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Ilmoita käännösongelmasta
You have to make those and put them in the right mod subfolders. You also have to edit the ftl trait to load them from that folder.
No, you do not have to make an actual shipset for it to be available to a player. Shipsets are completely separate from designs and subsystems. The shipset is just the visual model and has no in-game effect other than that.
There is actually a lot more to adding a new FTL than just the subsystem, trait and designs. There is a script back-end that has to be modified to recognize the new ftl type and how to use it. Otherwise the game doesn't know how to do targetting, ranging, costs, and all that.
Maybe you've done this already, but by the sounds of things, I have doubts.