Civilization VI tarjoaa uusia tapoja toimia maailmasi kanssa, laajentaa valtakuntaasi läpi kartan, edistää kulttuuriasi ja kisata historian mahtavimpia johtajia vastaan rakentaaksesi aikaa kestävän sivilisaation.
Suosituin yhteisön luoma ja virallinen sisältö tältä viikolta.
New Content Coming to Civilization VI Digital Deluxe Edition
2K and Firaxis are excited to announce the inclusion of all-new content for the Civilization VI Digital Deluxe edition, enhancing its value to deliver both strong savings and countless turns for fans of the award-winning Sid Meier’s Civilization franchise.
It’s important to us that wherever Civilization fans live around the world, that the Digital Deluxe edition provides a great value. We saw that prices with certain currencies didn’t live up to the savings we’re looking to deliver, and so we are excited to offer this new content at no additional charge to those who purchase, or already own, the Civilization VI Digital Deluxe edition.
In the coming months, we’ll be releasing two additional Civilization & Scenario Packs for Civilization VI that will introduce three new leaders representing civilizations from Africa and Southeast Asia. This content will appear automatically for purchasers of the Civilization VI Digital Deluxe edition upon release.
Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Sid Meier's Civilization VI
Is CIV 6 Worth it?
Right now i have $75 dollars in my account. I dont want to hear what other games i should buy. Just wondering whether this is worth it
When I encounted a barbarian on the shoreline with my destroyer armada, it comes up with "Major Victory" when I mouseover the unit, but there's no option to attack. If I right click the barbarian a red circle appears around it but that's it. Can't destroy...
If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Here, I detail Chinese strategies and counter-strategies.
I am not too sure how i feel about Civ VI. I've played this game since I could remember (well, the series) and I absolutely loved it.
I remember everytime i played every civ game i would literally play an entire game and spend HOURS at one sitting. I also remember how I wished they made some changes because it was like we were just playing a different skin of the same game.
Then CIV 6 came out. I was so excited. I heard the game play was totally different.
This is the only CIV game I have never finished one game. True, i've only played 17 hours or so right now, but for me, 17 hours was 17 hours on ONE game for the other CIV games.
This game is in dire need of fixing.
Case in point, Diplomacy.
A nation will be your best friend on one turn and then declare war on you the next turn. At first I thought this was clever espionage, but nope. I wined and dined nations, gave them diamonds, i mean showered them with things that would make the other CIV games your best friend forever, Not in this game. Diplomacy is an utterable sh*tstorm. I cannot count how many times my declared friends sneaked attacked me...and i even tried it on all difficulties and even all different levels of army strengths and government alignments. Nothing helped. Diplomacy is truly broken. I didn't buy this game in late 2016 just because of this issue when i saw all the thumbs down. However, i figured they would have patched this by now.
Dear god is this irritating. They scream for housing, your city stalls and yet no matter the districts, policy improvements, it's never enough. You think you've got a handle on things and 20 turns later your city is screaming at you for more housing. You can't add more districts because there is a population threshold and you can't reach that population threshold because you cannot add more districts.
I do love the challenges on the other things like you simply cannot fill your city with wonders anymore...that's realistic. The graphics are nice.
But yeah, this game was a complete let down for me.
The so-called professional reviewers who gave this game 9/10 or 10/10 (and there are many of them) should be ashamed of themselves for misleading prospective buyers of this game.
AI and diplomacy mechanics are broken, neither which have been properly fixed in the 6+ months since release. Instead, it seems these days Firaxis would rather dripfeed minor DLC than fix the issues that their customers have been constantly complaining about.
How on earth any "independent" game reviewer can give this game a perfect score, in its release state or current state (May 2017), is beyond me. Visit Civ Vi's metacritic page if you want to see how shameless some game journalists have become.
FWIW, my personal gripes with the game among others are the cartoonish art style and animations (which are more suited to a casual mobile game than a AAA PC strategy title), the cringeworthy faux-epic narration and and a grating advisor. Some of the civ leaders are also strange choices (no Napoleon, Genghis Khan, Bismarck, Shaka or Isabella???). To me, these are big all steps backwards from Civ V.
I am so upset. I loved Civ 5. People played that (what few people did, were cult-like). Civ 6 sucks, no one plays it, the games take forever to find and load correctly. The interface, graphics, game, and all look cartoon and child-like. Everything I liked about Civ 5 is gone from Civ 6. And the worst part? Now people stopped playing Civ 5.
So for basically a mobile game we are expected to give an extra $20 on top of $60 for an unfinished game? I don't understand why this is the new current model, I made the mistake of buying Beyond Earth, is this game any better? I just was curious if it is...
Sid Meier’s Civilization® VI: ‘Spring 2017 Update’ is Live on Mac and Linux Steam!
The next update in the award-winning Sid Meier’s Civilization franchise is live for Mac and Linux on Steam! This update includes a number of balance changes, AI adjustments, multiplayer changes, and bug fixes. There is also a new premium DLC available for purchase!
Persia and Macedon Civilization & Scenario Pack
Persia, led by Cyrus, is perfect for players who want to build a rich empire, and who aren’t afraid to launch a sudden, unexpected military strike. Macedon, led by Alexander the Great, is a powerhouse conquering civ, with special units and abilities that let Macedon bring the world under its control from early in the game.
The DLC pack also includes two new Wonders and a new Scenario: The Conquests of Alexander. Can you conquer the known world before your time runs out?
For the full set of changes to the Steam Mac/Linux version, see below:
Civilization VI Mac/Linux – 220.127.116.11
• Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
• Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost above
• Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when England builds it on its home continent.
• Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.
• Bomber units are now more effective against cities.
• Swordsman are now reduced to 36 combat strength.
• Damages now remain on City and Encampments when a city is traded.
• Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.
• Adjusted Warmonger penalties for Diplomatic status:
o When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:
-20% warmongering if this is against a player you have denounced
-40% warmongering if this is against a player you are at war with
o NOTE: This is not used in situations where you are fighting a Joint War against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).
o EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%.
• Adjusted Warmonger penalties for City Population:
o When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:
If the city’s population after conquest is below the average population of all the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.
o EXAMPLE: Persepolis is conquered and its population after conquest is 6. But the average size of a city in the game is 8. So this city is 2 / 8 = 25% below the size of the average city in the game. Therefore the warmonger penalty is reduced by 25%.
• Improved coordination for multiple attacking units.
• Ranged units better understand how to capture civilian units.
• AI should now generally accept embassies when neutral, and reject when unfriendly.
• When asking an AI to equalize a deal that has elements on both sides of the deal, it will consider a gold-only change before looking at other possibilities.
• Increased AI’s desire to repair pillaged Districts and Buildings.
• Minor civs will no longer go after policies that give them extra influence they can never use.
• Made it easier to meet the positive side of the environmentalist agenda
• AI will now build multiple Neighborhoods.
• The Great Works tooltip in the deal now shows extended information.
• Melee units can no longer attack embarked units.
• Pillaged improvements no longer provide Pantheon bonuses.
• Fixed double-counting of Appeal from Improvements.
• Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".
• John Curtin is now referred to as “Prime Minister” and not “President” in the Outback Tycoon scenario.
• Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.
• The World Tracker now keeps its open/closed state between turns.
• Additional bug fixes.
• Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.
• Expanded internet games list to show results from additional regions
• Games list was frequently not showing all available games due to UI bug.
• Added more civs to the True Start Location Earth map.
• Separated war/peace notifications into major civs vs. city-state.
• Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.
• Added "special ability" stars to techs and civics that unlock new functionality.
• Added invasion warnings to Poland scenario
• Added new Capabilities data base table to disable select game systems for scenarios and mods.
• Added text labels differentiating Official and Community content in the Lobby screen.
• Fixed issues in the Additional Content menu with mods that contained very long strings.
• The "ImportFiles" modding action now works as a Frontend action.
• The "UpdateIcons" action now supports SQL files in addition to XML files.
• Multiple files can now be specified in the "AddGameplayScripts" Ingame action.
• Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.
• The localization database is now written out to the cache folder.
Sid Meier's Civilization VI
Why no Inca, Ottomans, Mongols, Tannu Tuva etc
This is a thread to talk about civs that you feel are missing from the game - civs that you would like to see in the game, maybe even think ought to be in the game, but that aren't in the game. Maybe it's an old favourite of the series, and you're sad tha...
Alright party penguins. We are proud to announce the launch of Civ VI Linux today (Feb 9th)!
I'll keep this thread updated with the most current info possible, so check in frequently for updates and of course to share your experience.
A huge heartfelt ...