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Your homeworld or any scalable resources (like FTL Crystals) are prime canditates for maxing out. The amount of money you get from increased population will skyrocket, as well as available pressure. If you level up a scalable resource, you also get important bonuses.
Unless you play huge maps (... I do), you'll rarely have enough planets to structure clean planet chains for a single resources anyway.
One caveat: some resources give bonuses or penalties to certain pressure types. In you have a resource that gives you 40% bonus to Research pressure, it makes sense to focus more Research on it.
There is also a building (Megalopolis or something) that gives 25% bonus to Research, Energy, and Influence pressure. If you build it on a planet, it's wasteful to import Defense, Money, or Labor there - they get no bonus, so the building is a waste.
The cost of being over the pressure cap is that the pressure will be used in a 50% less effective manner
Also pressure exported to the first planets in the trade line won't carry over to the next planet. ie : Food/water planets export to a tier 1.
Tier 1 exports to a tier 2 and the pressure from the first food/water worlds does not apply to the tier 2.
Tier 2 exports to a tier 3. The tier 1 planet's pressure will not apply to the tier 3
And so on.