SuperPower 2 Steam Edition

SuperPower 2 Steam Edition

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UberFoX Oct 26, 2014 @ 4:53pm
UberFoX Mod Porting Project
The mod has moved to its new official group you can find it here
http://steamcommunity.com/groups/UberFoX/discussions/2/
Last edited by UberFoX; Aug 25, 2015 @ 7:13pm
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Showing 1-15 of 90 comments
Rick Colemen Oct 26, 2014 @ 4:56pm 
I'll participate as a tester or as a helper. I'm not much good with coding however.
Konijntje Oct 26, 2014 @ 5:15pm 
Welcome back, hope you can save us from these little kids exploiting and 'hacking' the moment they get kicked out of a server. I would be more than willing to help as a tester.
zJordan Oct 26, 2014 @ 5:20pm 
I could participate as a tester or a helper (either). I only really know Java and PHP though.
The Proletarian Oct 26, 2014 @ 5:28pm 
I'd participate as a tester/helper when I have spare time. University can be an absolute tw@ when it comes to free time!
Last edited by The Proletarian; Oct 26, 2014 @ 5:28pm
Coffeeccubus Oct 26, 2014 @ 5:47pm 
YOU. YES. I WANT YOU PLEASE.

YOU HAVE BEST HOSTING MATERIAL

I WILL BE HAPPY TO BE TESTER.
Yureina Oct 26, 2014 @ 6:31pm 
Um, I suppose I could test it out... maybe. I'm not really a tech person. :(
Coffeeccubus Oct 26, 2014 @ 8:46pm 
I could also be a helper. I got some suggestions like a chat lobby.
Last edited by Coffeeccubus; Oct 26, 2014 @ 8:46pm
UberFoX Oct 26, 2014 @ 9:42pm 
Yea just don't expect anything soon the mod was very big editing almost all the files and having over 1 MB of extra source code to the game it a stright up copy and paste will not work but I'm gonna give it a good go at converting it.
RedCommunist Oct 27, 2014 @ 3:31am 
Uber, I'd like to be a tester/helper. I hope you take my most recent SP2 mod (which is ingame only) to use a base. Saves you tons of work. I think something like what God43 has involving the economy would be a big help as well.
Yureina Oct 27, 2014 @ 5:07am 
Actually... I have some questions about what sorts of things can be modded in this game. I've never tried to mod SP2 and I don't know how to do so, so I don't know what is or is not possible. I know that this is something of a derail, and I apologize for it, but... it is something I am pondering that could lead to some cool new options to have in a mod. And since you guys are talking about getting a mod working on Steam and potentially adding new features to it... I figured that asking my questions here would be okay, and might be a good thing.

Anyway... here are my questions:

1. Lets say you have a treaty between two or more nations, if not all nations in the world. I believe that in the case of some treaties, if you leave it then you suffer a relations hit with the nations who are still a part of that treaty (such as alliances). Is it possible to adjust how severe that relations hit is?

2. I know that treaties have a "maintenance cost" attached to them, and this sometimes leads to nations refusing to join or leaving a treaty they are part of. Is it possible to reduce this cost in any way? Is it possible to reduce it for certain types of treaties but not others? In other words... is it possible to set up a specific type of treaty so that AI nations won't just randomly leave?

3. Is it possible to create all new types of treaty categories (Cultural Exchange, Alliance, Economic Aid, etc.)?

4. Is it possible for treaties to restrict nations that are a part of it being able to undertake certain actions, such as building certain types of units?

5. If someone leaves a treaty, is it possible for a mail to be sent out to all nations, similar to the mails you get when a nation is planning to annex another nation, letting everyone know that a nation has left a certain treaty? Or perhaps for specific actions such as starting Strategic or AMDS research?

This is something that's been on my mind since I was linked to this thread and I started thinking about modding and this game. If it happens that the answer to all of my questions is "yes" (sadly I am guessing not), then... well you are smart people. I think you know exactly what I have in mind.
Last edited by Yureina; Oct 27, 2014 @ 5:34am
Keromor Oct 27, 2014 @ 6:21am 
lol @ Uber .. why do you even care about your mod for a poor outdated game.
UberFoX Oct 27, 2014 @ 6:45am 
Originally posted by Keromor:
lol @ Uber .. why do you even care about your mod for a poor outdated game.

I would rather the game dies with my mod rather than it dies with nobody even knowing the mod existed or what it even did (as seems to be the case with most people ive spoken to)
Levantine Oct 27, 2014 @ 8:37am 
Originally posted by Keromor:
lol @ Uber .. why do you even care about your mod for a poor outdated game.

We could ask you the same exact thing.

Uberfox's mod is known for being one of, if not the THE greatest SP2 mod. It goes beyond just simple econ fixes, and actually adds improvements to the game.

I can't wait to see how the anti-hacking improvements come along, if we get that lucky.
Last edited by Levantine; Oct 27, 2014 @ 8:38am
zJordan Oct 27, 2014 @ 9:09am 
This could possibly help: http://www.devart.com/codecompare/

It helped when I lost the source code for my latest build of a Java project so I decompiled hte latest binary and compared it to the source from a few months prior.
Canadaball Oct 27, 2014 @ 9:10am 
You might also want to explain this mod to new players, just to grab their attention for actual support on this, despite the community being filled with trolls.

(If I'll be honest, this mod is great despite me never using it, I've known the original SP2 for years, but I was never able to get it, which is why I supported SP2 on greenlight for years.)
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Date Posted: Oct 26, 2014 @ 4:53pm
Posts: 90