Krulin's Bullets in Staccato Aug 21, 2014 @ 2:41pm
Adjust enemy skill?
I don't mean make them dumber, but they seem to have rediculous luck hitting things. I've been toying around with the stats/skills on my mercs. I just wanted to find out what accuracy to expect for what guns. My mercs can't seem to hit anything, despite having maxed out skills. I feel like my mercs have to have their gun down the enemies mouth, but that the enemies can hit me blindfolded from 300 meters away. >__<

My question is: Is there an easy way to adjust the enemy skill. I feel like the average foot soldier shouldn't be a marksman.

Note: Mind you, I'm not against hard. I love the hard element to this game, but just feel like I get cheated sometimes. :S
Last edited by Krulin's Bullets in Staccato; Aug 21, 2014 @ 2:44pm
Showing 1-14 of 14 comments
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Sarmat Aug 26, 2014 @ 9:55am 
You can simply choose "Dummy enemies" at the beginning of the game in Custom difficulty level settings.
Krulin's Bullets in Staccato Aug 26, 2014 @ 10:55am 
Originally posted by Sarmat:
You can simply choose "Dummy enemies" at the beginning of the game in Custom difficulty level settings.

Yeah. I know. I was just hoping a way to tune their accuracy. That option makes it seem like the enemies are going to be ♥♥♥♥♥♥♥♥ if you choose it. >__<
Sarmat Aug 26, 2014 @ 11:30am 
There was a Save Editor as I remember. You can search it by name "7.62 save editor" or I can share it with you if you would not find it. But I'm not sure if it works with Steam version.
Silver1_br Aug 26, 2014 @ 1:35pm 
i have never tried the dumb AI setting, i think the game is hard and annoying sometimes, but i just save a lot and load when i start to lose *___* (which happens a lot)

ive seen the game files that control enemy skill, but i never really take much of a look to see if they are high or tried changing them to see if they reduce enemy accuracy
Krulin's Bullets in Staccato Aug 26, 2014 @ 3:04pm 
Originally posted by Silver1_br:
i have never tried the dumb AI setting, i think the game is hard and annoying sometimes, but i just save a lot and load when i start to lose *___* (which happens a lot)

ive seen the game files that control enemy skill, but i never really take much of a look to see if they are high or tried changing them to see if they reduce enemy accuracy

I just hate save scumming like that. I don't mind hard as long as it's a fair sort of hard.
Wraith Aug 30, 2014 @ 12:06pm 
I know what you mean, i just started a new guy and went into the evolution of war quest, Lvl 1 enemies, i have 60 snapshot accuracy, shot the gun out of the guys hand on the first shot, and then from 10 yards away i proceed to miss 5x in a row.... and get punched to death... somethings wrong here
Sarmat Aug 30, 2014 @ 2:25pm 
Originally posted by Silver1_br:
ive seen the game files that control enemy skill, but i never really take much of a look to see if they are high or tried changing them to see if they reduce enemy accuracy
I think I know what you talking about, Silver1_br.
Tim, maybe this will help you a bit:

There is Config.e6c file in game directory. Find this strings inside the file (open it with Notepad):
L2VCache 0.02
FastAICoeff 0.8
If you didn't find them you can simply add them right under AutoRestart string at the // Other section.

L2Cache - this setting changes how fast your enemy responsing and takes action (1 - old mechanic before patch, 0.02 - default recomended value, 0.01 - maximum performance speed and maximum delay in AI reaction)
FastAICoeff - this setting changes how hard is your enemy will be, what kind of action he will choose - shooting, throwing the granade, or running away in fear. (1 - maximally simplified behavior, 0.8 - recomended default value, 0 - old mechanic before patch) .

FastAICoeff will works only with
FastAI true
value. If you didn't find it in your Config.e6c, add it right under CreateAuxObjects string.

P.S. My English is terrible I know, sorry for that.
Last edited by Sarmat; Aug 30, 2014 @ 2:31pm
Wraith Aug 30, 2014 @ 6:37pm 
I checked mine out and my L2VCache was 0.99 and my FastAICoeff was 0.01, Set them to the recommended you posted, gonna give it a try now.... Thanks, hopefully this makes it feel a little more consistent for me.
Krulin's Bullets in Staccato Aug 30, 2014 @ 6:39pm 
Originally posted by Wraith:
I checked mine out and my L2VCache was 0.99 and my FastAICoeff was 0.01, Set them to the recommended you posted, gonna give it a try now.... Thanks, hopefully this makes it feel a little more consistent for me.

Let us know if that makes a difference or not. I'm going to test it sometime today or tomorrow, probably™.
Last edited by Krulin's Bullets in Staccato; Aug 30, 2014 @ 6:39pm
Wraith Sep 2, 2014 @ 10:59am 
I can tell it made some difference, enemies definately react a little slower. It still seems that my guy can totally wiff an easy shot at point blank range, so that feels a little inconsistent, but things seem a little better now.
Wilson [MG] Oct 14, 2014 @ 11:17am 
I have put hundreds of hours into this game prior to repurchasing it on Steam (it's just that good with BSM) and I felt in the Steam + BSM version that something felt "off" with the AI accuracy. Low-level baddies with .38 snubnose revolvers were getting headshots halfway across the map. My settings were 0.99 and 0.01 as well so I set them to the values in Sarmat's post; "default" values of 0.02 and 0.8. I haven't noticed any difference what-so-ever.

Do you need to start a new game to see the effect of these changes? I would assume not since the Config.e6c file gets read each time you boot the game, but I really can't tell the difference. I'm now at CGL 7 and with most of the baddies having AK equivalents, if they see me, and I can't stun/kill them first, they're going to hit me on the first shot, often in the head. It's so bad I've taken to only using fast weapons, folded stocks, etc. in this playthrough whereas the last time I played (some time ago, before Steam) I remember long-range semi-autmatics on single shot with scopes being king.
Last edited by Wilson [MG]; Oct 14, 2014 @ 11:24am
Sarmat Oct 14, 2014 @ 4:28pm 
I'm not sure but some of values in cofig file might reset to default when you launch the game. You can try to put Read Only attribute in config file properties.
By the way, I giving this info primarily for a raw version and it's about reaction of enemy troops rather than accuracy, and I don't realy know about BSM.
Wilson [MG] Oct 14, 2014 @ 4:57pm 
I checked, and you're right Sarmat, it did overwrite the changes to:

"L2VCache 0.99
FastAICoeff 0.01"

That said, reaction speed isn't my concern, it's the fact that the AI, especially under certain circumstances, just can't miss. As I type this I'm trying to complete the "OICW" mission from the Boblings and due to the fact that I happened to time my attack in broad daylight, combined with the long range, accurate HK weapons the AI is using, I'm getting murdered from across the map. I'm maybe 30 seconds in and I've had to reload a hundred times or more already because nearly every shot is hitting my mercs in the face.

I'll see if I can't reach out to R@S. Maybe he knows where and what value affects accuracy when BSM is applied. Hell, I'd be happy if accuracy was reduced across the board (my mercs included) to simulate more realistic firefights where a lot of rounds are fired that don't actually hit anything.

For the record, I'm not using "Dumb enemies" because I still want the challenge of a smart AI that flanks and uses all their tools, I just don't want to have to turn every fight into "get their attention, draw them in, then hide behind cover and use faster weapons/grenades to beat them when they round the corner".
Last edited by Wilson [MG]; Oct 14, 2014 @ 5:00pm
Krulin's Bullets in Staccato Oct 14, 2014 @ 5:05pm 
Originally posted by Wilson MG:
I checked, and you're right Sarmat, it did overwrite the changes to:

"L2VCache 0.99
FastAICoeff 0.01"

That said, reaction speed isn't my concern, it's the fact that the AI, especially under certain circumstances, just can't miss. As I type this I'm trying to complete the "OICW" mission from the Boblings and due to the fact that I happened to time my attack in broad daylight, combined with the long range, accurate HK weapons the AI is using, I'm getting murdered from across the map. I'm maybe 30 seconds in and I've had to reload a hundred times or more already because nearly every shot is hitting my mercs in the face.

I'll see if I can't reach out to R@S. Maybe he knows where and what value affects accuracy when BSM is applied. Hell, I'd be happy if accuracy was reduced across the board (my mercs included) to simulate more realistic firefights where a lot of rounds are fired that don't actually hit anything.

For the record, I'm not using "Dumb enemies" because I still want the challenge of a smart AI that flanks and uses all their tools, I just don't want to have to turn every fight into "get their attention, draw them in, then hide behind cover and use faster weapons/grenades to beat them when they round the corner".

Let me know if you find out anything please and thank you.
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