Star Ruler 2

Star Ruler 2

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tempted to refound
Hi there,


Recently purchased the game.

I didn't go very far (maintaining my ability to refound) but I'm already asking myself : doesn't it quickly become repetitive ?

So far so good, it definitely has some nice and inovative mecanics, but I can't see how my future games would be that different.

In comparison with Distant Worlds for instance (I know it's never a good idea) I don't feel like many strategies are avalaible to me.

Isn't it just about colonizing everything in the correct order like all my opponents do ?

The diplomacy card game is a nice approach, but seems a little bit too random in order to focus a strategy on.

And though the ship design seems really awesome, I don't know, I have the impression that the whole game boils down to a compilation of small (even if interesting) mini-games.

Can you give me some feedback on it ?

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There's going to be some repetitiveness in any RTS.

Depending on the map, you may be tempted to claim a planet/system of strategic importance (e.g. planet with scalable resource, system with black hole, system with wormhole, etc.), or may find yourself in need of some basics (e.g. lack of water -> claim water planets in other territories). That can also be a tradeoff - easily defendable territory (mostly vs AI, as they only attack systems neighbouring their own) vs better resources.

As far as diplomacy goes: You'll have to pick your battles (at least vs players or if you don't have enough influence). There's some strategy there.

Ship-design is loads of balancing, tradeoffs, etc.
Thick frontal armour vs speed vs side armour vs firepower/other internals.
Ability to withstand few strong hits vs ability to withstand many weak hits.
Supply-storage vs maintenance-cost.
Few strong hits vs many weak hits vs special weapons that e.g. deal area damage, or pierce several hostiles.
Several bridges for survivalability vs space taken that could be used by other systems.
Engines in front to soak up damage vs engines in back to be able to flee, even if damaged.


I like the game allthough I feel it would be much better with better AI (both better ship-design and less predictable "I'll only attack systems neighbouring my own, and won't attack heavily-defended systems") - allthough the AI does have one feature that any RTS should have, and that is to set their cheats seperately from their difficulty/"skill".
Omg? Repetivness?
Different races and research and enemies for completely different strategies. Try some more. Try defence scenarios
Originally posted by FourGreenFields:
There's going to be some repetitiveness in any RTS.

I didn't consider the game as such to be honnest, looking for a 4X that may explains my fears.

But funnily now that you say it I'm tempted to try the experience again from a different perspective :|

Is the AI challenging ?
A good solo RTS could suit me as well I must say, nothing really consistent popped up recently that's a pity :(
It is on harder lvls.
Originally posted by Petit Batman:
Is the AI challenging ?
I've seen several threads opened by new players who have trouble beating easy AIs. On the other hand, if you know what you're doing you're going to steamroll even the smartest AIs with cheats.

Two of the main issues I found:
AI ships aren't exactly great. They're better than before the expansion came out (one of the changes put into the base game too, I think), but they're still quite weak, compared to a similar-cost player-design. Too many small supports, no use of carrier-, and destroyer-hulls, and generally poor component-placement (allthough you won't usually see ships with a single bridge located in front of the armour anymore).

The AI will only attack systems neighbouring their own. Also, the AI won't attack systems if they're too heavily defended. Dump a bunch of big stations in your border-systems and you're quite safe. That makes it very easy to turtle and research through the tech-grid and then steamroll them with far-superiour ships.
Originally posted by FourGreenFields:
Originally posted by Petit Batman:
Is the AI challenging ?
The AI will only attack systems neighbouring their own. Also, the AI won't attack systems if they're too heavily defended. Dump a bunch of big stations in your border-systems and you're quite safe. That makes it very easy to turtle and research through the tech-grid and then steamroll them with far-superiour ships.

Not really engaging :|...

A friend of mine lent me his steam account anyway, I will try it this week for real and see !
pls post your thoughts.
I will, my thoughs on my first complete game tomorrow ;)
So, after three successful games here are my thoughs on the game.

To begin with I can only recommand this awesome work for all newcomers :

https://forum.quartertothree.com/t/star-ruler-2-a-beginners-attempt-to-conquer-the-galaxy/125503/2

Really informative !



THE PROS :

Ressources management, economy, diplomacy, ship design : all of them really feel refreshing in this game !

It really packs quite a lot of innovative and very enjoyable mecanics, and at no time I felt useless or awaiting in this game which is a huge plus in a 4X.

Special mention to the pressure system, much deeper than you would expect at first.



THE CONS :

If each of those subparts taken separately feels nice, they don't really fit together.

Besides a good economy is all you need in order to become victorious (at least up to medium).

At no point I felt like my diplomatic actions were trully meaningful for instance (war is the only path anyway), and the research tree is so boring that it can't change a thing either.

All in one I would say that there is no real sense of stretegy in this game, and the whole thing comes down to the optimization of what the game gives you.

No real choices, no position statement, a heavy reliance on RNG, I felt like I was solving some sort of puzzle. A pleasant one, but a puzzle nevertheless.



CONCLUSION :

I would recommand this to everyone looking for a non stop gaming experience, with a lot of puzzling in it. But if strategy or roleplay is what you are looking for, better look somewhere else.
So, I've got around 1119 hours into the game and haven't found it to be repetitive in that time. It's mostly a question of really understanding the emergent mechanics.
No it's only a matter of taste., retitiveness is a very subjective concept.

My mother has been doing sudoku for maybe 10 years now and still enjoys it, that doesn't stop me from finding sudoku a very repetitive hobby ;)

We must have very different expectations considering videogaming nothing more.

But I trully understand the love for Star Ruler 2, the quality of it are undeniable.

Its "strategy" labelling is just a little misleading in my opinion.
Well, de gustibus non est disputandum
Originally posted by Petit Batman:
So, after three successful games here are my thoughs on the game.

To begin with I can only recommand this awesome work for all newcomers :

https://forum.quartertothree.com/t/star-ruler-2-a-beginners-attempt-to-conquer-the-galaxy/125503/2

Really informative !



THE PROS :

Ressources management, economy, diplomacy, ship design : all of them really feel refreshing in this game !

It really packs quite a lot of innovative and very enjoyable mecanics, and at no time I felt useless or awaiting in this game which is a huge plus in a 4X.

Special mention to the pressure system, much deeper than you would expect at first.



THE CONS :

If each of those subparts taken separately feels nice, they don't really fit together.

Besides a good economy is all you need in order to become victorious (at least up to medium).

At no point I felt like my diplomatic actions were trully meaningful for instance (war is the only path anyway), and the research tree is so boring that it can't change a thing either.

All in one I would say that there is no real sense of stretegy in this game, and the whole thing comes down to the optimization of what the game gives you.

No real choices, no position statement, a heavy reliance on RNG, I felt like I was solving some sort of puzzle. A pleasant one, but a puzzle nevertheless.



CONCLUSION :

I would recommand this to everyone looking for a non stop gaming experience, with a lot of puzzling in it. But if strategy or roleplay is what you are looking for, better look somewhere else.
This game is one of the worst 4X I ever played in my life and I do consider strategy to be my prefered genre. I believe you summed very well why I think so in this review since I've found the economy and base building extremely easy to do but the rest was a complete dice roll every single game.
Well opinions figfer naturally. For me its great.
Originally posted by Eagle_of_Fire:
Originally posted by Petit Batman:
So, after three successful games here are my thoughs on the game.

To begin with I can only recommand this awesome work for all newcomers :

https://forum.quartertothree.com/t/star-ruler-2-a-beginners-attempt-to-conquer-the-galaxy/125503/2

Really informative !



THE PROS :

Ressources management, economy, diplomacy, ship design : all of them really feel refreshing in this game !

It really packs quite a lot of innovative and very enjoyable mecanics, and at no time I felt useless or awaiting in this game which is a huge plus in a 4X.

Special mention to the pressure system, much deeper than you would expect at first.



THE CONS :

If each of those subparts taken separately feels nice, they don't really fit together.

Besides a good economy is all you need in order to become victorious (at least up to medium).

At no point I felt like my diplomatic actions were trully meaningful for instance (war is the only path anyway), and the research tree is so boring that it can't change a thing either.

All in one I would say that there is no real sense of stretegy in this game, and the whole thing comes down to the optimization of what the game gives you.

No real choices, no position statement, a heavy reliance on RNG, I felt like I was solving some sort of puzzle. A pleasant one, but a puzzle nevertheless.



CONCLUSION :

I would recommand this to everyone looking for a non stop gaming experience, with a lot of puzzling in it. But if strategy or roleplay is what you are looking for, better look somewhere else.
This game is one of the worst 4X I ever played in my life and I do consider strategy to be my prefered genre. I believe you summed very well why I think so in this review since I've found the economy and base building extremely easy to do but the rest was a complete dice roll every single game.


It cant be the worst because its not gal civ3 the most unimagintive 4x game to ever exsist even if you dislike the econmoy building of the game things such as putting thusters on planets and moving them to toher galaxies is amazing and something no other game in the genre has accomplished not even stellairs
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