125 of 129 people (97%) found this review helpful 1 person found this review funny
99.5 hrs on record
Posted: October 24, 2014
Early Access Review
Mini Metro belongs to the category I call "Optimization Games." These are games like Banished, Prison Architect or Sim City. These sort of games are more about building the best thing you can with your resources available, and less about reaching a "win" state.
Mini Metro is a extremely minimalist version of these sorts of games. Whereas in a game like Banished you'll be trying to balance population growth, food supplies, trading resources, lumber, etc, Mini Metro just asks you to get your passengers from station A to station B.
Mini Metro doesn't have saves or anything, and you can expect a single round of the game to last about 15-20 minutes. During this time, stations of various shapes will pop up, and they'll begin to have passengers show up. Your goal is to build your rail lines in a way that gets the people to their intended station. Have too many passengers waiting too long to get somewhere and you lose.
Where Mini Metro really succeeds is that it builds a lot of tension easily thanks to the constant need to incorporate new locations, while only giving you minimal additional resources. Can your Red Train Line handle an extra circle station? Maybe you can rearrange the stations a bit to fit that new station onto your Yellow Train Line instead? You'll be juggling these decisions constantly.
Overall, I highly recommend Mini Metro. It's kept me occupied for longer than many other optimization games have. Despite it's simplicity, there's a lot of room to improve your skills in the game, and I tend to find myself thinking of new station arrangements when I'm not playing. That's the sign of a good game, and it's the same feeling games like XCom or Banished gave me. If you enjoy these sorts of games, I would very much say it's worth your money, even in it's current Alpha state.
Quick edit: As of Alpha 10, game now has all maps (two of which have some minor bugs) but the game continues to shape up well. I continue to recommend it highly.
Mini Metro is a zen-like strategy experience with pleasing minimal visuals that utilizes the real-world simulation of public transit and the growing system of subways that various corners of the world have come to know. The simple metro-line style of the game is not only a minimal aesthetic, but a symbol of civilization that is powerful to those who have relied on it for a better portion of our lives.
Although simple in appearance Mini Metro is nothing short of a complex affair with lots of little mechanics to learn as you delve deeper. The game is easy enough for players of any level to hop into but offers layers upon layers of choice and consequence that you will need to learn and master through hours of your own planning of expansive transit systems. You begin by connecting differently shaped metro stations to other stations with similarly shaped passengers, which gets complicated as you notice your limit on Metro lines you're able to make and the amount of trains you're able to have carrying passengers. Without an even balance between how much load each of your lines have you'll quickly have a station overcrowd leading to a Game Over.
Overcrowding can be avoided through careful planning as well as the help of upgrades you get to choose between at the end of each week. These can be very hard decisions as you'll be deciding between the ability to build another carriage to hold more of your overflowing passengers, extra bridges to allow you more tactical planning under rivers and other tracks, or a new line giving you a new color-coordinated track to work with on the constantly expanding map. Only one of these upgrades can be chosen and not using the chance efficiently will end your reign as a metro tycoon much quicker.
The game is currently undergoing some extremely ambitious and promising sound work, including a soundtrack being composed by the legendary Disasterpeace. Sound is a feature I am greatly anticipating, because while the silence serves the minimalistic approach to the aesthetics of the game it could really use a bit of atmosphere. Until then I can easily throw on any appropriate Brian Eno record and bliss-out to the creation of my own Metro system, And as Eno himself wrote, "I lose control and at last I am part of the machinery." Mini Metro does its part well in capturing the machine driven lifestyles of the modern world and infusing it with a tactical and addictive interactive twist that anyone from casual strategy fans to serious transit geeks can get excited about.
There's already a good selection of real-world maps allowing you to construct and plan anywhere from London to Hong Kong, as well as more than enough features like Leaderboards and alternative Nightmodes to play around with. Its state in Early Access is merely a sign of great things to come for an already blissful strategy game. I'm extremely excited for what's in store and can't wait for the upcoming procedural soundtrack, additional features, and very hopefully some new maps. Two cities I'd personally love to see are Tokyo and Prague (Hi Timmy!) and with enough support Mini Metro is sure to deliver on fresh content.
65 of 69 people (94%) found this review helpful 4 people found this review funny
6.4 hrs on record
Posted: May 23
Early Access Review
Mini Metro is a game that allows the player to teach all those transportation moguls how to properly setup a metro grid, or how to properly fail at doing so. Odds are it will be the latter. It's an incredibly fun and challenging game, that will leave the player looking for the best possible routes.
Transportation is the center of the world! It is the glue of our daily lives. When it goes well, we don't see it. When it goes wrong, it negatively colors our day, makes us feel angry and impotent, curtails our possibilities.
Without any further delay, I present to you my review of Mini Metro.
If riding a metro is part of your daily routine, you'll either be extremely interested in trying Mini Metro out, or completely uninterested. The goal is to "survive" as many days as possible by having customers happy, which means providing them transportation without having to spend much time waiting for it. As you can easily imagine, that's pretty simple to do, but as the game goes on, not only will the map increase, more stations will also start appearing, which can, sometimes, force the player to redo all the lines. At the end of each week there will be a couple rewards, from more locomotives, to carriages, tunnels and extra lines, all of which can be used to make life easier. But choose wisely, as you may find yourself in need of either reward sooner than you think. It's up to the player to make sure they don't end up like all the metro companies in the world, full of angry customers.
Really good concept;
Has a feel of progression looking at the map grow as the game goes on;
Minimalist UI, containing everything that's needed and nothing more;
If you ever get eye sore from all the white background, you can also change to night mode, and vice versa;
Doesn't get too repetitive, as the starting stations are randomized;
Various city maps;
Active development team;
Considering it's an Early Access (EA) game, I've decided to add a "Neutral" category, for details I consider important, but not gamebreakers, and could easily improve the gameplay if attended.
Lack of a soundtrack/sound effects (which is already part of the developers' plan);
Would be nice to see different vehicle models, even if only for each country/city.
Not much to point out "Cons" wise, as the game is pretty solid.
Once you get the hang of it, it sort of becomes trivial.
I'd give it a 9/10, as it offers the player a nice and relaxing experience, as well as a nice change from the current gaming trend.
74 of 87 people (85%) found this review helpful 1 person found this review funny
7.3 hrs on record
Posted: November 25, 2014
Early Access Review
Mini Metro Review
Positives. - Simple Artstyle - Intresting Topic
Negatives. -No Audio (Yet) -Games Get Easy Really Fast.
Mini metro is a clean and interesting managing game, but at this moment it's missing a lot of feature... I really enjoy the interesting topic of the game and at a point a really starts caring about the little squares and circles in my Metro town, I really wanted to get my guys to there location as fast as possible, but the game fell short after about 15 minutes. the game become so easy i left it running for 10 minutes without problems or complications,
I Can't wait untill they add the audio to the game, the game feel really empty at times, I found myself just running an Ambient radio station in the background to fill up my experiance...
Overall the game is Pretty good and i Really enjoyed almost every minute, for 6,99 i find the game a bit overpriced... in my opinion the is worth more around 4,99 I'm Still going to Recommending the game.
54 of 60 people (90%) found this review helpful 1 person found this review funny
14.3 hrs on record
Posted: December 27, 2014
Early Access Review
So I discovered Mini-Metro about a few months ago, and was following its progress since. I finally got around to purchasing it for myself, and in short, I haven't stopped playing! I never knew a game in such early stages and unfinished could provide sooo much fun and amusement.
Now on to a proper review:
Pro's: > Simplistic, didn't have to overdo the features to get enjoyment > Smooth Look: Not made poorly, very good aesthetics > Non-Repeatitive: Always a different layout on every restart of a map > Consistant New Features: The devs are actively adding / fixing stuff all the time > Has a Night Mode, changes White to Black, much easier on the eyes!
Con's: > No Sound: Atleast, not yet, I know its being worked on as the next feature > Waiting Passengers sometimes are confusing as to where they want to go > Trains sometimes skip stations
Well thats all I can think of for now. I am still enjoying the life out of Mini-Metro and am eagerly awaiting what the devs come up with next!
(wink wink nudge nudge: maybe some more maps to play on @devs? eh? hehe)
My overall rating: 9/10. Highly recommend the game, has a few minor issues, but thats expected in a Beta game. But hey, go grab a copy and play, you won't regret it!
55 of 62 people (89%) found this review helpful 1 person found this review funny
2.5 hrs on record
Posted: June 16
Early Access Review
Mini Metro is a simplistic strategy game where you must design train lines connecting different parts of one of many major cities. You begin with three lines, three trains and some tunnels (number of tunnels depends on the city) and each week you unlock a new train to use as well as one of two other things such as a new line, more tunnels and carriages to attach to your existing trains. As time goes by new stations will open and you'll need to connect them to existing lines or create entirely new lines, managing your lines effectively is key as the game ends when a station is overcrowded for too long.
+Simple but fitting art style, it looks just like London Underground maps and I can't think of anything that would suit this game better +The controls are nice and simple, all you have to do is drag your mouse from one station to the next in order to connect them +Already quite a few different cities to try out +It's incredibly relaxing to play +If the default game is too bright for you (if you have sensitive eyes like myself you may find this) then you can turn on Night Time mode which makes everything considerably darker +The UI is very basic and stays out of your way most of the time which really adds to the feeling that you're looking at a real map +There's a number of different types/shapes of stations, having to connect one of each type to each line to move passengers effectively adds a nice level of challenge to the game +As well as the normal gamemode which I briefly explained earlier there is also an endless mode where station overcrowding does not end the game and your only goal is to make your city as effecient as possible +Station positions are different every time you play +As is expected of such a game you can fast forward time as well as pause (pausing is very handy if you want to completely redesign all of your lines)
+/-Sound has now been added to the game but personally I think it's a little too basic, there aren't any sound effects for the trains themselves, just your actions, e.g. connecting up two stations.
Verdict: Essential Purchase
A simplistic strategy game that has a great concept, a fitting art style, simple controls, simple gameplay and is ever so relaxing to play. If you're looking for a simple strategy game to play or you're a regular user of the trains in one of the playable cities then you really need this game.
When you take a first look at Mini Metro it all looks incredibly easy and simple. But underneath this deceivingly simple exterior lies a deep and complex, although minimalist, puzzle/simulation game where you’re given the task of moving as many people as you can between huge amounts of subway stations.
You start off by connecting a couple of shapes together and each separate line you create next will have a different color. There are 3 colors when you begin; blue, red and yellow. So it’s not unlimited, you only have limited resources. More colors can be unlocked weekly at random. The more you play the more stations will eventually randomly pop up. At the beginning you can manage things relatively easily, but when you’re trying to connect your tenth station or so, things can become (more) hectic. It’s your job to create and manage the lines as efficient as possible; if too many people are waiting for a train a circle will start to fill up and once it’s filled up it is game over. Should you get there in time and at the same time take a couple of passengers with you then this meter will decrease again. Thankfully, at the end of the week you’ll earn a random award. This can be a tunnel (for crossing water) or an extra train, carriage or rails (i.e. extra color) and you can remove some of the current workload by using these items strategically. And despite all these hectic situations Mini Metro can still feel sort of relaxing. The reason for that is probably because it looks so simple and is intuitive to control. You just grab a line and drag it to the station and if there are no conflicts (like missing bridges or weird (intersecting) lines) the game will automatically readjust the rails for you. Easy as pie !
This Early Access edition is missing a couple of things that will be available in the final version of the game. The music is the most important thing that’s missing and it’s something that I sorely missed. It feels weird having no sounds at all while playing. Still, you can always play your own music on the background. And it’s really not that big of a deal anyway; I’m sure once the music is fully integrated it will be just lovely and make the game that much better. It’s just a matter of time. And just check out the trailer, it gives a taste of what’s to come. Exciting stuff ! Some extra modes still have to be added as well. But the default mode is there (and still being worked on) for those that want to set a high score.
I don’t think the game really needs a tutorial but a simple explanation would be appreciated and I think it’s a smart idea to add it anyway. You’ll get the hang of the game soon enough, but it might seem daunting at first. It requires a bit of trial and error but it’s certainly more satisfying if you set a good score later on, knowing that you did it all by yourself. And it would be nice to see a better alert if a station gets added. Later in the game when things are too hectic and you’re too focused you won’t always notice that one or more stations are still unconnected. It’s just a minor flaw/complaint and I hope there’s a way to improve this, if only for a tiny bit because the alert is definitely noticeable as long as you pay enough attention to your surroundings.
Mini Metro is an excellent game and a mighty fun one. If you like simulation (not just the ones that are too realistic) and puzzle games then you practically can’t go wrong with this game. And for this price it’s an absolute steal. Highly recommended !
53 of 61 people (87%) found this review helpful 1 person found this review funny
2.0 hrs on record
Posted: August 11, 2014
Early Access Review
Full disclosure: review copy provided by developer/publisher!
“Mini Metro” (not to be confused with the popular “Metro” series mod that turns protagonist Artyom into Tyrion Lannister) is the latest in a long line of ingenious, unique puzzlers to come out in 2014. Why then, you might ask, would “Mini Metro” be worth your time and money? How, you might muse, does “Mini Metro” stand out from the rest of the pack? Well I'll tell you why and how if you would just stop posing these hypothetical questions.
“Mini Metro” is a metro designing simulator, putting you in the shoes of the world's most unfortunate subway planner. You're just sitting in your cramped office when word comes down from the top that you have to connect stations, plan lines, tunnels, and bridges, and deal with overcrowding. On the fly. By the seat of your pants. OH, and like all things in life, it is a pointless struggle. Eventually the city will be overwhelmed, the denizens of the metro spilling out into the street when the system can no longer handle it, consuming the weak, tired, and old, and converting the strong into public transit enthusiasts. At least that's what I tell myself the fail state is.
But you will fail, eventually. The key is to juggle your increasing geometric crowds, linking corresponding triangles and circles to their stations, cutting corners and making gaps to accommodate the load. And when you're finally defeated you'll get a final score denoting the days you lasted and your busiest numbers. It's very rewarding and, at least initially, somewhat relaxing.
Right now there are a number of cities to choose from and one mode, classic, to test your skills. As this is EARLY ACCESS there are some features missing, namely two upcoming modes, zen and EXTREME, and a soundtrack. I recommend putting this in window mode and blasting your favorite music for the time being.
This is a fun, chill puzzler. No bells and whistles, no gimmick. Just a sleek, minimalistic take on being a municipal planner who's getting too old for this ♥♥♥♥.