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Frogdice  [developer] Apr 25, 2014 @ 11:43pm
Being wood starved.
This is a general thread for talking about resource gathering.
Last edited by Frogdice; Apr 25, 2014 @ 11:47pm
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Frogdice  [developer] Apr 25, 2014 @ 11:45pm 
Originally posted by Doug:
I am bottlenecking on wood very hard. Who balanced the resources in this game? Why do all the building upgrades require 2X as much wood as stone? This means all of my wood goes to building upgrades and the only gear I can buy uses stone. I am considering just leaving the game running while I watch TV to "farm" wood for upgrades.
Last edited by Frogdice; Apr 25, 2014 @ 11:46pm
Frogdice  [developer] Apr 25, 2014 @ 11:46pm 
Originally posted by Doug:
I am bottlenecking on wood very hard.

...

Why do all the building upgrades require 2X as much wood as stone? This means all of my wood goes to building upgrades and the only gear I can buy uses stone. I am considering just leaving the game running while I watch TV to "farm" wood for upgrades.

If wood and ore were used exactly the same, then there wouldn't be any real strategy or choice to make in your upgrading. You'd just upgrade them all in a linear fashion. Since building upgrades use heavy wood, and gear uses heavy ore, you can make decisions based on how you play.

Personally, I focus HEAVILY on wood gathering and I upgrade my lumber mill much more often/faster than my foundry. I generally keep my lumber mill 1 or 2 tiers higher than my foundry.

But some people use a lot of gear, so they upgrade them equally or care more about ore.

Another tip: research and resource gathering happens even if you exit out of the game. So check it often to queue up resources and research.
Frogdice  [developer] Apr 25, 2014 @ 11:46pm 
Originally posted by Doug:
I understand game balance. I am not new to gaming. I just believe there are better ways to do it.

Currently it takes 720 seconds for my mill to turn out 60 wood. This is with my current maximum of 20 lumberjacks. It takes 1,000 wood to upgrade my buildings.

1000 / 60 = 16.66 * 720 seconds = 12,000 seconds = 200 minutes

Even starting the game starting the gathering then closing the game, isn't doing that 16 times a bit excessive?

In other words it will be 3 hours 20 minutes before I can upgrade a single building assuming I hit the button exactly when it is ready and I'm not in the middle of a game. Are you trying to guaranty that no one finishes the game in under 50 hours of play? I feel the game is fun enough on its own for me to restart and play again without artificial time limits implemented.

I won't go into other methods that I have seen used to control game resources. It is your game and your decision. I will give two suggestions:

What would really help is if the quests scaled up their resource rewards with the level. The triad rewards seems to scale but the resource rewards don't scale. 1-3 wood quest reward when I need 1000 to upgrade a building is pitiful.

Also the level completion could give some resource reward too. I am getting about 5,000 Triads for completing a level and coming out with what appears to be 20-30 wood and stone.
Frogdice  [developer] Apr 25, 2014 @ 11:47pm 
DOUG: I did my best to manually split the resource discussion off from the Strong Nathaniel Arthur discussion.
sonikku2008 Apr 26, 2014 @ 12:07am 
After having fully upgraded my town and gotten everything researched, here's how my city resources stand:

Triads: 404,490
Food: 1,874 (still gets dumped into population because people)
Population: 6,600
Ore: 2,353 (was in the 2000s when I'd finished the last upgrade)
Wood: 385 (still gathering just to have 25 of every gear for completion sake)

Dunno about you, but I'd say that's a rather lopsided balance, especially since there is no way I am ever going to spend 400,000 triads. And despite your claim earlier of ore being more favored toward gear, I'd have to disagree. Looking over all the pieces of gear, I'd say they play a fairly equal role in it. 4 pieces use only ore, 3 pieces use only lumber, and 5 use equal parts lumber and ore. (Nothing uses 5 lumber and 20 ore, in other words. Notable: Amplifiers use 50 of both mats.)

If nothing else, we need a way to spend triads when we've run out of stuff to spend triads on. Say, maybe upgrades to our tower? Damage amplification, overshield, health bonus, things like that? Maybe they're temporary and have to be repurchased each tower, or they require a certain amount of monetary upkeep to hold on to, or they can be upgraded an unlimited number of times with exponentially rising costs each time? After all, we do so much city building that we completely neglect upgrading the one thing that lets us keep our city the way it is. As to why only triads for those upgrade ideas, the elementalists are the ones running the tower after all, so maybe the extra little somethin' somethin' under the table encourages them to work harder to make the tower better without consuming the already precious ore, lumber, and food.
Last edited by sonikku2008; Apr 26, 2014 @ 12:19am
melkathi Apr 26, 2014 @ 3:45am 
If the void stops attacking towers and offers me 1000 wood to just hand them the keys to the tower, I'll do it ;)
[TM] Roco May 15, 2014 @ 9:07am 
Wood is a major major bottleneck for me as well. How about allowing a "trade" where you can trade two of one resource for one of another? So 2 ores for 1 wood and vice versa so no matter which playstyle you choose you don't have as much downtime just waiting for the resource timer to countdown?
Frogdice  [developer] May 15, 2014 @ 9:31am 
We considered a market building very seriously before development of the game, and in late beta. Both times we ended up deciding against it.

Instead, we added the quest system (which gives you a way to farm resource via battle), and we also changed all the weapons and bombs in the blacksmith to ORE and Triad cost only.

For many people, wood is very important in the early and mid game when you are doing a lot of building construction. Such players should invest heavily in their lumber mill early.

Other players rely more on gear, and as a result they consume ore more heavily.

For almost everyone, the late game shifts more towards ore. You will still use wood for blockades and/or attack dummies, but ore will become more important as you start to use more gear.

We feel like this is a good balance.
ngrigoriy Jun 21, 2014 @ 1:01pm 
Yup. Not enough wood. Not enough wood at all.
Frogdice  [developer] Jun 21, 2014 @ 2:27pm 
Originally posted by ngrigoriy:
Yup. Not enough wood. Not enough wood at all.

Remember that you can queue up wood to gather even while you're not playing.

We have a change coming that will also help here a bit that I think people will really like. Part of our next major free update.
Otter Chaos Jun 26, 2014 @ 10:06pm 
I like the game, though I find myself starting it several times a day just to get wood production going, so that when I do sit down to play, I might be able to build something. I wood agree, heh, that lumber production is out of balance with the other resources. Other than that, having fun with the game, love the spells. Really adds something, um, magical.
Frogdice  [developer] Jun 26, 2014 @ 10:38pm 
We have a super cool thing to announce soon coming with our next major free update of the game. It will definitely help with wood and other resource issues.
stan Jul 3, 2014 @ 5:38pm 
Not enough wood, definitely. I have 20 lumberjacks and am still all the time wood-starved.
Frogdice  [developer] Jul 3, 2014 @ 8:16pm 
Originally posted by stan:
Not enough wood, definitely. I have 20 lumberjacks and am still all the time wood-starved.

Have you played much yet with the new update: RESOURCE RAMPAGE?

http://steamcommunity.com/app/286200/discussions/0/45350245095068850/

I think if you play with that - especially if you start a new city - you'll notice a HUGE difference.

Every single time you return to the game you'll have a full load of resources to collect, and in general it is more efficient with less "dead time" that you aren't earning resources.
stan Jul 4, 2014 @ 5:00am 
I like that I don’t have to click on the sawmill, farm etc. to start the production anymore. I don’t like that I have to click collect instead… Doesn’t it kind of defeat the purpose?

I need 1000 woods for an upgrade, but my sawmill only stores 90. This means I have to start the game just to click “Collect” 11 times, exit and go do something else and then on the 12th time I’ll finally have my 1000 woods. Not very fun… I don’t know what other players think of it.
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