Posted: May 23
The clunky, completely unintuitive menus didn't do it. The non-existent direction and structure didn't do it, Heck, for some reason I didn't even get this not-so-great tutorial that everyone bashes, and even not having a tutorial for a game with this massive of a learning curve didn't do it.
But the 6th time I tried to complete one simple, utterly banal follow mission, only to have the ship I was following follow ME instead (ruining the mission), or disappear into nothingness (ruining the mission), or jump through a gate (ruining the mission), I had that last straw pulled from my hands. Once you unlock the mysteries of trade that X3: Terran Conflict tries its best to make cumbersome and difficult, you are rewarded with tedious, laborious work that involves trying to figure out what goes where and who will buy what, and then when that is squared away, you will fight the navigation system and the touchy time dilation to speed up and automate this tedium as much as possible. And the notion of doing this hundreds of times seems like an unjust punishment of which I'm not sure I'm suffering for.
I wanted to like this game so bad. The graphics are nice, the sound is nice, the immersion (with the absolutely necessary cockpit mods that never should have been excluded in the first place) is decent, but I cannot force myself to waste any more time on a game that does every single thing it can to frustrate, alienate, disappoint, confuse, and obfuscate every single aspect of the game that you try to engage.
The positive reviews are baffling.
I just want a good space-sim. It's been a long dry spell and this game has not helped. Maybe once Elite: Dangerous is an actual finished game in 2-4 years, there will be something close. Until then, more waiting, more dreaming.