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PROFILE Aug 15, 2014 @ 9:30pm
Bug: level select overlay stays on during level (and other stuff)
I found that by hitting the space bar to start a level from the level selection screen, and then hitting it again during the transition screen, it's possible to cause the level selection screen to get stuck on, while the level goes on in the background.
While I'm on the matter of the level selection menu, it would be nice if it kept up to date with which level was the last that has been played: currently you start a level, then play linearly through a few more, finally you decide to go back to the menu. The selection will still be at the level with which you started. It's very minor.
Another thing I've noticed is that the leaderboard doesn't update as you're selecting new levels unless you explicitly tell it to do so: it always shows the record of the last level requested.

Finally, since I've made a longer post than I had expected, I'll add a thing that annoys me majorly: like many other developers before you've made this wrong assumption that just because I have a gamepad plugged in, that's the input method I want to use, therefore you won't let me see what are the keyboard controls. I had to hit all keys randomly until I found out that 'F' zooms out the game screen and shows some of them. I still haven't been able to figure out the 'Y' used to cycle leaderboards in the menu selection screen or the "Back" to go back to the menu after finishing a level. Amusingly the 'X' to retry a level works on keyboard too.
Anyway, please do consider putting options for switching the controller out.

Edit: I'm adding another big bug I just found. In the levels "The Nest", "The Descent" and "Hatching Pool" (in other words, the three levels for the 3rd boss) neither 'S'+'D' nor "Arrow UP"+"Arrow LEFT" work, meaning if using WASD it's impossible to go down-right, if using arrow keys it's impossible to go up-left. Those are the only levels in which I can confirm this behaviour (the first time it happened I though it was a problem with my keyboard) but now I seem to recall it happening also in the final escape levels, I just don't have time to verify this at the moment. This did not happen in the Desura version.

Edit2: disregard what I said about it being limited to those three levels. It happens in all the levels. I can't understand how I managed to do two playthroughs without noticing it. And they weren't even terrible ones: the first one was a derusting run because I hadn't played in more than a year and it was a 43-ish, but the second one was sub 33, not much slower than my record from when I used to speedrun this (31:03). Also the key combinations that don't work are more varied, and sometimes include the boost key.
I'm a bit baffled.
Last edited by PROFILE; Aug 16, 2014 @ 1:41am
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Calistus Aug 31, 2014 @ 1:38am 
I'm sad to see the leaderboard issue isn't fixed. I haven't experienced the menu bug in a while, and I can't say I have experienced the control issue. The leaderboard issue is incredibly frustrating though - I would love this game instead of just like this game if this were fixed.

Question for you PROFILE: would you recommend this as a speedgame, or is the IL experience better overall in your opinion?
PROFILE Aug 31, 2014 @ 1:53am 
Originally posted by Calistus:
I'm sad to see the leaderboard issue isn't fixed. I haven't experienced the menu bug in a while, and I can't say I have experienced the control issue. The leaderboard issue is incredibly frustrating though - I would love this game instead of just like this game if this were fixed.

Question for you PROFILE: would you recommend this as a speedgame, or is the IL experience better overall in your opinion?

It was a ton of fun when I was doing full game speedruns (not that there would have been alternatives since there was no level selection back then). The only problem was that it's incredibly easy to make one tiny mistake in a room that normally doesn't bother you at all and get completely flustered and lose 1-2 minutes in there. It's why the sub-30 eluded me for so long and still does: sometimes I would do a perfect early game and then choke completely in the boiler, some others I'd lose too much time in one of the stupidest easy early levels.

There's a lot of optimisation to do, regardless. When I was running it I never focused on IL strategies because there was no easy way to do so. Now that I've played this version I've seen that I was wasting a lot of time. I'd reckon a sub-27 should be very possible.

The ILs are good fun, but you've gotta be ready to obsess over that tenth of a second and replay a level hundreds of times. If you're into that it's fine, otherwise it will get tedious after 5 retries.
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