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报告翻译问题
Currently umlauts aren't displayed (for german) and ä, ü, ö, ß etc. has to be replaced with ae, ue, oe, ss instead. =)
http://steamcommunity.com/sharedfiles/filedetails/?id=371378647
As for generating attributes, that reminds me... is it possible to override, say, Planet.tick() without having to make your own Planet class from scratch? (Or directly modifying the core game scripts, forcing me to keep them up to date.) I'm not entirely sure how extensively I can use inheritance in the scripts. (The fact that I'm making subclasses of StatusHook, AbilityHook and WhateverHookTypeYouCanComeUpWithHook without making functions for each one of them suggests that this is possible, but I'd like to check before I spend hours trying to rewire the thing.)
Before you say anything, I know I'd have to alter a few data files to actually make the transition work. It's just a "yes or no" question.
Bug: Remnants see just fine despite the reduced vision debuff in a nebula. They bombed me long before I found them.
Screenshot uploaded, just gotta link to it. I'm working on it. http://steamcommunity.com/sharedfiles/filedetails/?id=371548021
Question: Is a nebula supposed to be a featureless region of space? I expected... well, a gas cloud of some sort. All I got was blank space, like a star system without a star.
Screenshot also uploaded. http://steamcommunity.com/sharedfiles/filedetails/?id=371548004
http://steamcommunity.com/sharedfiles/filedetails/?id=371552010
Edit: Eh, this looks a bit like a dust cloud. Maybe you should give it a bit more color. :P
Re-edit: You would think I'd notice that I'm running with galaxy gas disabled. I even checked my graphics settings before I posted!
Re-re-edit: Uh, to rephrase my above edit: I figured out what's wrong. :P
Still, having just mentally checked the English pronunciation, I think it did a good job. :)
Ship designs are now based on a static hex size with a limited amount of space available, instead of stats scaling based on the percentage of the ship covered. This invalidates many old ship designs.
If this is so obvious it causes you to face palm then my apologies - but I'm most interested in how old ship designs may be invalidated (so I can consider that now in my current designs). Thx.
http://data.glacicle.org/sora/sr2/interior_space.png
The stat calculation basically means that instead of stats being calculated by % of the ship used (that is, a ship with a laser that took up 20% of the ship would do the same amount of dps regardless of whether the ship was 100 hexes and it was 20, or the ship was 10 hexes in total and the laser was 2), now each hex just adds a static amount of dps when you add it. This will not make a difference for ships that use the maximum amount of hexes.