Tadkadal Jul 31, 2013 @ 7:04pm
Running Sector Trader - Reverts to "No order"
So I loaded up a second transport with the Mark III software and have been trying to set it up as a sector trader, but it doesn't seem to be working at all, and I'm clearly missing a step somewhere. I've tried looking around online but haven't found much help re: the specific issue I'm having, which must be basic.

I set my ship to "Start Sector Trader", choose a sector, and then punch in "1" when given the "Select jump distance (0-1)" prompt, which I would think is all I need. A few seconds later I get a notification that the ship has completed its orders and it's just sitting there idle doing nothing. What am I missing?
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CreepingWraith Jul 31, 2013 @ 7:48pm 
Is it in "standby"? I haven't tried leaving the notifications on while they're set up as ST/UT, but they do the runs one at a time... It'll go to "standby" and search for profitable trade runs like a real person.
Nagatoro Jul 31, 2013 @ 8:12pm 
If it's a sector trader then why would you have to input jump distance?

Sounds more like you are trying to set up a ship for a station, in which case there might not be a station close by that sells the wares you are looking to buy.
Tadkadal Jul 31, 2013 @ 8:20pm 
It's not standby, but "order completed", and it happens immediately rather than after you'd imagine a task was completed.

Sector traders can apparently be set to a number of sectors based on the pilot's level. I discovered after my post that if I set it to 0, it does indeed work - I am guessing the game is prompting me for the sector limit for whatever reason before my pilot is levelled up enough. Will try entering a different number again later to see if it's better and repost.
Nagatoro Jul 31, 2013 @ 8:37pm 
Interesting. I usually just let them get to lvl8 and then switch them to Universe Trader so I never noticed that (and I never got the prompt either).
Tadkadal Jul 31, 2013 @ 9:08pm 
Has UT worked out ok for you? I've read elsewhere that sometimes it can result in your ships being destroyed rather quickly after jumping in to unsafe sectors, but obviously I'm still a newbie.
Nagatoro Aug 1, 2013 @ 3:21am 
Well ♥♥♥♥ can happen even in core sectors. After level 8 the trader will buy drones and will jump away from danger too. But it's a good idea to check up on it, since he might just try docking instead of jumping.

Here is a nice thread about ST and UT:
http://forum.egosoft.com/viewtopic.php?t=121043
Last edited by Nagatoro; Aug 1, 2013 @ 3:22am
Erwin v. Dorf Aug 1, 2013 @ 5:33am 
The problem of jumping to "Standby" is related on how the ST/UT works. It can happen to both. If there is no good deal available in the Sector or the reach of the ST/UT is goes into a waiting cycle (standby) and rechecks for deals after some time.
The distance that will be checked increases with the level of the ST/UT. Until level 5 it is limited to the current sector.
Also the UT uses a random pattern to find deals and so it might overlook a trading chance and go to standby even if it would have good work to do. But the efficiency of this algorythm increases with the level as well.
It work about like this:

loop:
for n times:
choose random good
check for good prices within m sectors
check for better sell price within o sectors
if both found:
start trade
if no trade chance found:
goto standby for some time

The values of n, m, o increase with the level of the trader.
clthomps Aug 1, 2013 @ 9:05am 
I think that's why it is recommended to start sector traders in empires edge as there is a lot of easily buy/sell options there to get some initial trader levels.
Erwin v. Dorf Aug 1, 2013 @ 11:11am 
I usually start them in the sectors around Argon Prime. They are very safe. If the trader goes to "Standby", I just send it one sector further. Sometimes through the Boron sector chain in the north or the Paranid sectors in the south.
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Date Posted: Jul 31, 2013 @ 7:04pm
Posts: 9