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Bir çeviri sorunu bildirin
On some more serious notes:
Colonisation drains population and thus income on your level1+ planets, so basically you want to maintain your budget at near 0. Going below slows down pop growth, having excess means you could be colonizing harder.
You colonise planets and build export chains on the fly with whatever you have available.
It is EXTREMELY important to learn to create and adjust your planet chains on the fly. As you get more planets, you need to be able to quickly put them to some use so that they give at least some income.
This skill will also help you later on when your supply chain gets ♥♥♥♥♥♥ up due to some lost planets and you desperately need to readjust the chain to minimise the damage.
Planetary Food/Water generators are really good when you dont see any easily available water/food but need to level up that tier-1 resource planet you have.
Factories are only useful if you had bad luck with planets that giv e labour pressure.
Research centers are nice money sinks, the buffs provided by research are pretty good.
Metropolises you build when you see that planet receives more pressure than its capacity
Most other structure also are usually built when you feel like you need them (like when you get tired of deploying defense every 30 seconds or have not enough storage for a long FTL jump)
Also you could press "F-2", (here you can see all the Statistics), Here too you can play any of the AI's and just to take a look at how the other AI's has put together thier planets, (but save first, when done just log out and reload).
You need to ajust this, and that as you go along, its how you will learn, its part of the game. Thats the way I see it any ways. Search the discussions, there was someone back a few months ago, (or longer), I took a quick look back three pages, so its back more. You may rephase the wording batter and get luckie.
As for me its depends on the settings, and just who I want to fight. But the best game is multiplayer.
Type this into "search box", (top right), "How soon do you build size 500 ship".
Also found this Type "How do I play this game".
While doing this, I research Megacities first, and then push for all the metallurgy upgrades to boost the labour of my main world so I can actually get the 500 size ship out in a reasonable amount of time. If my initial starting ship is a good design high strength like a carrier, I might just retrofit that to size 500 rather than building a new ship so I retain some veterancy on it
After I get all the metallurgy upgrades, I grab the destroyer hull, and then go for whichever weapons or toys I fancy. No matter which direction you research you'll end up getting some general ship boosts as they're scattered in the path of the unlocks so your fleet tech will never completely be neglected
Military-wise, I like having 3 size 500 military flagships around just for remnant stomping mid game and I try and have 4-6 ships upgraded to 1280's for the late game fleet battles vs other factions.
Hope this kinda helps give you some benchmarks on how to proceed in a game ^^
If you look at the post-game graphs you'll notice the AIs actually dont field more than just a few flagships.
The specifics depend on your opponents and your race's FTL type, but generally you want 1-2 "main" flagships which you upgrade over time, and then some smaller specialist ships for planet capturing, raiding, ferrying support shipt and whatever else.
In the "weapons vs support capacity", support modules are generally better, especially since you get support ships for fee via military pressure and outposts. So your goal is to have a lot of support to accomodate the free-spawn support ships, and using weapons only when you can consistently exhaust your free-spawn sources.
1: support ships don't cost maintenance, so it's generally more cost effective to make carrier flagships with a handful of over-sized support ships. I'm talking 3-400 size support ships.
2: the exception to this is certain destroyer designs. Most notably is fielding an over-sized destroyer with a single massive torpedo weapon. This is insanely effective because the ai tends to rely on hordes of small support ships to bolster its fleet power.
3: use a varied mix of weapon types. If you focus on one type too exclusively, the ai designs it's armor against that weapon. For me they always have a lot of reactive armor to counter my torpedo ships.
4: if you don't have a decent standing army make sure you're well stocked on diplomacy cards. The moment the ai declares war they usually call 1-3 simultaneous annex planet votes. If you don't have a good stockpile of diplo cards, they might be able to overwhelm you on some or all of the votes.