Honour 'n Glory Jan 30, 2014 @ 4:13am
Mods to improve gameplay and mechanics?
Hello guys,

I wanted to know if there are any mods that I would need to improve gameplay (you know like the inventory mod for Skyrim) and also graphics without altering the universe or changing ships or anything. I like to play games as intended, but won't say no to a mod that might make the game more enjoyable.

And also, what is XRM like (X3 Rebalance Mod)?
Showing 1-7 of 7 comments
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moep Feb 12, 2014 @ 8:22am 
here[www.xuniversum.info] you can get a lot of good mods made by lucike. all in german, i don't know if there is an english translation.. :3
mondriandroid Feb 19, 2014 @ 11:21pm 
Bumping this thread to see if someone knows of a similar list in English.
Ryan Paul Fialcowitz Feb 20, 2014 @ 2:19am 
Originally posted by mondriandroid:
Bumping this thread to see if someone knows of a similar list in English.

Ask & ye shall recieve: http://forum.egosoft.com/viewtopic.php?t=216690

- Ryan Paul Fialcowitz
Caliphat-H8 Feb 20, 2014 @ 9:55am 
XRM = Vanilla on steroids. Link: http://forum.egosoft.com/viewtopic.php?t=304158

Although I play AP, TC is the same. Expect your favourite ships to be there and more to boot.

Each class now has heavy, medium and light classes within it, and various stats have been tweaked (everything is faster and aims better... usually at you!) There is also more choice in buying stations (you can buy shipyards and oribital weapons platforms)

Weapons are race restricted, which actually makes sense and gives meaning to choosing a variety of ships. And there are new weapons as well for various races to compensate the loss.

Xenon and Kha'ak are even more vindictive and start spawning heavy forces earlier in the game, meaning your learning curve just got that much more steeper and pirates are more active (and annoying).

There are a lot of tweaks and changes, basically, the mod gives you more bang for your buck. I'll admit, It can be very frustrating at the start, especially when it seems like the entire galaxy is out to get you.

It is compatible with a lot of different mods, especially lucike's.

In the above link to the egosoft forum there is a list of recommended extra mods that can be added (with internal and external links to them) and also those mods which are incompatible (mostly because they are already integrated within XRM)

As a side note, although instructions are included on how to load the mod, I've always found being shown helps my memory. This youtube video guide helped me, although... It is in English and the guy talks fast, so peeps may find him hard to understand unless English is your first language:

http://www.youtube.com/watch?v=wF3-1KwRzOA
Honour 'n Glory Feb 20, 2014 @ 11:29am 
Originally posted by Caliphat-H8:
XRM = Vanilla on steroids. Link: http://forum.egosoft.com/viewtopic.php?t=304158

Although I play AP, TC is the same. Expect your favourite ships to be there and more to boot.

Each class now has heavy, medium and light classes within it, and various stats have been tweaked (everything is faster and aims better... usually at you!) There is also more choice in buying stations (you can buy shipyards and oribital weapons platforms)

Weapons are race restricted, which actually makes sense and gives meaning to choosing a variety of ships. And there are new weapons as well for various races to compensate the loss.

Xenon and Kha'ak are even more vindictive and start spawning heavy forces earlier in the game, meaning your learning curve just got that much more steeper and pirates are more active (and annoying).

There are a lot of tweaks and changes, basically, the mod gives you more bang for your buck. I'll admit, It can be very frustrating at the start, especially when it seems like the entire galaxy is out to get you.

It is compatible with a lot of different mods, especially lucike's.

In the above link to the egosoft forum there is a list of recommended extra mods that can be added (with internal and external links to them) and also those mods which are incompatible (mostly because they are already integrated within XRM)

As a side note, although instructions are included on how to load the mod, I've always found being shown helps my memory. This youtube video guide helped me, although... It is in English and the guy talks fast, so peeps may find him hard to understand unless English is your first language:

http://www.youtube.com/watch?v=wF3-1KwRzOA

Cool!.

I seriously have been waiting on hold, playing Mass Effect the 3rd time from the very start because I couldn't decide if I should go vanilla or get the XRM with the X Universe. Sounds like XRM offers greater difficulty and contains a variety of ships and weapons. Just what I'm looking for.

Thank you for the post man. Cheers...
Caliphat-H8 Feb 20, 2014 @ 11:50am 
No probs, the vid also shows you how to copy the game files to another place to keep the integrity of your vanilla game on steam, but you'll have to down-load Egosoft's non-steam exe file from their website to make that work and for that you'll have to register your game, here's a link to an egosoft forum thread on how to do that: http://forum.egosoft.com/viewtopic.php?p=4048220.

Of course, if you don't care about having a 'modified' tag in your steam game, then don't bother with the all the faff and just go ahead in the steam folders.

But, a word to the wise, if you want to keep your vanilla saves, back them up somewhere else, unlke me, who forgot, and overwrote them all with my XRM saves. Galaxy spanning vanilla empire, just ashes and fading dreams... sob!
Alpha-methyl Mar 1, 2014 @ 7:12am 
While I have not tried them all I have tried a few, and I really love the XRM mod. Some gameplay improvement, modified ships (it seems that most ships have a legitimate use with this mod, unlike some being utterly useless), NEW ships of course. It's also nice in that it applies a cockpit mod, which I personally love for immersion value. It adds new stations and other corporation HQ's, weapon's dealers, and reworks the weapon system which I much prefer over the vanilla. The reason being is that most ships, unless they're prototypes and collaborative designs use weapons for a specific race. And new weapons have been added to give all races access to unique weapons that function differently. It really succeeds in making the different race's ships FEEL different which I think is very important. It gives you incentive to try the different ships / weapons and though the mod does a lot more - my favorite change is that the X universe becomes a lot more dangerous. Don't let this put you off though, it doesn't result in insta-death and overpowered ships any moreso than there already were - it's result is that there are a lot more conflicts in a lot more sectors between the various factions. ...I'm so glad that the Yaki are my buddies for some reason, because I do like their ships quite a lot and they would be a huge thorn in my side if they wanted to pirate off of me... I see them causing a lot of trouble in quite a few sectors...

The first time I entered "The Vault" in my Vulture, my scanners caught an Advanced Khaak Destroyer and 2 Advanced Frigates ... They wiped out everything in that sector as I watched in horror, save 2 stations. Of course I went back much, much later and they had rebuilt some of it, so thankfully the sector still has some value, but...

Things like that just didn't happen in vanilla and it added to my involvement in the universe.. a lot.

One other thing I'll mention is that it restricts access to the jumpdrive to ships with XL sized cargo holds - which makes there a point to using military transports. Trust me, it might sound like it sucks, but it's just one more touch that really pulls you in. I really enjoy that when my little group of M6's need some backup I can jump in my Zephyrus' and have them deploy some speedy wings for backup. Of course you COULD do that in vanilla, but there wasn't a lot of incentive to use TM's.

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Date Posted: Jan 30, 2014 @ 4:13am
Posts: 7