Posted: May 6, 2014
Early Access Review
It's on sale! Do not hesitate, just buy!Read the tl;dr section if you want at the bottom
(too long; didn't read)Better View
Review will be updated periodically. [Last Update: 21:27 PM(EST) June 18th, 2014]
I discuss: What is R3, the gameplay, music, and even the developer for those of you who are worried about Early Access.
ROCKETS. I haven't had more fun with a game in awhile, and I have a lot of games. However, I will not make this review solely based on praising the game, but to get a better idea of what the gameplay is like I will explain all the core mechanics and aspects of the game. Pictures will not help you, you must try this out for yourself.What is ROCKETSROCKETSROCKETS?R3
is a rocket flying arcade shooter, where you shoot rockets at other rockets.
Currently there is one single gamemode with local only, but don't let this dissapoint you. All my hours are with its smart 1v1 AI that faces a huge challenge at first. Games can go either way everytime. R3 relies on quick twitch mechanics with its easier to learn gameplay and controls. The learning curve flows very nicely where you will be able to play decently after a couple of hours, but you will always get better.
You have three weapons.Standard Rockets
(You will use this most of the time.)Drop Rockets
(These are advanced and even I have trouble using them. Many people accidentally hit themselves with it. It takes practice.)
- They drop using physics, so based off your momentum and gravity,
the rockets will drop different ways. Usually you want to use this when the enemy is far below you.Mine
(Static mine that pops out behind you.)
The neat part about R3 is its controls. They aren't relative. Up goes upward, right goes right, etc. This means you have true freedom in how you move. You can pull of neat turns and dodge obstacles at fast speeds. Hitting someone can be sometimes very difficult.
You have a shield that you activate with a button, it only comes on for about a second and will promptly dissapear. Rockets can't get through your shield but mines can. This helps prevent your uninvitable doom when faced with a barrage of rockets that you realize you can not dodge. It also gives you a little boost, and has a cooldown, so you better be careful when using it.
The standard gamemode is an advantage system. Whoever has a +3 advantage in hits wins.
Your opponent has 2 points and you hit them. They now have 1 point and you still have 0. When they are back at 0 you can now score. This gamemode influences long high octane battles, however if this sounds off to you still consider getting it as the developer plans to add more gamemodes.Now what about the Developer!?
The lead Developer Andy Moore is probably one of the best Early Access indie devs I've seen that not only is commited to adding lots of content, but making sure everyone has an enjoyable experience. Don't be afraid that this game will not work for you, he always puts out experimental builds that you can opt into to try and listens to every complaint you have.
He's not the type of developer that goes, "I like feedback, but I'm not going to actually use said feedback". He updates in a regular and timely manner and is always in the discussions on the forum.
So don't be afraid to put your money into this project. Infact I encourage you because the price will get higher upon release. Yes, this does seem off putting to a lot of you. However, the game is fairly polished and always recieving updates. They have plans for after release also. No, this won't end up being $60(DayZ... really?). My guess is $10 - $15.Hot Jams
The music in this game is absolutely wonderful. It's composed by Power Up Audio, who did the music for Towerfall: Ascension and many others. Check them out! It features upbeat electro space jams. You can listen to it all day. I swear. It currently only includes 4 tracks. Menu theme and two in-game themes and a 2 part win theme. All are good and mastered well. They are adding in more music, but you can tell by the quality that they put effort into it.What's not good about R3
- Currently it has a limited options menu(which will be improved soon.)
- It needs a bit more polish on the UI, it's very clean and neat however it's missing a good amount of stuff.
- The game is in Early Access so AI is only complete for 1v1, but they are now testing multi AI currently so I wouldn't worry about it. Honestly, the game is best for 1v1. You will probably most likely play 1v1. Any higher is for more advanced players.
Alright, I can't think of anymore problems.Will this game support my controller and keyboard!?
Most likely: Yes. Literally every recent update he has added support for a bunch of random controllers I've never even heard off. Keyboard controls are good at the moment, but are always getting better. What should I be warned about before buying?
It's Alpha mate. Things change.What I'm worried about in the Future
This game features a lot of collision and player interaction which is why it must have a good netcode. Netcode is the reason I haven't purchased Brawlhalla. I do expect on Multiplayer release the netcode to be very shoddy, however I hope the developers will work very hard on it, and based on my comment on the dev, I'm sure he will.
I hope this doesn't require any of our own servers like many indie games have been doing lately. A Peer-to-peer lobby or universal servers will be better.What I need you to do.
Buy this game. It won't be good without players. Don't hold off and get it. $5, and you're getting it at a cheaper price than release also. Hate the idea of paying developers for alpha testing? Remember when games didn't tell you they were incomplete till you bought them? You're supporting development and helping this game get out there and faster. By buying in you allow them to afford a multitude of things that will go back into the game. Servers, advertisement, features, music. Just do it.
In current development I give R3 a: 7/10
Gameplay and Controls: 10 Best!
Settings and UI: 5/10 Average
And I don't do that BS where 7 is average. 5 is average on my scale. Have fun Rocketeers!tl;dr
+ Well polished.
+ Frequent Updates
+ Dedicated Devloper who releases Expiremental builds to ensure all users are having fun. Have a problem? Just post in the forum, a build will be out in seconds!
+ Hot Jams
+ Great Controls and pacing
+ Support for everything
+ Learning Curve
+ Button Mashing is actually fun?
- Limited Setting(at the moment!)
- Missing a couple of in-game UI elements
- Only two modes avaliable
-------12:30 AM(EST) May 18th, 2014-------
Andy is allowing the community to edit the level generation, controls, physics, and more with a new file. We're all testing different outcomes of how we believe R3 should play like.
-------21:27 PM(EST) June 18th, 2014-------
So R3 Module One update hit for all users not in the Experimental build a few days ago. After getting my testing in the amount of stuff added is great. NA new challenge mode has been added with leaderboards and a couple of new styles for everything. Also more hot jams!