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Rapporter et problem med oversettelse
When in game plots have been completed, it is all about what you want to with your game, make your own rules of gameplay and stick to them.
X3TC is the game that provides the longest duration in game goals, where X3AP is more limited in Quest regard.
However X3AP provides new/improved functionality and additional nice ships to try.
It is a sandbox game, where you start out in different scenarios, but is only really a starting condition, you will soon be on your own in the game having to seek out missions and plots while you trade, build and fight on the side. Really it is up to you when and what you want to do.
X3TC has the most challenging quest in the series, which is the HUB plot.
This plot can take days or even months to complete if you play the vanilla game, and involves making you create huge station complexes to be able to deliver the requirements.
It can be a bore to do, and frustrating but in the end the accomplishment of having done it is quite good :)
It also contains a relatively long combat plot named Final Fury, which can be challenging depending on your skill and the obtained combat rating in game.
And finally if you do not feel like the game is what you wanted, you have the option to check out the different mods/overhauls of the game which can be installed for a new experience or different gameplay. And if you are really interested you can start doing your own scripting/modding.
To answer your direct question: 100's of hours, ranging to the thousands.
Atleast you can save and quit this game, back when I played WoW or other games that demands you are there and you cannot leave, now That was a problem for both me and her and other previous ones ;)
To be honest, the Discoverer is not really made for doing combat. It is a M5, meaning a scout ship.
M5 : Scout - can kill other M5's, but is really used to explore sectors quickly, scan asteroids and do some missions where speed is required.
M4 : Interceptor - depending on the ship model and your skill you can take down M3/M4/M5. Its primary function is ussually patrolling/escorting ships. These ships make a good starting point for combat.
M3 : Fighter class, can kill M5/M4/M3/M6/M8. With this ship you can really start to do a lot of combat, and depending on ship model and skill you can handle most types of situations. Make sure to get one with a rear turret for missiledefence.
M6 : Corvette, can kill M5/M4/M3/M6/M7/M8. Most types a pretty slow, but there are a few out there which makes a great personal ship to fly, like the Springblossom (speed!), Hyperion Vanguard (can dock 2 M5/M4/M3) and a few of the advanced models.
M7 : Frigate class, there are several versions, some made for Missile support or boarding capitals, other more the classic frigate with turrets. Only a few of them are worth flying yourself.
Missile frigates can kill any ship in the game, but dont get to close to enemy capitals.
Regular frigates can kill some capitals if you are good at dodging their fire and manage your speed. Otherwise they ussually excel in killing fighters.
M8 : Bomber class, used to destroy stations or enemy capitals. They are fragile and should not get close to anything that can shoot at it.
M1 : Carrier, can kills most ships in the game with a little skill, but is truly not a combat capital ship. Its role is support, carrying your fighters close to a battle and letting them at it.
One of the best at combat, is the Teladi M1 as it can mount Gauss cannons and has huge shields. But also sloooow and imo ugly :)
M2 : Destroyer class, Best at tearing up M6/M7/M1/M2's, but can also take care of fighters depending on your gun layout. Typically forward and side guns are for enemy capitals, up, down and the back is ussually dedicated gunslots to take care of fighters.
The M-class desigantes a military ship, as opposed to the T-class transports. Unfortunately the numbers date back to the original game where they were "lower is bigger." (M1-M5) Later games added new models which got the next available numbers and are out of order. (M6-M8)
In Terran Conflict there are also "plus" or "heavy" versions of some classes, which cost significantly more and have heavier shields or weapons. For example the Terran Cutlass has two turrents and one more shield than the other Terran M3, the Scimitar. It also costs twice as much.
Grouped by size the ship classes are:
M3, M4, M5 - Fighter size, can dock with ships and stations
M6, M8, TS, TP, TM - Medium size, can dock with any station
M1, M2, M7, TL - Capital size, can only dock at docks (eq docks, shipyards, headquarters, etc)