METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

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RobertPeelerKJP  [developer] Jun 25, 2015 @ 2:40pm
Feature/Option Feedback for Metal Gear Solid V: The Phantom Pain
Have you ever... loved someone?

I think at any time, any place, people can fall in love with each other. But if you love someone, you have to be able to protect them.

In my absense I've feared you've come unprotected--but no longer!

In a little over two months time we'll have a PC version of Metal Gear Solid V: The Phantom Pain, something we've been working on, but while we've been doing our best, and reading what feedback you've given thus far...let's do our best to funnel it all into this thread.

Tell us please, so that we can convey it to the development team hard at work on the PC version, what FEATURES and OPTIONS you want for the PC version of MGSV:TPP.

No guarrantees they'll all make it in, but this game is made for you, the fans of Metal Gear, who want an amazing experience on your home computer--so help us get you there.

I've been inside this community all along, waiting for the right time to awaken!

Likewise, if a feature can't be added, we'll do our best to explain why.

With that, thanks for listening, and hope you get to hear back from me very very soon.

-KJPDev
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Showing 1-15 of 2,894 comments
Not Snek. Jun 25, 2015 @ 2:43pm 
Great you are doing this!

Sound Options: Split volumes of speech, SFX, music

IMPORTANT: Guards dissapearing, Bodys dissapearing, makes it extremly hard.

FOV settings.

Dedicated server support would be awesome.

Is it possible to unlock the FPS? Alot of people wondered why it is capped at 60 FPS.

Possibly pre-load a little before release? Helps the slower connections keep up, I guess TPP will be fairly big.

A free-roam mode after you beat the game would be great.

A MGS emoticon for the steam forums? :p


Thanks.


P.S.: If you plan on making a motherbase App like in GZ, please dont forget us PC people!
Last edited by Not Snek.; Jun 27, 2015 @ 5:54am
Heavily Augmented Jun 25, 2015 @ 2:50pm 
Great to have you back. As for the PC port, I do have a few minor things I hope is included:

Please separate Depth of Field from the Screen Filtering settings since it becomes near impossible to aim down sights with it on Extra High.

Raw Mouse input and sensitivity scaling would really help with aiming down with the Sniper Scope and Binoculars.

Bring back the fantastic quality optimization from Ground Zeroes.
Coinkidoink Jun 25, 2015 @ 2:50pm 
GZ didn't have a mouse cursor in the menus, i'd like to see that.
GZ also had a pretty bare tutorial for controls, would love to see a better made tutorial for movement, CQC, gunplay and etc for TPP.
RiSk Jun 25, 2015 @ 2:52pm 
Great to have you back once again, Robert Peeler!
As you can see I'm still here too, patiently waiting!

Critical:

- Sound options (Simple or detailed);
- More screen resolutions, 21:9 support;
- Windows 10, DirectX 12 support;
- Full mouse support over the menus (a windows cursor is enough to move around and access everything as we please);
- Correct the mouse sensivity scale while full zooming in (Difficult to snipe and scout with this sensivity we got in GZ);
- Native DS4 support (prompts, etc);
- When releasing the LMB, release the guard we are holding as well (We can't in GZ PC);
- Unlocked FPS;
- No pop-ups when playing at max settings;
- Monitor frenquency (for 120/144hz);
- Shift button to stop running (While running, Snake can't stop running, you have to stop and then walk again);
- Same features (or more) from the console version (like imported tracks and companions);
- Dedicated servers for the online component (or both, dedicated or not);
- Same optimization or better than GZ;
- Improved camera over Snake, depending on the situation he's in;
- Field of view (FOV) option;
- Support for modding on the PC platform;
- Valve (or other) anti-cheat enable for the online;
- Full customizable M&K;
- No mouse loading bug showing in-game;
- Co-op(?); At least I tried xD.

Miscellaneous:

- Achievements;
- Steam cloud;
- Steam workshop;
- Full controller support;
- Changeable language and subtitles in-game;
- Steam trading cards;
- SDK;
- VR support;

Once again, thanks Robert!
Last edited by RiSk; Jul 1, 2015 @ 2:04pm
RobertPeelerKJP  [developer] Jun 25, 2015 @ 2:52pm 
Originally posted by Coinkidoink:
GZ also had a pretty bare tutorial for controls, would love to see a better made tutorial for movement, CQC, gunplay and etc for TPP.
A new tutorial for the game might be pretty difficult at this stage, but there are lots of tips similar to GZ that will hopefully help players figure out the full extent of gameplay possibilities
Porfirion Jun 25, 2015 @ 2:52pm 
Two come to mind:
- Custom soundtrack. Would be really cool to choose my chopper theme from my mp3s.
- A separate option to toggle depth of field effect on/off. Many gamers (me included) don't like this effect and it's so common that even the PCgamingwiki gives tips on how to disable it by editing the game files.
Coinkidoink Jun 25, 2015 @ 2:55pm 
Originally posted by RobertPeelerKJP:
Originally posted by Coinkidoink:
GZ also had a pretty bare tutorial for controls, would love to see a better made tutorial for movement, CQC, gunplay and etc for TPP.
A new tutorial for the game might be pretty difficult at this stage, but there are lots of tips similar to GZ that will hopefully help players figure out the full extent of gameplay possibilities

Ah okay, my bad, i missunderstood a bit :)

One thing that bothers me a lot about GZ is that the camera is so close to Snake when he's crouching, specially indoors, he takes up a lot of the screen. Would a "max camera distance" slider or something like that be possible maybe?
Last edited by Coinkidoink; Jun 25, 2015 @ 2:55pm
Matt Jun 25, 2015 @ 3:03pm 
First thing, i'd love to see custom music support and support for the app, depending on the level of mod support supported, I'd love to see the Steam Workshop be included too.

I understand it may be too late for this, but i'd also like to see if you guys could provide people (even if it's just a application process or a select community member group or something) a early demo or MGO beta or something aswell to make sure that the game is really solid on a wide range of hardware, Ground Zeroes was great on PC, and with the recent issues some games have faced on PC etc, I feel that The Phantom Pain would really benefit from a nice solid PC port that runs great on a huge range of hardware, another advantage would be you guys could get a wider range of hardware to give a better idea with system requirements too, as GZ was over estimated quite a fair bit.
Iconoclastist Jun 25, 2015 @ 3:20pm 
For controls something like short video clips showing off controls would help alot. Popping open the idroid and having a list of movie clips on basic to advanced controls like how to aim, roll, hold up people, cqc chain etc...

Mouse cursor in menus would be great.

The body limit in ground zeroes where if you piled up guys in one area they'd start disappearing. This HAS to be removed.

Co-op like peacewalker.
GraveTracer Jun 25, 2015 @ 3:23pm 
I was really happy with the Ground Zeroes port; the one thing I felt it was missing though was custom music support. I'd like TPP to support second-screen functionality as well.
Not Snek. Jun 25, 2015 @ 3:24pm 
Originally posted by GraveTracer:
I was really happy with the Ground Zeroes port; the one thing I felt it was missing though was custom music support. I'd like TPP to support second-screen functionality as well.

A 2nd screen map or somethign would be so nice.
Sgds Jun 25, 2015 @ 3:24pm 
Steam cards.
If there's a smartphone app, to try and make it work with PC too.
Dual-audio again. If possible make it so it uses the same save file(in GZ they were different saves).
Jimmytudesco Jun 25, 2015 @ 3:25pm 
First of all <3<3<3 for Ground Zeroes , and every Phantom Pain trailer so far(specially for the choice of words and music)!
here are some of my thoughts:
- In your gameplay demo at E3, you showed a guy captured for the cause of language, same thing could happen in different powerlevels for cultural stuff, like the more cultural anchored guys you fetch, the better disguises you get....and so on
- i guess this one is not gonna happen, since d-dog is already designed.....BUT i would love to see the dog from shinobi 3 on sega mega drive just as a reference, maybe as skin or something
- further i guess you also already have planned a training camp for the soldiers you capture, but how about the option to teach them a special kind of moral or tactical choice, the more in depth the better, also
- It would be awesome if you could train your captured soldiers for multiplayer use, because i think most multiplayer games depend on the number of people you play with in your team, wich destroys the balanced and fair multiplayer in many games.
- please watch out, that the landscape doesnt get to generic or repetetive
- please watch out, that the microtransactions not only dont get p2w but also dont get pay for advantage, wich means that it will be actually pay to win, because players get stuff earlier and get to powerfull compared to others
- an strange but maybe interesting idea.....since you want your base to be able to have a zoo, how about the idea to copy behaviour to choose from from special animals, i dont know an example right now, but i guess you get the idea, its about hunting instincts, distractions and so on
- plant life should matter to. like for example poisoned plants in africa, or even better marihjuna to distract or stun your enemies.
wait for more ideas to come from me.

in love with games, especially your detailed and beloved created worlds

jimmytudesco
igniz12 Jun 25, 2015 @ 3:26pm 
-No region lock
-On the fly, seamless controller/M&Kb switching
-Maybe FOV too

In addition to the Durante stuff.

Thanks for doing this again.
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Date Posted: Jun 25, 2015 @ 2:40pm
Posts: 2,894