Star Ruler 2

Star Ruler 2

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Ubai Feb 13 @ 3:40am
Combat Strength 114 MILLION?
OK, I must be doing something wrong. I started a a game with two opponents, both set to easy in a galaxy with 70 systems so I could learn to play. Everything was fine, I had treaties with both of my rivals, a level 4 capital and about $2 million per cycle in my budget. Suddenly, the First Nation declares war on me and fields a 200k fleet with a strength of 114 MILLION, along with a second fleet that was only slightly smaller.

The best I could make was a size 2000 ship with a strength 6 million fleet, and that cost me 14 million and took 8 cycles of drydock to finiish. Needles to say, the other fleet chewed it up in about 5 seconds.

Now I realize that I'm just a beginner, but our empries were roughly equal in size, and that kind of imbalance is just ridiculous, especially since the AI is set to easy. Even with a carrier hull (which they didn't seem to be using, looks like they just resized their default carrier) I don't see how they could have managed a fleet strength that crazy.

I get that SR2 has a steep learning curve, but this is ridiculous!
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Showing 1-15 of 22 comments
That does seem a tad extreme. Especially a size 200k fleet... You sure you didn't give the AI some sort of cheats?
Mr. Said Feb 13 @ 4:18am 
Hi Ubai, ColSaid here, and yes the AI fleets know how to do thier builds. Just wait tell you run into strength of 900M's, 100G's and 10T's. But here is the thing, there is always a way to beat the AI, ( I think), that's the game, you have to figure how.
It'll be a combination of you Teck tree, armor type and placement, and tactical, but it can be done, (not that I win every game), some games took me 40 hours to push the AI into quitting.
Now in your game you didn't say what race you were, who your fighting, is it the Base game or a MOD. You have the AI on"easy" did you give your opponents any behaviors, like "Aggressive, Passive, Biased "? What about "Cheats ? Also the tab called " Attiudes" if you chose "Progressive" you can add 14 new hexes to your ship's and thier supports, (so can the AI's). In the design tab you can change how your supports attack, connon, cavalry, shield,ect.
I might add you can inhance your fleet by killing Renments, they guard inhancements.
So not much moreI can give you with out more Info
. (just my 2 cents) ColSaid (Ret.)
Last edited by Mr. Said; Feb 13 @ 6:11am
Mr. Said Feb 13 @ 10:54am 
ColSaid here, Ubai, one thing too, at the start of the game, where you chose your race, and those who'll be your opponents, you can make a AI a team mate. Look for a scroll icon, it will say, "team 1,2,3 and so-on.
Ubai Feb 13 @ 2:48pm 
Thanks for the tips! I am just playing the base game with easy and none of the ai options (passive, aggressive, etc.) marked. I may try your suggestion of starting with an AI team mate to help me while I learn the game. I also just found out about the ship behaviors this morning so I may mess witht hose a bit in the sandbox also.
A: did they activate the pieces of the revenant? Even if the ship you saw wasn't the revenant itself, the pieces might be giving massive stat boosts.

B: how far in we're you? I usually see fleets in the multimillions around 1.5 hours in, so if you're 4-5 hours in the game might have reached a point where the ai is somehow capable of things like that.

I've never seen size 200k though. It's very possible what you saw was the revenant.
dolynick Mar 30 @ 7:46am 
200k is an absurdly large ship even for a hard AI to build a long ways into a much larger game. The amount of budget necessary for them to build a ship that large a ship would come from planet count/income and I don't think a 70 system game would even allow it. Unless of course you gave them Wealth 10+ or something.

Most likely forrestomintero is right. It was the Revenant.

Having said that, I have seen late game AI fleets much smaller (size 2k-4k) with fleet strengths of several hundred G (M x 1000) and even in the T range (G x 1000). 114M is not an absurd number in SR2 in larger games once research starts to pile up. I just don't think you would normally see it in a 70 system game against easy AI.
maybe they became the senate leader, and deployed an incredible number of development cards 0.0
It's impossible to achieve a size 200,000 ship for the AI unless you were running a 1000 system, 300% planets game and they had run away with most of the galaxy.

In Invasion mode however you will get these being spawned against you.

114 million combat strength is only about a size 1000fleet that is fully built and got about early mid game research complete.
Graugger Apr 11 @ 11:23am 
Get this, an AI ship that was scale 2.4K a few hours ago in my game has reached scale 65.4K... Yeah sure the AI doesn't cheat... bull.

Yes I am 100% sure it's the same ship.
piccolo255 Apr 11 @ 12:07pm 
Originally posted by Graugger:
Get this, an AI ship that was scale 2.4K a few hours ago in my game has reached scale 65.4K... Yeah sure the AI doesn't cheat... bull.

Yes I am 100% sure it's the same ship.
It doesn't mean anything if it's the same ship or a different one. Ships can easily be refitted, even the named ones.

I don't think that a few hours is unreasonable for a ~30x increase in ship size (depending on game settings, of course).
Last edited by piccolo255; Apr 11 @ 12:08pm
dolynick Apr 11 @ 12:37pm 
Did you give them a massive Wealth bonus or something?
even 3 or 4 hours in, ive never seen sizes over 2k. not sure what you guys are doing different 0.0
The Ai does not cheat unless you give it cheats, it can not cheat without you setting it's level of cheats. If you give it such silly cheats that it can make a size 64k ship then thats on your own head for being so silly as to do so.

In a normal game with default settings you well really only have enough for about size 10k at absolute most given best conditions without needing to take over other races terrirtory.

If you had an entire galaxy owned by you under default settings it would be possible to make such silly alrge ships but the AI rarely well(without you giving it cheats) since the labour costs are pretty darn high,

Graugger Apr 12 @ 9:55am 
Originally posted by piccolo255:
It doesn't mean anything if it's the same ship or a different one. Ships can easily be refitted, even the named ones.

I don't think that a few hours is unreasonable for a ~30x increase in ship size (depending on game settings, of course).

Ok so how do I refit a ship in a traditional match (not invasion)???




Originally posted by IllyiaSvara:
The Ai does not cheat unless you give it cheats, it can not cheat without you setting it's level of cheats. If you give it such silly cheats that it can make a size 64k ship then thats on your own head for being so silly as to do so.

In a normal game with default settings you well really only have enough for about size 10k at absolute most given best conditions without needing to take over other races terrirtory.

If you had an entire galaxy owned by you under default settings it would be possible to make such silly alrge ships but the AI rarely well(without you giving it cheats) since the labour costs are pretty darn high,

That doesn't help to explain the massive (growth) of these >multitude< of AI ships that have magically grown in size. I'd like to know how they do it. (Cheats are off BTW)
If your playing invasion the ships naturally grow larger that are sent to you. They aren't made by an AI they spawned against you that is part of invasion.
Outside of invasion unless your playing on an insanely large galaxy or with mods you will never see an AI build such a large ship without cheats that is a simple fact and if you think it does I'd love to have a copy of that save.

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