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翻訳の問題を報告
(Thankfully, while I initially got a billion errors when I started the game, this was just because I switched Git branches at an inconvenient moment and blew everything up. Restarting shows no errors except the version warning.)
Unfortunately, it lands just as I'm about to head out for the weekend. DOF is sure to have issues with 2.0.3 and isn't likely to see any updates roll out until at least Monday.
Lol. This time it looks like RS is going to get to be "first".
Although... It looks like there may actually only be one script conflict in the diff. Might be able to fix that before I leave.
Needs more testing but at first glance it looks like you've made dramtic improvements for larger and longer games Lucas. Very nicely done!
I guess im screwed for now unless I rebuy the game (not really my preferred option tbh)
When I have time, I may try a 12-20 AI game on 500-600 systems, possibly with multiple galaxies. Those became unplayable pretty quickly in 2.0.2. I'm curious to see what happens now. It looks must more promising based on my quick test.
Should probably re-test multiplayer TPS as well. Last time I did some test I was seeing large TPS drops in MP, presumably from latency. If this actually greatly improved MP tps as well that would be amazing.
There's a bit more work involved in getting a patch ready for the gog build compared to steam's automated system, so we've usually been waiting a little while to make sure there aren't any big issues that would require a hotfix. Since this is a fairly small patch, if there are no issues by tomorrow I'll prepare the patch for the gog build's in-game updater then.
The numbers you guys are quoting for the 2.0.2 tps values you were experiencing are definitely (retroactively?) alarming, it takes a whole lot more than that for the engine to go down to 5tps when it's functioning correctly. I am a little miffed it took this long to find the problem, and even then it was complete dumb luck that I happened to look at a piece of code that would otherwise never have been looked at, completely unrelated to SR2 :/
Alright ok, just thought i missed something obvious. No hurries though.