Tabletop Simulator

Tabletop Simulator

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friedzombie 13 Apr, 2016 @ 2:46am
Pleeeease add HTC Vive/Rift support
I'm not much for playing physical games in a digital space; however, because of the lack of content on VR platforms right now I could see you make a pretty good amount of $ capitalizing on this brand new platform. Please, please PLEASE add support for the new PC VR headsets if you have the time.
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Showing 1-15 of 24 comments
pmental 13 Apr, 2016 @ 3:51am 
I came here looking for VR support because I thought it was already in place, I'll hold off buying for now I guess.
Wowie 13 Apr, 2016 @ 8:00pm 
I believe they said they were looking into Rift support at one point, but that was... May 2015.

http://steamcommunity.com/games/TabletopSimulator/announcements/detail/218767367128234933

There is still a lot more to come like VR support, Space Theme Pack, Mobile version, and additional features & fixes...

So don't get your hopes up.
Sceles 14 Apr, 2016 @ 3:04am 
If this game had support for Rift, Vive and motion controls I would definitely buy it.
grenadecx 14 Apr, 2016 @ 5:15am 
http://steamcommunity.com/app/286160/discussions/0/458604254418692250/

Problem is not a lot of people had access to the HTC Vive prior to launch. I think the HTC Vive PRE was sent out to like 7-10k people. And now when we have reached launch, it still takes time before people get it which in turn means development for it also takes time.
Last edited by grenadecx; 14 Apr, 2016 @ 5:17am
Relys 14 Apr, 2016 @ 8:12pm 
VR support would be a buy for me. I would love to use my Oculus Rift+Leap Motion. :)
Agonythy 15 Apr, 2016 @ 5:51am 
Originally posted by grenadecx:
http://steamcommunity.com/app/286160/discussions/0/458604254418692250/

Problem is not a lot of people had access to the HTC Vive prior to launch. I think the HTC Vive PRE was sent out to like 7-10k people. And now when we have reached launch, it still takes time before people get it which in turn means development for it also takes time.

That is not quite right. Every developer who asked for it got it.
The thing is that Oculus Rift was much more known and for a much longer time.
MadeOfMarble 15 Apr, 2016 @ 8:26am 
The way that Tabletop Simulator is made, I can't see how they could get Vive support. Rift MAY be possible.
Co-aXe 15 Apr, 2016 @ 9:06am 
Originally posted by Señor Kitten:
The way that Tabletop Simulator is made, I can't see how they could get Vive support. Rift MAY be possible.

Explain.
adjed 15 Apr, 2016 @ 4:07pm 
This game with VR support would be THE GAME.
Let's hope devs can work something out!
EddieDDUB 16 Apr, 2016 @ 11:30pm 
I'd pay extra if it came with VR support ;)
Aro 17 Apr, 2016 @ 2:17am 
TTS seems better suited to Vive than Occu simply due to the option of using their controllers. Even w/o the current gen vr it's still solid.
Inimitable 18 Apr, 2016 @ 9:16pm 
I am (still) eagerly awaiting this as well and it is one of the main reasons I bought the game. Now that the SDKs for both headsets have hit release versions I really hope to hear some news about this.
Enark 19 Apr, 2016 @ 5:00pm 
I, too, want VR support in this game. Have the devs said anything about this? All I could find was from a couple years ago promising VR support in a future patch.
DirtCheap 20 Apr, 2016 @ 12:19am 
This game would be amazing in VR. It would be like playing face-to-face, plus the convenience of being computerized, such as instant access to hundreds of games, and automation (scripts).
Pluckerpluck 20 Apr, 2016 @ 3:20am 
Originally posted by Señor Kitten:
The way that Tabletop Simulator is made, I can't see how they could get Vive support. Rift MAY be possible.

What are you on about? First, you can support the headsets without supporting the controllers. It REALLY irks me when people don't support the Vive because they think it has to support the controllers. This is not the case.

Second, the controllers would work perfectly in this game... Instead of auto height control on pieces they would not actually just stick to a 3D pointer. It's more work, but definitely find to implement.

Thirdly, Oculus will be getting motion tracked controllers as well, when that happens I would love for those to be supported.

Finally, I kickstarted this game because of VR. I REALLY hope they get it going.
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Date Posted: 13 Apr, 2016 @ 2:46am
Posts: 24