Star Ruler 2

Star Ruler 2

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If I export a resource, does the exporter lose pressure?
Specifically, pressure from its native resource? Say I ahve a T2 planet with a research resource, and I have other research planets exporting to it to maximise the pressure. If I then export that T2 resource to another planet, will that T2 planet then no longer gain pressure from its own resource, only the imported ones?
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Showing 1-11 of 11 comments
piccolo255 Sep 26, 2017 @ 5:08am 
Yes, that's correct.
Ok, thanks. So instead of getting a world up to high levels, I should focus on keeping several lower levelled worlds each focussing on money or research or whatever?
piccolo255 Sep 26, 2017 @ 5:24am 
Originally posted by ☼sock☼:
Ok, thanks. So instead of getting a world up to high levels, I should focus on keeping several lower levelled worlds each focussing on money or research or whatever?
No, it's better to get a high level world, just make sure that it has a high level resource. Leveling up a T2 planet to level 3 or more is rarely worth it. T3 resources also offer bonuses (e.g., T3 Research resource gives instabuild on the planet using it), so you should get those planets to level 3 ASAP.

Your homeworld or any scalable resources (like FTL Crystals) are prime canditates for maxing out. The amount of money you get from increased population will skyrocket, as well as available pressure. If you level up a scalable resource, you also get important bonuses.
Ok, so, basically I would import something like research into a T2 research world just for it to reach lvl 2. Ideally then world I choose for lvl 3 will also be research, and would have other research worlds feeding into it. Is that roughly it? Or should I not bother too much about importing specific resources to T2 worlds, and focus on specific pressure types for T3 worlds and higher? So the T3 world would get first priority on T1 research worlds, over any T2 research world that needs a T1 for levelling?
Last edited by Automaton Infiltrator PE-719; Sep 26, 2017 @ 5:30am
piccolo255 Sep 26, 2017 @ 5:42am 
Originally posted by ☼sock☼:
Ok, so, basically I would import something like research into a T2 research world just for it to reach lvl 2. Ideally then world I choose for lvl 3 will also be research, and would have other research worlds feeding into it. Is that roughly it? Or should I not bother too much about importing specific resources to T2 worlds, and focus on specific pressure types for T3 worlds and higher?
For most planets it doesn't really matter which resources they import. Labor is the single exception, it's nice to focus as much of it on a single planet as possible. For others, just mix and match as you get them. Exporting T1 Money to T2 Research, which is in turn exported to T3 Labor, which is exported to your homeworld, is perfectly fine. Importing multiple resource types to a single planet is also OK.

Unless you play huge maps (... I do), you'll rarely have enough planets to structure clean planet chains for a single resources anyway.

One caveat: some resources give bonuses or penalties to certain pressure types. In you have a resource that gives you 40% bonus to Research pressure, it makes sense to focus more Research on it.

There is also a building (Megalopolis or something) that gives 25% bonus to Research, Energy, and Influence pressure. If you build it on a planet, it's wasteful to import Defense, Money, or Labor there - they get no bonus, so the building is a waste.
FourGreenFields Sep 26, 2017 @ 6:01am 
Originally posted by piccolo255:
Exporting T1 Money to T2 Research, which is in turn exported to T3 Labor, which is exported to your homeworld, is perfectly fine.
I'm going to disagree here. If you have a tier III resource, your homeworld shouldn't really be a powerhouse.
piccolo255 Sep 26, 2017 @ 6:11am 
Originally posted by FourGreenFields:
I'm going to disagree here. If you have a tier III resource, your homeworld shouldn't really be a powerhouse.
I just have bad luck. More often then not, even if I nab a T3 Labor, it tends to be too small to be of much use. Homeworld has a relatively decent surface area, and that's my priority for a powerhouse :) YMMV, etcetera.
Well, thanks for the tips! Starting to understand the intricacies of this game a little better.
FourGreenFields Sep 26, 2017 @ 8:09am 
Originally posted by piccolo255:
Originally posted by FourGreenFields:
I'm going to disagree here. If you have a tier III resource, your homeworld shouldn't really be a powerhouse.
I just have bad luck. More often then not, even if I nab a T3 Labor, it tends to be too small to be of much use. Homeworld has a relatively decent surface area, and that's my priority for a powerhouse :) YMMV, etcetera.
Well, ok. Usually though, I'd go for scalable resources (also very likely to get at least one), allthough small surface-area does hurt a bit.
Well, thanks to these tips (and the revenant parts) I secured my first victory in a while (2 AI, 60 systems). Easiest level AI though. Originally intended to go for an influence victory because I did find a T4 influence planet but in the end I got the AI to offer their surrender to me just by capturing their important worlds with the revenant ship (and then susequently destroying them with a buster machine or 3).
MysticVoid7x9 Sep 26, 2017 @ 10:32am 
One detail about exporting is that even the planets in the middle of a chain of exports/imports needs to have their pressure cap be high enough to handle what is being send to them even while the planet in question is also exporting to another planet.

The cost of being over the pressure cap is that the pressure will be used in a 50% less effective manner

Also pressure exported to the first planets in the trade line won't carry over to the next planet. ie : Food/water planets export to a tier 1.
Tier 1 exports to a tier 2 and the pressure from the first food/water worlds does not apply to the tier 2.
Tier 2 exports to a tier 3. The tier 1 planet's pressure will not apply to the tier 3
And so on.
Last edited by MysticVoid7x9; Sep 26, 2017 @ 10:34am
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