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I can't believe it's come to this after all we've been through.
A good example of interactive fiction would be Analogue: A Hate story
A bad example is Actual Sunlight because it's over priced for what it is.
Perhaps you identify with the protagonist?
I mean, I saw it was made with RPG Maker and I gave it a chance because TTM was really good. But this...like OP said worth maybe £1.50.
The creator didn't even take the extra 5 minutes to make the maps remotely interesting or decent.
I've played with RPG Maker and it's not that hard to create a decent map, the maps the author created are the kind I made back when I was 12 on Rpg Maker 2000.
This is horrible, you can find plenty of free RM games with a storyline that's 20x than this.
The Way, Quintessence-TBV, Final Fantasy Endless Nova, and Blurred Line just to name a few.
"To the Moon" isn't exactly offering more gameplay. In TTM all you do is walk around and click on things to interact either. There are these puzzles, but they are very easy and felt kinda forced, something that was put in only to make it look like there was some actual gameplay to it. Would wou want to grab items and do this puzzling in Actual Sunlight too? I'm not sure. I think it would felt misplaced.
I'd say if you are wanting a game that will make you contemplate mental illness (maybe you or somebody you know suffers from depression, clinical or otherwise), then this would be a good game to play. I felt it was worth the time and the sale price and am glad to have played it, but I'd say opinions will definitely vary with this game.
I thought that was pretty clear before I bought it.
If you've dealt with bouts of depression before, and I'm not talking about being 16 and breaking up with a girl or going through a "rough patch" I mean real problems, bi polar disorder or clinical depression. I think this software can make you laugh at yourself, at least at the start.
I found it brutally honest and spot on. It's art without being "artsy".
I totally understand that some will dislike it or not see the point of it all.
can you elaborate on what you mean by (real) depression?
This is a good buy, if it's on sale like the OP said.
There's a few things that I noticed about this game. First of all, while all video game stories are fictionalized to an extent, there's enough in the game that states that it's coming from somebody with personal experience or deep research into the matter. I'm pretty sure that it's the former, as it's not written from the viewpoint of a therapist.
Second, think about how TV and movies depict clinical depression. It resembles nothing like this game. Evan is able to dress himself, have a normal job, chats with his coworkers and family, and even goes out after work. However, he's still deeply troubled on the inside. He hates himself and hates everything and everybody around him, and nobody can see it.
Finally, the one thing about depression that is common with anybody suffering from it is that it is like a gravity well or a spiral that you can't escape. A person suffering from it feels bad about themselves, and they can't get motivated to do anything. Then that person hates themselves even more, because their inability to do anything about it implies that they are weak and pathetic. The cycle repeats over and over, and it's more damaging than you'd expect.
I think they mean depressing in the crazy person 'diseased' diagnoses. Not the conventional that was a sad event/feeling sense...
I'm not big on stories in game but I can still think of a few off the top of my head that ''the hardest hitting game on depression ever' back of the box tag line like; Bioshock (wrenches hurt) or To The Moon (so many feels)
If you've never been depressed and have never studied depression, then you likely won't understand everything that happens in this game and might even attribute those things that bad writing or melodramatic anger. It's not. This game can be relentless in it's anger and it's nihilism, but in being that it perfectly epitomizes what depression is and how it affects people.
So, if you go into this game not expecting it to be those things, you might misjudge it.
It sickens me when I think how little attention this game got in comparison to that text-based adventure that got so much visibility simply because the dev was involved with the journalist who wrote about it. Actual Sunlight has a lot more to offer to the discussion about depression, I feel, and certainly shouldn't be passed off as bad writing or not being interactive enough. If you have those complaints, then likely are not playing this game for the right reason and don't fully grasp it's tone.