The Fall > General Discussions > Topic Details
Hypnoslave  [developer] 18 Dec, 2014 @ 8:43am
New update! 1.5
Hi everyone,

We've gone ahead and launched The Fall v 1.5, which contains several small tweaks and bug fixes (including an engine upgrade!). We also now have trading card support.

Changes with this build:

Fixes
  • Fixed a freeze that happens if players take too long durring one of the final combat sequences, in the hallways heading up from the mainframe (the area with the hanging droids in the background). This bug also occured durring the final fight with the caretaker.
  • Fixed a bug where some global variables didn't reset properly between saved games, creating unpredictable behaviour if a player switched save files.
  • Fixed a bug where the caretaker (end boss) didn't properly play a transition animation if it hit a wall while pouncing a the player. caretaker now plays a transition animation before pouncing again.
  • Fixed a bug where starting a new game in an occupied save slot could erase the data in the wrong slot.
  • Fixed a bug where the fish on the first level of the mainframe passageways could be shot below the water, breaking the puzzle and making the game impassable.
  • Fixed a bug where players could perform a take-down on an aggrovated enemy, if they turned their back to it while standing very close.
  • Fixed several occurances where the game would very briefly freeze before the start of a dialogue moment.
  • Fixed animation bug where enemy take-down animations weren't aligning properly if initiated from the right side.
  • Fixed a bug where caretaker could sometimes get in a glitchy "pounce loop" if pouncing while the player was pinned to the wall.
  • Fixed a bug where the first fish would stop jumping if the player started it jumping and then when up and down the elevator.

Tweaks
  • Small rendering optimizations to slightly improve framerate.
  • Joystick sensitivity has been decreased while aiming horizontally. This should make all combat *much, much* easier.
  • Added an in-game brightness adjustment option.
  • Alphebetized kickstarter backers in credits.
  • Enemy security droids now have a bit more room on the left side of low cover, which looks much less stupid.
Last edited by Hypnoslave; 18 Dec, 2014 @ 9:11am
Showing 1-15 of 24 comments
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Poddy 18 Dec, 2014 @ 9:31am 
Thanks for the info Sir :)
MaddaCheeb 18 Dec, 2014 @ 9:33am 
Thanks for the update!
Hypnoslave  [developer] 18 Dec, 2014 @ 9:34am 
You are very welcome Sir!
Old Man Jenkins 18 Dec, 2014 @ 7:28pm 
JOHN IS A GOD!!
Old Man Jenkins 18 Dec, 2014 @ 7:28pm 
as is the great cheese
GeerBox 23 Dec, 2014 @ 3:19pm 
Out of curiosity, do game developers get any cut out of the whole card trading/market thing for their game?
eu1e 28 Dec, 2014 @ 1:57am 
Originally posted by GeerBox:
Out of curiosity, do game developers get any cut out of the whole card trading/market thing for their game? :Domesticon:
Yes. When you buy any trading card on Steam market (as well as emoticon / background), you receive an email from Steam saying "Thank you for your Community Market purchase". There you can see how the amount of money you paid for the card was divided between the seller, developers and Valve.
Old Man Jenkins 28 Dec, 2014 @ 3:29am 
These devs deserve everything they get! I wish more peeps made games as gripping and emotional as this <3
Tourgen 30 Dec, 2014 @ 1:01pm 
Great game. It would be nice if it would re-capture the mouse after alt-tabbing out and then back into full screen mode. I have to restart the game to have it recapture the mouse and limit it to the game screen on multiple monitors.
Hypnoslave  [developer] 31 Dec, 2014 @ 9:27am 
Thanks guys!

I'm not sure about Trading Card income, to be perfectly honest... I should look into that.

Tourgen - that should happen, actually, so maybe I blew the feature away in the last update by mistake. I'll look into this, thanks for the heads up :)
Ambiguous Assassin 1 Jan @ 5:16pm 
Has my game updated? It still says v1.45 on the main screen.
Hypnoslave  [developer] 2 Jan @ 11:39am 
yes, this is a bug, and I am an idiot. Rest assured, the branch has been updated, and you have 1.5. I might go back and edit the text soon, just for the hell of it...
Last edited by Hypnoslave; 2 Jan @ 11:39am
Old Man Jenkins 2 Jan @ 11:42am 
Yea, it's definitely an update. Don't worry, I can attest to it; beta branch of 1.4 was "1.44" =)
I didn't even realize that was a mistake lol
Pyrah 2 Jan @ 2:18pm 
Thank you for the update!
Ambiguous Assassin 2 Jan @ 3:00pm 
Very good game, by the way. I look forward to the next chapter.
Showing 1-15 of 24 comments
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