Actual Sunlight

Actual Sunlight

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@willoneill  [developer] Apr 6, 2014 @ 11:35am
Welcome!
Welcome to the forums! As the developer, I am going to stay out of any threads about the game itself, but I will answer informational questions as I see them. This is your place to discuss the experience as players - not the place for me to butt in on it.

If you want to talk to me about the game directly, please write to info@actualsunlight.com or follow me on Twitter: http://www.twitter.com/willoneill

Thank you!
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Showing 1-4 of 4 comments
Grief Shadows Apr 28, 2014 @ 12:18pm 
This game made me reflect on everything I think I know about life.
SoggyWarmPockets May 9, 2014 @ 9:26pm 
Thanks for telling me that because I'm 26, overweight, and feeling much the same way as your protagonist; I should go throw myself off of a building. You might want to edit your in-game note to players to be a bit less age-specific, people can go through a rough period at any time and the message someone with a similar mindset and age to Evan may take away from the game is that it is too late. Keep in mind that the "games-as-art" aspect may be lost on those who empathize strongly with your character.
Interesting game. I'm not quite sure I will ever relate to that complete hopelessness that ends with suicide, but maybe the point of the game isnt for you to relate, but rather to have a better understanding for what some people feel? Dunno. I do know that people feel the weight of society heavily, and it does affect some people like this.
Anyway, I thought the disclaimers at the beginning were appropriate, I thought the writing was pretty stellar, and althoguh the subject matter is heavy and a bit heavy handed, I think it was effective at, at the very least, bringing about some degree of contemplation from the people who play it. Plus, there was humor interjected in the writing, sardonic as it was.

This will actually be my review of the game as well, btw.

To Will: Thanks for being courageous enough to craft this story and present it to everybody (maybe bold would be more apt than brave?). Nice use of the RPG Maker program in my opinion.

Last edited by [slckr]robilar5500; Jun 30, 2014 @ 7:50pm
Cleril Jul 2, 2014 @ 3:48pm 
Originally posted by SoggyWarmPockets:
Thanks for telling me that because I'm 26, overweight, and feeling much the same way as your protagonist; I should go throw myself off of a building. You might want to edit your in-game note to players to be a bit less age-specific, people can go through a rough period at any time and the message someone with a similar mindset and age to Evan may take away from the game is that it is too late. Keep in mind that the "games-as-art" aspect may be lost on those who empathize strongly with your character.

I think the point the developer was making with that scene was to not empathize with the protagonist.

I'm 21 myself and I also make games in a similar vein to this (and more "actual games"). I also have a "numb" version of depression so to speak.

The game told me that I didn't have any actual problems but that simply isn't true.

Again, the point of the game for that particular moment at least is to show that the protagonist couldn't give a ♥♥♥♥. Therefore, you shouldn't give one either.

Never think that because X person says Y or creates Z in their product that they actually agree or support it.

I've made games that involve incest, murder, etc. etc. and I don't actually pursue those kinds of lifestyles. Bit of a weird example but hey it's the truth.
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