Posted: October 23, 2014
A good platformer, but not a great one.
The main issues first:
-Boost Run doesn't always seem to trigger properly, either that or its triggering mechanics aren't properly explained, I had many deaths due to this.
- Difficulty spikes out of nowhere in the second half by introduction of instant death that was entirely absent from the first half. A bit late to introduce that kind of stuff, I think.
-Third world is generally a bit of a mess level-design wise. Lots of physics puzzles that don't quite work, a puzzle involving avoiding the goal ring, an anticlimactic and kind of shoddily designed final boss, just generally not as fun as the rest of the game.
-Kind of samey graphic-wise throughout, and the only boss battles are all facing the same opponent, just in different battlefields.
-You won't get much out of this game if you don't like exploring and collecting shinies scattered throughout the levels.
Aside from these issues what there is here is a pretty decent platformer. The explosion mechanic is used in various interesting ways and is an effective end-all to any other abilities. The close-range combat tends to work well most of the time, though against the flying enemies that also happen to have projectiles you always feel a bit underpowered. The levels are all quite meaty, taking 15-20+ minutes on a first playthrough. The S-ranks and speedruns both tend to be both challenging and fun to attempt, without being unfairly difficult. There's plenty of creative puzzles and a good number of platforming challenges as well. The in-game shop system doesn't really require much if any grinding to buy all the upgrades, assuming you shoot for S-ranks in every level. It's a very solid package overall. Not something I'd tell my friends to go out and buy right now you have to play it guys, but something I'd recommend for anyone interested in platformers at the very least. It's a fun game overall with only mild frustration present.