Undead Overlord

Undead Overlord

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JumpCore  [developer] Oct 29, 2015 @ 12:19am
Alpha1.16
The Alpha 1.16 patch is finally here! We’re excited to add two new missions to the game, a new and dangerous human weapon type: the machine gun turret, and a whole new section of the Mission Select screen to make room for the new missions. The usual complement of bug fixes and smaller improvements, as well.

Mission04 (“Night Terrors”) is our first nighttime mission, and takes place in the Small Town map, after the initial outbreak, when the human military first confronts your growing zombie infestation. The boots of heavily armed soldiers echo through the shadows, pools of light emanate from street lamps and spill from the brightly lit shop windows. Some citizens seem to be easy prey, but many are now armed. Hey, what zombie doesn't enjoy the night?

Mission05 (“Breakthrough”) introduces the Tank Zombie to the story, as well as a new destructible that requires the use of a Tank Zombie to successfully complete the mission (we’ll leave it up to you to discover that particular destructible). Okay, actually, it is possible to brute force your way through the mission without taking advantage of the new destructible, but it’s waaaay harder, and not really recommended. This is the first mission map to use the Warehouse District set of graphics, much of which will be familiar to those who have already played the skirmish maps. The Warehouse District maps are neither night nor day, but instead are set in a kind of eternal post-apocalyptic gloom - the kind of thing that drives human survivors slowly insane for lack of a proper day/night cycle.

Read on for all the nitty gritty details . . .

Alpha1.16 (10/29/2015)
New
  • Mission 04 - “Night Terrors”
  • Mission 05 - “Breakthrough”
  • New human weapon - machine gun turret
  • Mission Select screen updates:
    1. Separate sections for mission maps vs. skirmish maps
    2. Updated scene graphics
    3. New radio plays for new missions
  • Bonus goals - all missions (including the two new ones) now have two functional bonus goals
  • Pooling and limiting for footstep sounds - footstep sounds don’t go missing, and don’t overlap so much that they cause weird audio artifacts
  • Added Steam Cloud support
  • Better lighting for destroyed pieces of destructibles after the destruction has happened - no longer tied to the character lighting
Tuning
  • Boss upgrades cost more
  • Speed Zombie ranged attack less powerful
  • Reviewed and tuned starting and max chaos levels for all maps
Fixes
  • No longer possible to target the Speed Zombie bile projectile for an attack
  • Mission 01 - Humans running out of bounds
  • Mission 02 - Goat bonus linked to the wrong character (female rifle unit)
  • Mission 03 - Swat reinforcements visible at edge of the map and mini map at beginning of the mission
  • Mission 03 - Speed Zombie mutation pop-up and counter-attack notice pop-up working again
  • Skirmish 01 - Military spawning out of forward base are backtracking before finding their way
  • Misc bug fixes
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Showing 1-14 of 14 comments
Sapphy Oct 29, 2015 @ 3:25am 
Wow not so dead after all. :)
patrickengels Oct 31, 2015 @ 7:44am 
Wow... Finally... Where have they been? Leaving the Com all allone, then come back and present us this?^^
It´s like in Family Guy, when Peter says "Yeeaahhh" and then tunr around. Not very funny from you guys.
Sapper Woody Nov 1, 2015 @ 5:02pm 
Hey, just shy of a year to move the game forward with a decimal patch. At this point, we'll have a game my grandkids can play.
RabidUrko Nov 4, 2015 @ 5:31pm 
Not impressed , theres early access and ♥♥♥♥♥ footing around knowing you aint going to do much with the game.

Best part of a year as said for this, total ♥♥♥♥♥♥♥t.

As someone said this offering is just to keep themselves out of court.
Last edited by RabidUrko; Nov 4, 2015 @ 5:32pm
Sapper Woody Nov 5, 2015 @ 1:30pm 
Originally posted by Huankakus:
Y un año después... llegan dos misiones! Un aplauso para el developer por favor!
lol, I am assuming that was all said "tongue in cheek". (I'm also assuming you can read English. I understood what you said, but my Spanish isn't very good.)
ASUSHOTGEX Dec 19, 2015 @ 7:28am 
Originally posted by Sapper Woody:
Originally posted by Huankakus:
Y un año después... llegan dos misiones! Un aplauso para el developer por favor!
lol, I am assuming that was all said "tongue in cheek". (I'm also assuming you can read English. I understood what you said, but my Spanish isn't very good.)
sarcasm in spanish
Voodoo Mar 30, 2016 @ 1:50am 
"The usual complement of bug fixes and smaller improvements, as well." I dont think your allowed to use the word "Usual" when the updates are this spread out.
Mr. Bad Apr 15, 2016 @ 7:39am 
they are still alive. cool!
rip game, HAD potentual
UnicornsVomit Aug 24, 2016 @ 10:07pm 
Eh the devs were trash looking to make a quick buck, ♥♥♥♥ em and ♥♥♥♥ this♥♥♥♥♥♥game.
Tulak Hord Sep 3, 2016 @ 4:35pm 
11 months later, not a single update, just give up guys. I mean, christ, it took you idiots 8 months to even give us a minor update on what you're doing.
Last edited by Tulak Hord; Sep 3, 2016 @ 4:38pm
RabidUrko Sep 5, 2016 @ 3:30pm 
Originally posted by Zeus:
11 months later, not a single update, just give up guys. I mean, christ, it took you idiots 8 months to even give us a minor update on what you're doing.

We were shafted, it shouldnt be sold anymore.
Tulak Hord Sep 8, 2016 @ 5:30pm 
Originally posted by Urko:
Originally posted by Zeus:
11 months later, not a single update, just give up guys. I mean, christ, it took you idiots 8 months to even give us a minor update on what you're doing.

We were shafted, it shouldnt be sold anymore.

Not only this, everyone should get a refund.
UnicornsVomit Oct 29, 2016 @ 9:21pm 
In case you guys missed it jumpcore is still full of♥♥♥♥♥
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