Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Most popular community and official content for the past week.
Brawlhalla Patch 3.09 - Rivals of Aether Crossover, Doodles, More!
We’re excited to bring you Brawlhalla Patch 3.09! We’ve added our first ever collaborative crossover skin, new avatars for every Legend, and a number of improvements, adjustments, and bug fixes. Enjoy!
Two Worlds Collide - Meet Ranno from Rivals of Aether!
Ranno, The Poisonous Pacifist from Rivals of Aether, enters Brawlhalla!
Ranno appears as a Wu Shang crossover skin collaboration between Brawlhalla and the awesome devs at Rivals of Aether.
Ragnir has entered Rivals of Aether as a Maypul crossover skin!
Details on this unexpected, unprecedented, and unrivaled collaboration can be seen in the crossover trailer on YouTube.
New Doodle Avatars for each Legend available!
Every Legend is represented in this set!
Random is also represented in this awesome set of avatar goodness for those of you who just want to play the entire roster.
Brawl of The Week - Dodgebomb!
Dodge the bombs. If you can.
4 Player FFA.
Highest score wins!
Art & Animation
Eliminated minor artifacts in the level art for Twilight Grove and Big Twilight Grove.
Added an aerial recover animation on miss for Kaya’s Side Spear.
Slightly improved load times.
Reduced overall memory footprint.
Fixed memory leaks.
New Legend Rotation
This week’s new Legend Rotation features Artemis, Cross, Jhala, Orion, Sentinel, and Yumiko.
Fixed a bug where a promotional tile was incorrectly showing on the PS4 client.
Fixed a bug preventing Kaya Side Bow from landing properly when hopping over a corner.
Change scythe for the sake of the meta
The current brawlhalla meta is really boring to me, getting queued against scythe player on top of scythe player, it's just not fun. I know i'm not the only one thinking this.
The concept of scythe as a weapon is just too appealing. You can do all of the...
ok first off i'd like to say yes BMG is a company and like all companys they need money to do other things but come the ♥♥♥♥ on this is complete bull i come home see a update i look at date oh it's wensday so update day i guess i scroll down and s...
Welcome to the first big patch of 2018! We’re excited to introduce Kaya, a bow and spear wielding warrior from the icy north. Many players in the community have been asking for a bow/spear Legend for some time, and we hope that you’re as excited as we are to finally have Kaya in the game. We’re also adding a number of performance improvements, balance adjustments, drop fixes, and more in this patch!
New Legend - Kaya
Kaya has entered Brawlhalla!
Weapons: Bow and Spear
Stats: 4 Strength, 4 Dexterity, 7 Armor, 7 Speed.
Kaya Launch Skins:
Huntress Kaya - “Can track a snowshoe rabbit through a blizzard.”
Aurora Kaya - “Setting the sky ablaze in the spirit world.”
Snow Stalker Kaya - “Gliding over the frozen terrain on the prowl.”
Mallhalla - The Sunken Chest Recovered!
Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three chest exclusive skins to obtain:
Dark Depths Ragnir
Brawl of the Week - Brawlball!
Queue up solo or with a team!
We’ve overhauled the way Brawlhalla handles much of the art in the user interface. The goal of these changes are to reduce install size, patch file size, and to provide an overall increase in performance. Below are a list of many of the assets affected by this change.
Play, Ranked, Custom, and Offline play options.
Brawl of the Week image
Main Menu Tiles
News Page and Esports Page
We are making continued improvements to map file size and performance, starting with a rework of the platform art and some midground elements.
Improved performance and reduced file size for platform art on all maps.
Improved quality of Shipwreck Falls -noskulls map art and optimized file size.
We’ve also optimized the way animation data is handled on the PC client. This change should increase performance and lower the overall memory usage of the game.
PC - Added animation data optimizations to increase performance and lower memory footprint.
Art & Animation
Improved animation so that Legend’s heads better line up with the Valkyrie Horn gadget during its Sidekick summon animation.
The first balance pass of 2018 is here, and with it we’re adjusting unarmed, a number of weapon kits, and a few signatures that needed a bit of attention. We work actively with our players in The Forge to work on balance, and if you’d like to be a part of the discussion you can join The Forge Discord here[discord.gg].
Unarmed’s Neutral Light has received a bit more recovery time to balance out its fast startup. Down Air and Recovery have had their hitboxes adjusted for better visual consistency.
Unarmed Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 2 Fixed/9 Variable.
Unarmed Down Air: Reduced stacked threat near the rear of the user.
Unarmed Recovery: Area of threat for the later portion of this attack is now focused near the top; the beginning of the attack still maintains its previous area of threat.
The Sword’s Down Light has received a slightly different form of setup, for more consistent routes into lower height strings and combos. The Down Air has received increased stun to go along with this shift, allowing more variety in combo choice and possible string routes.
Sword Down Light: Decreased vertical knockback.
Sword Down Air: Increased Stun from 15 to 17.
We have increased some of the base damage and force on commonly used attacks to afford the user slightly quicker damage build and greater threat on its closer ranged options. While still having weaker combo and string options at stacked range, this slightly closes the gap to help the Hammer feel like a hard-hitting threat.
Hammer Down Light: Increased Damage from 8 to 10.
Hammer Down Air: Increased Force from 50 Fixed/ 43 Variable to 50 Fixed/45 Variable.
A quality of life shift on the beginning of the Ground Pound now sees the target always knocked horizontally, for more consistent interactions off-stage. Users can now rely on close-range use of the Ground Pound, similar to other weapons, and not risk sending their target in an unintended direction. We have also opened up gaps in attack rotations that use the Side Light, as they could be used rather quickly and result in overly difficult counterplay for too many matchups.
Spear Ground Pound: The first active frame of the attack now has horizontal knockback instead of its previous vertical knockback.
Spear Side Light: Increased Recover time on miss from 0 Fixed/8 Variable to 1 Fixed/10 Variable.
Blasters see a minor reduction in damage build on their quick aerial option, the Neutral Air. It still retains its speed and utility, however it was too rewarding of a deterrent when recovering to the stage or when used from the wall.
Blasters Neutral Air: Changed Damage from a range of 18~15 to 16.
The Gauntlets have had a couple attacks brought in line with other similar options seen from other weapons. The Neutral Light has received decreased damage in accordance with its very fast time to hit and its robust hit window. This will slow the damage build during neutral gameplay and scramble situations. We have also increased the recover time for the manual release of the Ground Pound, making this attack less advantageous and slightly more committal.
Gauntlets Neutral Light: Decreased Damage from 17 to 15.
Gauntlets Ground Pound: Increased Recover time for the manual release version from 2 Fixed/19 Variable to 3 Fixed/19 Variable.
Given the slightly overlapping threat area of Cannon’s grounded attacks, along with the combo-starting nature of the Down Light, we have increased the risk of this attack to match the potential reward. This makes the choice of its use more meaningful, especially when compared to the similar threat range and significantly lower advantage of other options like the Side Light.
Cannon Down Light: Increased Recover time on miss from 2 Fixed/10 Variable to 2 Fixed/13 Variable.
Several Signatures have received shifts in their risk vs. reward; notably some of the oft-seen staples like Ember Side Katars and Lucien Neutral Katars being reined in on their force and speed, respectively. Lesser used attacks like Ragnir Down Axe and Xull Side Cannon have received increases to their utility, enabling users to more effectively and safely use these Signatures.
Ember Side Katars: Decreased Force from 65 Fixed/53 Variable to 65 Fixed/51 Variable; Decreased Damage from 27 to 25.
Lucien Neutral Katars: Increased Recover time from 12 to 15; Decreased Damage of final hit from 15 to 12.
Ragnir Down Axe: Increased Force from 75 Fixed/49 Variable to 75 Fixed/51 Variable; Increased threat area of the fire breath.
Xull Side Cannon: Decreased Recover time on miss or release from 26 to 23.
Sidra Neutral Sword: Increased Damage from 22 to 24.
New Legend Rotation
This week’s new Legend Rotation features Brynn, Cassidy, Ember, Mordex, Sir Roland, and Xull.
Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when connecting with a platform. (Credit: Trick and Keith)
Sidra Down Sword: Fixed a bug that prevented the final active frames of the airborne version from striking opponents. (Credit: enterman234)
Cassidy Side Hammer: Fixed a case where the target could be dropped before the final hit when slide charging towards a corner. (Credit: WorldOfBay)
Cross Down Gauntlets: Fixed a case where the target could be dropped before the final hit when Gravity Canceled. (Credit: RioKun)
Thatch Down Sword: Fixes a case where the target could be dropped before the final hit. (Credit: Darkus)
Asuri Down Sword: Fixed a case where the target could be dropped before the final hit.
Asuri Down Katars: Fixed a case where the target could be dropped before the final hit.
So, over the course of the last years, Brawlhalla has gained a massive amount of skins due to new legends and new skin releases for old legends - yet the amount of discounted skins per week remains at 2.
I'm waiting since over a year for at least just ON...
Hola!, soy MannerA, un jugador, no tan antiguo (Nivel 60), pero creo que puedo dar tips interesantes, que me habrían ayudado cuando comencé, y que noté que en los videos tutoriales de Brawlhalla en Español, hacían falta.
No estoy seguro como serán los tut
Main Menu - https://soundcloud.com/just-chill-out/arpyem-forest-temple
Level01 - https://soundcloud.com/nfound/street-views
Level02 - https://soundcloud.com/mindtree/paxton
Hello and welcome to Patch 3.07! Today we’re adding the new Outlaw Chest, performance improvements, bugfixes, and changing out the Brawl of the Week and the Legend Rotation. We hope you’ll continue to celebrate the Brawlhallidays through January 3rd, and we’ll see you in Brawlhalla!
In a rogue train robbery organized by Caspian, one stray piece of loot was left behind. The Outlaw Chest was recovered and is now available to open in Mallhalla! This chest contains eighteen skins with three new skins to obtain:
Aces High Caspian
The Brawlhallidays will continue through January 3rd, 2018!
Brawl of the Week - 2v2 Snowbrawl!
Snowball fights are better when you have a teammate!
Friendly Fire OFF
Standard Snowbrawl rules and maps.
Highest scoring team wins!
Decreased texture memory usage of snow on stages for the Brawlhallidays.
Decreased texture memory usage on Twilight Grove and Grumpy Temple.
Art & Animation
Repositioned Katar above forearm during part of Asuri's Down Katar Sig for better visual clarity.
New Legend Rotation
This week’s new Legend rotation features Artemis, Bodvar, Cross, Diana, Gnash, and Ragnir.
Fixed bug causing chest tooltips to refer to skins as costumes.
Fixed a bug where the chat box could get out of order. Specifically, if your opponent said something, then left, and then you opened the chat box afterward, it would show them leaving before their chat.
Fixed a bug that caused Cannon to not play hit sounds on PS4.
Fixed the glow positioning on Bomby the Avatar, Heatwave podium, Upstage podium, and others on PS4
Holiday Note - Merry Christmas and a Happy New Year from all of us at Blue Mammoth Games! Thank you so much for playing our game, and being a part of Brawlhalla. We wanted to let you know that we’re taking some time off during the holidays to spend time with our families, friends, and probably three-stocking that annoying cousin we always run into at the family reunions. As such, next week after Christmas we will be only changing the new Legend Rotation. The next big patch will be in the New Year, and we will see you then! Happy Holidays!