Originally posted by Banana Warrior:
Anything?

I seriously doubt Square give an f to be honest.

I don't think it's because they don't care but more than likely they don't want to put in time, resources, and money to hire some guys to optimize this game. They probably wouldn't have implemented the graphics options and resolution patch if it wasn't for Durante's Gedosato program which has the same exact function.
Devek 3 Jan, 2015 @ 12:17am 
If I had the source I'm pretty confident I could have fixed it in a few days. I might even have it tomorrow if my current theory is correct.

It would have only cost square hundreds of dollars to have fixed this in the first place.

Programming projects are only expensive when you have morons who take forever to do simple things, a company as large as sqare should have a few aces in the hole just for this type of scenerio.
Last edited by Devek; 3 Jan, 2015 @ 12:18am
< >
Showing 1-15 of 170 comments
Per page: 15 30 50

Date Posted: 2 Jan, 2015 @ 2:56pm
Posts: 170