Unclaimed World

Unclaimed World

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Refactored Games  [developer] May 3, 2016 @ 2:53am
Working on: The Clay Pit (scenario), Repair, Task Manager
We are well underway with the next version which will include:

//The Clay Pit
This scenario will serve as an introduction to the game for new players. It involves a crew of workers who are digging clay and making mud bricks that they ship off to a nearby town. It will contain a tutorial (which is optional) which trains you how to manage an efficient production. When their operation (and the tutorial) ends, the workers debate whether they want to make a more permanent camp and switch to digging bog ore and blacksmithing.
To expand, the colonists will need to fight off a flock of dangerous animals called patricians that are guarding their fishing territory which also has large amounts of bog ore.

//Task Manager
This screen has been improved a lot - it will now give you more feedback about bottlenecks and inefficiencies and allow you to set permanent priorities for different task types. See an image here:
http://images.akamai.steamusercontent.com/ugc/499148155513264103/E757F9EE30E6178B6147AFC3D071C5F206C01AD3/

//Repair (Maintenance)
This feature makes your colonists automatically carry out maintenance on your structures. Using the task manager, you can decide how high the priority should be.
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Showing 1-3 of 3 comments
[XIII] Arcthurus Dec 17, 2016 @ 11:37am 
Is it possible to get Cotton/Textile in the Clay Pit scenario? No farm plots, no trade and no salvage seems to be available in current test version.
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Showing 1-3 of 3 comments
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