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Een vertaalprobleem melden
The best tactic against Germans is the swarms of low level infantry before the Red Army can recover.
Yes, I'm losing thus far with the USSR. This isn't my first rodeo, and your basic suggestion of implementing the Red Army tactics that were used historically, have been studied by generations of military historians, and played out in hundreds of board and PC games over the past several decades is not especially helpful. Since I don't usually lose so badly at those hundreds of other games ranging in complexity from Axis & Allies to Hearts of Iron and World in Flames, simulating the same war, with the same basic war aim for the USSR - survive and slow down the Wehrmacht with your banged up army until the weather and lack of supplies weakens them and you are able to mount a counter-attack - I suspect that the actual game mechanics are out of balance. Panzers in the snow and mud lose the amount they can move on the map, but none of their large unit strength rating, which I can only assume is to simulate at least in part the inherent mobility and flanking ability of armor? I'll have better luck slowing them down with hordes of level 1 small units of infantry? I don't see how but I'd be willing to try it...if I could see a way to forumulate a counter attack.
The Red Army can recover with what? Swarms of small infantry units are annihilated without slowing down the advance much, and no one on my side is ending up battle tested - just destroyed. There's no production points left for researching to increase unit strength. What units should I have defending Leningrad, Moscow, and Stalingrad that will beat an array of 20+ strength panzer units surging towards them in the spring of 1942? Is there a way to stack infantry units in an urban hex that I'm unaware of? A war of attrition only works if attrition is modeled by the game mechanics.
I want to like this game. You should want me to like this game, even if I already bought it. I want to support indie developers. Please enlighten me if I have misrepresented the game mechanics. But I haven't seen a case made as to why I should put more hours in to this game to try additional more unconventional strategies in its current form. Perhaps you'd like to correct some of my assumptions with a modicum of effort, or give me a reason other than telling me I'm not juding it fairly for the wrong reasons?
Classy, dude. Really.
There was no balance between the fighting powers.
From my point of view if the Germans wouldn't make a series of stupid mistakes, they would win the war with Soviets in 1942 and in 1943 they should reach Ural.
Strategic War in Europe is extremelly adjustable game, it allows you to freely choose difficulty levels.
Strategic War in Europe is very very moddable, you can change not only values and factors but even combat resolution tables.
However the set up for values I have implemented is best for historical feeling and challenging. IMHO.
I do understood that for some players this might be not fair. But the game can be easily check in other settings.
So indeed the game is not balanced, but it never meant to be.
Russia, in its current form, acts nothing like the Russia of WWII. Where are the production increases? Siberian reserves? General winter? Every WWII strategy game I buy, I always start as Russia, as I have a really good idea what to expect and what to try first.
I have come to the same conclusion as the original poster. Russia was able to execute a series of effective counter attacks during the winter of 1941. The Siberian reserves showed up and helped stabilize the Russian defense in front of Moscow. Maybe Germany takes Moscow if they tried to flank the Moscow defenses rather than push toward the Urals. In this game, it doesn't matter as winter won't hamper the Germans, Russia will not have a production increase in tanks, and the Siberian reserves are nowhere to be found.
"From my point of view if the Germans wouldn't make a series of stupid mistakes, they would win the war with Soviets in 1942 and in 1943 they should reach Ural."
If your design goal was creating a Nazi wet dream, then congrats! Well done.
As I said before if playing as soviets on normal mode is to difficult, you can change the settings very easily.
Sorry for making challenging game.
Sorry, but It's not. It's merely hinting at it. And while people are trying to point out just why, I don't think you're being very charitable to their constructive suggestions.
In order for this game to be more historically accurate, you'd have to acknowledge historical circumstances. And more than mere hints have been given by people in this very topic:
Cheaper basic infantry units for the Soviets? Appearance of Siberian reserves drawn from the eastern borders upon discovering that there would be no Japanese invasion? Skyrocketing of military industry post 1941?
Arguably true. But, then again, If the Soviet leadership did not commit many more political and strategic blunders they could have steam rolled all the way to Paris.
The thing is to make things possible for people to avoid the said mistakes =)
In other words, it is a game to fire up when you don't really want to concentrate too much and doesn't take too long to complete.
Gronads is proabably a equivalent term to 'geek' (and yes I know Gronads has another slang meaning, but I didn't make the term up :-) ), those that like the minutiae - lots of stats, lots of units, realistic supply rules etc. etc.. It is not really a game for them. Try the Hearts of Iron games instead.
I would offer to help you folks in more specific strategies to address customer concerns, building a community-based public image while increasing your brand awareness, and the critical nature of these components if you want to build a successful Indie developer, if you could afford someone like me. Lacking that - if you're a one man show or something - make a more personable friend if you want to sell things to people. Have him or her speak on your behalf. Trust me. You obviously do not want to deal with customers. But I wish you the best of luck - no hard feelings - spend my $7 on (most of) lunch!
Nice work, mg979! I couldn't make it work, but I haven't launched the game since my second post up there. There are enough other things in the world to keep me entertained.
I do I love the Hearts of Iron series - but as TT33 aluded to, I was looking for more of a "beer and pretzel" WWII game to mess around with. I'll keep looking.
Cheers,
Khaz
Cries that devs don't respond with hugs and kisses.
lol