Deus Ex: Human Revolution

Deus Ex: Human Revolution

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ENB graphic mod - you guys should try it out!
Boris Vorontsov has made an ENB graphic mod for Deus Ex: Human Revolution. You guys should definitely try it if you haven't, it makes the game look quite a bit better! Better ambient occlusion, raytraced reflections, crisper colour grading (by removing the colour filter), lens glares, etc.

ENB for Deus Ex: HR gallery:

ENB for Deus Ex: HR download:

It's very easy to get working too, it's firstly required that all graphic settings are set to high except antialiasing (it doesn't matter what it's set to), DirectX must be set to DirectX 9 (have DirectX 11 unchecked), and then you simply extract the files from the downloaded archive from the version folder that you choose (either v0087 or v0088) into the game directory (where the game execution file is), you run the ENBInjector exe, then you run the game, and that's it! :D (This is all mentioned in the readme file).
Last edited by SonicTheHedgeTrimmer; Jul 21, 2013 @ 3:07am
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Showing 1-10 of 10 comments
AzoreanEve Jul 30, 2014 @ 10:48am 
So does it work in the non-Director's Cut version?
Yeah, that's what it was made for :)
AzoreanEve Aug 1, 2014 @ 10:13am 
ooh nice! is there a video of it or anything? Because I don't think I'm ready to trust that download link yet :/ Do you know if that guy is trustable?
Here's one
This guy's graphics mods are pretty well known. I've tried this one, his Skyrim and GTA4 one. They're all really good and safe.
AzoreanEve Aug 1, 2014 @ 1:58pm 
thank you so much! I'll definitively try it out as soon as I have time to play Deus Ex: HR
You're welcome :)
Pepe_DeJefe Aug 20, 2014 @ 8:40pm 
Just tried it out, and...

I don't like it. I like the improved lighting effects and reflections, but the shadows are acting all wierd: there's horrible shadow striping on some objects (go out back of the Sarif building and look at Malik's helecopter) and there's this wierd cloth texture sort of overlay on all the shadows and ambient occlusion effects. The cloth texture thing in particular is SUPER distracting, and it's literally everywhere.

On top of that it's got that thing going that a lot of default ENBs have where the maker seems to think cranking out the contrast is a great way to make everything look better. It really, really doesn't. Blown-out white highlights are everywere.

And I really disagree with both the removal of the color filters in general, and his stated reasoning for doing so in specific. Protip: deliberate artistic stylization is not the same thing as badly done realism.
Last edited by Pepe_DeJefe; Aug 20, 2014 @ 8:46pm
Fair enough dude. Yeah there's a few problems with it, but in my opinion, the good features outweigh them.

The thing is, with enb's, you can go into the .ini files and change the settings however you like. Don't like an effect? Disable it. Contrast too high? Crank it back down. Want that colour filter back? Take it backt! It's all up to you.

The enb creator, Boris Vorontsov, provides the tools and an example configuration, and we can use it and change it to how we see fit. Or we can try other people's configs, there's a good lot out there.

Here's the official enb series user presets forum.

Happy ENBing!
Oct 31, 2014 @ 1:06pm 

This is the best ENB Mod for Deus Ex Human Revolution.
You can see them in my screenshots:

Last edited by ; Oct 31, 2014 @ 1:06pm
draeath Oct 31, 2014 @ 10:15pm 
Eh, I'd just as soon drop sweetfx in, set up SMAA and gaussian bloom, and call it a day.

Maybe add some film grain and chromatic abberation if I'm feeling snarky.
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Date Posted: Jul 18, 2013 @ 12:13am
Posts: 10