This War of Mine

This War of Mine

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Rufus Blackwood  [developer] Mar 1, 2016 @ 5:51am
Community Feedback
Hey there, Gamers!

I am Rufus and I am the community manager at 11 bit studios so I will be responsible for informing you about all the news and cool stuff happening with the game. I will be also collecting your feedback and passing it to our Tech Team if needed. If there is any problem with the game - we want to solve it.

We noticed that you leave a lot of great feedback here - and we are thankful for that! We try to read all of it - but we cannot respond to every single comment. I will do my best to reply to you as often as possible.

Remember to check our Ultimate Support Guide.

Cheers!
Last edited by Rufus Blackwood; Dec 2, 2016 @ 12:18am
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Showing 1-15 of 455 comments
黄昏不昏黄 Mar 2, 2016 @ 1:22am 
1.中文字体大小,换行.
2.车库交易简单药品.
3.上门商人的交易比例过低.
4.最新的tools生成的mod无法识别新建立的物品项目。
5.希望开放地图编辑和角色编辑.
Rufus Blackwood  [developer] Mar 2, 2016 @ 1:28am 
Originally posted by 掐灭黄昏:
1.中文字体大小,换行.
2.车库交易简单药品.
3.上门商人的交易比例过低.
4.最新的tools生成的mod无法识别新建立的物品项目。
5.希望开放地图编辑和角色编辑.

Thank you for the feedback. I'll pass your suggestions to our Tech Team and we will see what we can implement. Have a great day!
May.Fled Mar 2, 2016 @ 3:49am 
希望新建平民也有自己的“我的故事”,我记得我投稿过了
May.Fled Mar 2, 2016 @ 3:50am 
我想知道移动端,下次什么时候更新
Rufus Blackwood  [developer] Mar 2, 2016 @ 3:54am 
Originally posted by Coolship【CHN】:
我想知道移动端,下次什么时候更新

You should follow our social media - we are posting all the news there so you'll be always up to date!
May.Fled Mar 2, 2016 @ 4:04am 
谢谢回复
灰舫 Mar 3, 2016 @ 8:07am 
有些游戏bug是不是作者故意留的?比如军营。。。
toomanynights Mar 3, 2016 @ 1:17pm 
@Rufus Blackwood Just noticed this thread. Cool news! This community needed some watch for a looooooong time :) Good luck with your duty! :)
May.Fled Mar 3, 2016 @ 11:43pm 
Originally posted by 红尘笑墨白:
有些游戏bug是不是作者故意留的?比如军营。。。
恩,可以用一些难度加大mod
Rufus Blackwood  [developer] Mar 4, 2016 @ 12:03am 
Originally posted by toomanynights:
@Rufus Blackwood Just noticed this thread. Cool news! This community needed some watch for a looooooong time :) Good luck with your duty! :)

Hey there again, toomanynights!

I assure you that people here are reading your comments all the time. But without big number of support people - it's almost impossible to answer to every single one of you. I cannot promise that I'll manage to respond to everything, too - but know this: I am gathering all the feedback and I am passing it to the right people (programmers, translators etc.).

Thanks for the kind words, have a great day!
RainingMetal Mar 4, 2016 @ 10:37am 
I take it the developers know about the bandit looting glitch and how it's STILL not fixed? They need to come up with a proper solution and not just the lazy "mark private property public after everyone's dead" method they used an update prior.
toomanynights Mar 4, 2016 @ 10:45am 
Originally posted by RainingMetal:
and not just the lazy "mark private property public after everyone's dead" method they used an update prior.
If that thing would work, that'd be good enough for me. But as far as I know, it doesn't work in every location.
toomanynights Mar 4, 2016 @ 1:53pm 
Originally posted by RainingMetal:
I take it the developers know about the bandit looting glitch and how it's STILL not fixed? They need to come up with a proper solution and not just the lazy "mark private property public after everyone's dead" method they used an update prior.

After all, this property stops being private when all owners are dead, right?

I guess the thing with this workaround not working everywhere has something to deal with "Danger" flag...
You see, when the location has hostile enemies inside, the description on scavenge screen says "Danger". So it seems like current workaround is attached to certain trigger: "change all "private property" to "regular loot" when Danger is toggled". But if Danger was never there, there's nothing to be toggled, so property type doesn't change either...

Maybe it could be possible to create another flag instead. Like, "Alive inside". No need to show it on scavenge screen, just an internal sign that is "true" when the location has living persons inside, and "false" when not.
So the trigger could be "change all "private property" to "regular loot" when Alive Inside is toggled", and for me now it seems that it would work in mostly every case.
RainingMetal Mar 4, 2016 @ 3:17pm 
Or, you know, just change it to that it's hard coded into each location whether or not a location is evil and thus incurs no moral penalty upon theft. It worked just fine before, it can work again, the devs just need to fix that.
johnpheles Mar 8, 2016 @ 11:41pm 
非常喜欢这个游戏,是我的游戏库中玩的时间最长的。希望加入更多的地图更多、更多的角色、更多的故事!
因为没有ps4和xbox1,不能体验This War of Mine: The Little Ones,但愿能早日在PC上看到她的身影。
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