Posted: December 15, 2013
There is simply no other single player space simulation out there that even comes close to the depth and complexity of X3 Terran Conflict. A series high point as many improvements to the older X games can be found here in X3TC. Improved interface and UI gives way to full keyboard and mouse control with a new and improved flight model. A much more polished sandbox experience provides a larger and more detailed universe complete with a fully dynamic supply and demand based economy that you can exploit, support, and or decimate on a small scale or faction wide.
Improved combat from small fighters and scouts to massive capital ships and carriers. Different variations in ship types with upgradable engines and thrusters. Travel by stargate or use Jump Drives to instantly travel large distances through space. Varied assortment of ship systems and upgrades for specific roles that can all be created by NPC and or players complete with logistics and supply lines. Jump Drives require fuel and larger fleets will require support ships and stations to rearm and refuel.
Play to whatever style you favor the most at any time. From small scale skirmishes to large scale epic fleet battles. Traders, explorers, pirates, bounty hunters, mercenaries, haulers, miners, police, military, industrial, and civilian. Micro manage everything or automate it with RPG based NPC fleet and corporation controls. Industrial mining operations and station construction. Name your player, corporation, ships, and all of your assets. Fully simulated sandbox complete with a full array of terran and alien factions. Your actions will effect your reputation around the universe with each one. Play the story at your own pace with full 3D open world space flight where nothing is scripted and anything can happen, even full scale invasions.
The universe is alive with friendly, neutral, and hostile NPC's. Some will even offer you random jobs and trade. Fly any ship in the game in first or third person. Hire wingmen to fly your ships and protect your assets. Train soldiers for 3rd person boarding operations and defense. Deploy satelites to create a network for tactical and economic information in realtime. Explore the universe to find hidden stations and derelict ships. Perform spacewalks to claim and or repair ships. Keep track of your thoughts with the captains log as your experience unfolds. The only limitation is your imagination.