X Rebirth > 一般的な話題 > トピックの詳細
EGO_zav  [開発者] 2013年11月16日 17時47分
About our ongoing work - Patches, Updates, Bugfixing on X Rebirth
Hello

Unfortunately I have not written much here since the release.

First, I would like to apologise to those of you who have had technical problems. I have started a thread in the Steam forums where I have listed the most common errors and have now collected a lot of information about this. All of this will of course be made available here in our support forum as soon as our server is able to remain stable under the load.

Secondly, I would like to say how amazed we all are here by the huge success of the game. Number one on Steam for several days in a row at this time of year when the big hitters come out... wow, we never expected that. It's crazy to see that more than 10,000 people are playing our game at any one time on Steam (even more if you include those who are in offline mode). Madness!

Great though it is to see that the game is so successful and that many people are having a lot of fun with it, it pains me to see every case where the game causes problems. Sorry folks, I can only apologise for that.

Now, on to the reason for this post: I want to set out our priorities for the next few weeks. These are, as it were, the results of the feedback so far.

1) Language bugs - the German Betty, french text and other problems will be fixed.

2) True crash bugs fixed. There are undeniably some program-related crashes, and we are are trying to sort these out by sending those who experience particularly large numbers of crashes special versions of the EXEs. From the feedback it seems that some people are affected much more frequently than others by crashes. At the beginning of the week we will build a group of new computers and will try to reproduce your problem PC (same motherboard, same GPU, etc.). Those of you who believe you are particularly badly afffected (and no, it is NOT safe to use 32-bit Windows) should contact us at info@egosoft.com for the special EXE.

3) AI bugs with trade ships (please make sure you are using the trade menu correctly before assuming you are affected by this bug).

4) Performance improvements: It seems ironic that most customers who are particularly dissatisfied with performance are those with the fastest computers. This may partly be because we made no special attempt to optimise for fast PCs. It even seems as though the most extreme high-end PCs barely have higher framerates than mid-range ones. We will be tackling this issue aggresively and will be stocking up on high end hardware for tests, to try out things like SLI and hex-core systems. Of course optimisations will also benefit other systems. Tips for configuration are in my post on the Steam forum and in the Egosoft Support forum.

5) Improvements for the near future: We will now begin to organise our plans and your wishes by priority. There are a few major development areas that are sure to take us into the beginning of 2014 for an update, and many small things that we would like to address as soon as possible. Here are just a few examples:

- Smalltalk on platforms: Once you unlock a reward you can ask for all the rewards we currently have already. If you ask for a good NPC you can further filter by job type. So you effectively find e.g the best pilot in your vicinity.

- NPC classes are to be clearly marked to make it clear who does what.

- Improved joystick support - there seem to be problems at the moment with joysticks. Some may not yet be configured in a satisfactory way (we're working on it). There is also a suspicion that certain joysticks crash the game at startup when they are plugged in.

- Improved menus - feedback regard some menus which should be improved accordingly. What I hear most often at the moment are problems with managing the Trade Order list. This should be shown in every ship that is in your squad and can then be removed from the Info menu. There are also other improvements in various menus that will need to happen gradually over several updates.

- Shortcuts - currently veterans miss many hotkeys such as "T" for next target, Shift-"D" to dock, Shift-"R" for the property list, etc.

OK... this should give you all just a brief insight into our current work. For those of you able to play without problems, I wish you continued fun. For those who have technical problems, and as can of course be seen on here on the forum there are many of you, I want to apologise again and ask for your patience.

Thank you all for the huge success!

-Bernd
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Pertinax 2013年11月16日 17時48分 
Can you fix the inverted mouse function not working? cant play without this, my ship is still at the spawn point...
illidian (禁止済) 2013年11月16日 17時49分 
EGO_zav の投稿を引用:

Secondly, I would like to say how amazed we all are here by the huge success of the game. Number one on Steam for several days in a row at this time of year when the big hitters come out..

-Bernd
Didn't it come out yesterday?
mikeydsc 2013年11月16日 17時50分 
bump - this needs stickied before it gets buried under all the complaints
Razorhead 2013年11月16日 17時50分 
Thanks, it's good to see you guys are working on it.
momo 2013年11月16日 17時50分 
big thanks for the feedback.
also one tiny note - about future patches. how will they work? will we need to start game again, or we will be able to continue from saves?
asking because i dont wanna dive deep in campaign before the patches.
[SVFT] ☭Kruor☭ 2013年11月16日 17時50分 
People arent just complaining about technical problems. We are complaining about some decisions that you made and implemented deliberatly that make no sense.

1. Didnt you test the game at all before releasing it?

2. Didnt you think we would notice the horrible NPC design?

3. Didnt you notice that every station look almost identical inside?

4. Didnt you run the dialog past some native-english speakers before release?

5. Didnt you try to save your games before releasing a final version?

6. Didnt you think that running around ships and stations opening crate and lockers is MINDLESS and that perhaps people other than stupid 12 year olds were going to play this game? I want complex economy, stock markets and trade empires, not bloody Hide and Seek with creditpacks in vents. Wtf

etc etc.
最近の変更は[SVFT] ☭Kruor☭が行いました; 2013年11月16日 17時53分
Werruraz 2013年11月16日 17時51分 
Thank you for the update, god speed.
Ob1ivion 2013年11月16日 17時51分 
So thousands of us are just using the trade menu wrong. Interesting approach to the problem.
Khromm 2013年11月16日 17時52分 
illidian の投稿を引用:
EGO_zav の投稿を引用:

Secondly, I would like to say how amazed we all are here by the huge success of the game. Number one on Steam for several days in a row at this time of year when the big hitters come out..

-Bernd
Didn't it come out yesterday?

Been available for pre-order for months. Lot of people would have done so in the last couple of days to take advantage of pre-loading the game...
ruineddiepunk 2013年11月16日 17時52分 
I have faith! Good luck with all the fixes, I can't wait to see XR when its fully functional!
jim_payne 2013年11月16日 17時52分 
Also if you could make it possible to clear the orders queue that would be nice. My cap ship is stuck as its orders queue is full and I can't sell my energy cells.

Thanks!
no_trips 2013年11月16日 17時53分 
Sticky this please!

jim_payne の投稿を引用:
Also if you could make it possible to clear the orders queue that would be nice. My cap ship is stuck as its orders queue is full and I can't sell my energy cells.

Thanks!

Yes please this. We need ways to modify and cancel trade orders WITHIN the game! For now in order to do this the player has to modify the game files just to cancel one order.
最近の変更はno_tripsが行いました; 2013年11月16日 17時55分
Cancerman 2013年11月16日 17時53分 
illidian の投稿を引用:
EGO_zav の投稿を引用:

Secondly, I would like to say how amazed we all are here by the huge success of the game. Number one on Steam for several days in a row at this time of year when the big hitters come out..

-Bernd
Didn't it come out yesterday?

I think he means the sells rank on steam.
Makenshi (禁止済) 2013年11月16日 17時53分 
illidian の投稿を引用:
EGO_zav の投稿を引用:

Secondly, I would like to say how amazed we all are here by the huge success of the game. Number one on Steam for several days in a row at this time of year when the big hitters come out..

-Bernd
Didn't it come out yesterday?

It was #1 preorder for several days.

thanks for the update and this should be stickied. Really hope the performance issues can be sorted out soon.
Fulcrum 2013年11月16日 17時53分 
Trade ship improvements are a big one, need better menu for automating trade freighter, mining ships, etc.
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投稿日: 2013年11月16日 17時47分
投稿数: 917