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It would be cool if you would add your system specs.
[thread: 2512, -2] Calculating naval units visibility for zone Persian Gulf (ID=64)
[thread: 2512, -2] - Calculating detection chance
[thread: 2512, -2] Chance of spotting enemy unit = 50
[thread: 2512, -2] Calculating naval units visibility for zone West Africa Coast (ID=65)
[thread: 2512, -2] - Calculating detection chance
[thread: 2512, -2] Chance of spotting enemy unit = 50
[thread: 2512, -2] Calculating naval units visibility for zone East Africa Coast (ID=66)
[thread: 2512, -2] - Calculating detection chance
[thread: 2512, -2] Chance of spotting enemy unit = 50
[thread: 2512, -2] CenterAtHex
[thread: 2512, -2] (35,18) 0
[thread: 2512, -2] AC:theads.cpp:192 (thread: 2512)
[thread: 2512, -2] RC:theads.cpp:197 (thread: 2512)
[thread: 2512, -2] ---- Game state = 7
I'm on Win 7 64bit. I was axis attacking poland, around turn 5.
please send it to support[at]wastelands-interactive.com
[thread: 4460, -2] Liczenie kolumny : (24.908400 * 1.000000) / (0.600000 * 1.050000) + 0.637500 = 39.537144 (19)
[thread: 4460, -2] 6 : 19
[thread: 4460, -2] 7
[thread: 4460, -2] Defender destroyed by overrun!
[thread: 4460, -2] AC:e:\repozytoria\ww2code\jednostka_ladowa.cpp:1829 (thread: 4460)
[thread: 4460, -2] RC:e:\repozytoria\ww2code\jednostka_ladowa.cpp:1835 (thread: 4460)
[thread: 4460, -2] 3. Panzergruppe losses 0.36 strength
[thread: 4460, -2] ===BATTLE END===
[thread: 4460, -2] ===UNDO WYCZYSZCZONE===
[thread: 4460, -2] ===REPORTS ADDED===
[thread: 4460, -2] AC:e:\repozytoria\ww2code\ai2.cpp:877 (thread: 4460)
[thread: 4460, -2] RC:e:\repozytoria\ww2code\ai2.cpp:879 (thread: 4460)
[thread: 4460, -2] [AI Germany] Wyznaczam listy jednostek
[thread: 4460, -2] [AI] Germany: Calculating movement ranges for opportunity moves
[thread: 4460, -2] 6 : 19
[thread: 4460, -2] [AI-RO] SZUKANIE RUCHÓW OCZYWISTYCH
[thread: 4460, -2] Tst1A
[thread: 4460, -2] Tst1B
[thread: 4460, -2] Tst1A
[thread: 4460, -2] Tst1B
[thread: 4460, -2] Tst1A
[thread: 4460, -2] Tst1B
[thread: 4460, -2] Tst1A
[thread: 4460, -2] Tst1B
[thread: 4460, -2] Tst1A
Tst1A and Tst1B repeat many times. Perhaps over 100, then it ends with
[thread: 4460, -2] Tst1A
[thread: 4460, -2] Tst1B
[thread: 4460, -2]
One of the reasons why I won't be bothering with the new game in the Pacific built on this games core.